mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
sundry tweaks
- prevent infinite loop and warn when a game has no card fields - choice fields are no longer ignored if they have no choices defined - templates can now have the same name as their game folder (no hyphen needed) - indent made by 4 spaces is now considered a tab (but will still produce a warning let's no kid ourselves)
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@@ -39,7 +39,10 @@ IMPLEMENT_REFLECTION(ChoiceField) {
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}
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void ChoiceField::after_reading(Version ver) {
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Field::after_reading(ver);
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Field::after_reading(ver);
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if (choices->choices.size() < 1) {
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choices->choices.push_back(make_intrusive<Choice>(name));
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}
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choices->initIds();
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}
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// ----------------------------------------------------------------------------- : ChoiceField::Choice
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+5
-1
@@ -66,7 +66,11 @@ IMPLEMENT_REFLECTION(Game) {
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REFLECT_NO_SCRIPT(auto_replaces);
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}
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void Game::validate(Version v) {
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void Game::validate(Version v) {
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// check that we have at least one card field
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if (card_fields.size() < 1) {
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throw Error(_ERROR_1_("no card fields", name()));
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}
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Packaged::validate(v);
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// automatic statistics dimensions
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{
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