implemented more image related functions

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@59 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-10-29 22:13:11 +00:00
parent f46b0b6b7b
commit 601af4c778
11 changed files with 377 additions and 33 deletions
+13 -18
View File
@@ -19,23 +19,11 @@
// ----------------------------------------------------------------------------- : Resampling
/// Resample (resize) an image, uses bilenear filtering
/** The algorithm first resizes in horizontally, then vertically,
* the two passes are essentially the same:
* - for each row:
* - each input pixel becomes a fixed amount of output (in 1<<shift fixed point math)
* - for each output pixel:
* - 'eat' input pixels until the total is 1<<shift
* - write the total to the output pixel
* - to ensure the sum of all the pixel amounts is exacly width<<shift an extra rest amount
* is 'eaten' from the first pixel
*
* Uses fixed point numbers internally
*/
void resample(const Image& imgIn, Image& imgOut);
void resample(const Image& img_in, Image& img_out);
/// Resamples an image, first clips the input image to a specified rectangle,
/// that rectangle is resampledinto the entire output image
void resample_and_clip(const Image& imgIn, Image& imgOut, wxRect rect);
/// Resamples an image, first clips the input image to a specified rectangle
/** The selected rectangle is resampled into the entire output image */
void resample_and_clip(const Image& img_in, Image& img_out, wxRect rect);
/// How to preserve the aspect ratio of an image when rescaling
enum PreserveAspect
@@ -44,6 +32,8 @@ enum PreserveAspect
, ASPECT_FIT ///< generate a smaller image if needed
};
/// Resample an image, but preserve the aspect ratio by adding a transparent border around the output if needed.
void resample_preserve_aspect(const Image& img_in, Image& img_out);
// ----------------------------------------------------------------------------- : Image rotation
@@ -67,8 +57,13 @@ void linear_blend(Image& img1, const Image& img2, double x1,double y1, double x2
*/
void mask_blend(Image& img1, const Image& img2, const Image& mask);
/// Use the red channel of img2 as alpha channel for img1
void set_alpha(Image& img1, const Image& img2);
/// Use the red channel of img_alpha as alpha channel for img
void set_alpha(Image& img, const Image& img_alpha);
// ----------------------------------------------------------------------------- : Effects
/// Saturate an image, amount should be in range [0...100]
void saturate(Image& image, int amount);
// ----------------------------------------------------------------------------- : Combining