mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-12 21:47:00 -04:00
misc: reduce impact of locale changes
This is more backwards compatible and would permit applying this locale to an older version without as much mess. I don't think MSE has any concept of versioning on locales unfortunately to permit declaring which field applies to which version.
This commit is contained in:
+14
-12
@@ -474,22 +474,22 @@ label:
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# New set window
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# New set window
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game type: &Game type:
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game type: &Game type:
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style type: &Card style:
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style type: &Card style:
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search game list : Filter Games
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search game list: Filter Games
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search stylesheet list: Filter Stylesheets
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search stylesheet list: Filter Stylesheets
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stylesheet not found :
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stylesheet not found:
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The set you are trying to open uses the stylesheet "%s".
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The set you are trying to open uses the stylesheet "%s".
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This stylesheet is not found on your system, please select an alternative.
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This stylesheet is not found on your system, please select an alternative.
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# Preferences
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# Preferences
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language : Language
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language: Language
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windows : Open sets
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windows: Open sets
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app language : Language of the user interface :
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app language: Language of the user interface:
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card display : Card Display
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card display: Card Display
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storage : Storage
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storage: Storage
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zoom : &Zoom:
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zoom: &Zoom:
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export : &Export:
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export: &Export:
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scale : &Internal Scale:
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scale: &Internal Scale:
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percent of normal: % of normal size
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percent of normal: % of normal size
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external programs: External programs
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external programs: External programs
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apprentice: &Apprentice:
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apprentice: &Apprentice:
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@@ -526,8 +526,10 @@ label:
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html export options:Export options
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html export options:Export options
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# Image slicer
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# Image slicer
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original: Original (%s x %s):
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original: Original:
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result: Result (%s x %s):
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result: Result:
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original with dimensions: Original (%s x %s):
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result with dimensions: Result (%s x %s):
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size: Size
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size: Size
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original size: &Original Size
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original size: &Original Size
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size to fit: Size to &Fit
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size to fit: Size to &Fit
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@@ -134,11 +134,11 @@ ImageSliceWindow::ImageSliceWindow(Window* parent, const Image& source, const wx
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// top row: image editors
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// top row: image editors
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wxSizer* s2 = new wxBoxSizer(wxHORIZONTAL);
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wxSizer* s2 = new wxBoxSizer(wxHORIZONTAL);
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wxSizer* s3 = new wxBoxSizer(wxVERTICAL);
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wxSizer* s3 = new wxBoxSizer(wxVERTICAL);
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s3->Add(new wxStaticText(this, wxID_ANY, _LABEL_2_("original", to_string(slice.source.GetWidth()), to_string(slice.source.GetHeight()))));
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s3->Add(new wxStaticText(this, wxID_ANY, _LABEL_2_("original with dimensions", to_string(slice.source.GetWidth()), to_string(slice.source.GetHeight()))));
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s3->Add(selector, 1, wxEXPAND | wxTOP, 4);
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s3->Add(selector, 1, wxEXPAND | wxTOP, 4);
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s2->Add(s3, 1, wxEXPAND | wxALL, 4);
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s2->Add(s3, 1, wxEXPAND | wxALL, 4);
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wxSizer* s4 = new wxBoxSizer(wxVERTICAL);
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wxSizer* s4 = new wxBoxSizer(wxVERTICAL);
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s4->Add(new wxStaticText(this, wxID_ANY, _LABEL_2_("result", to_string(slice.target_size.GetWidth()), to_string(slice.target_size.GetHeight()))));
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s4->Add(new wxStaticText(this, wxID_ANY, _LABEL_2_("result with dimensions", to_string(slice.target_size.GetWidth()), to_string(slice.target_size.GetHeight()))));
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s4->Add(preview, 0, wxTOP, 4);
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s4->Add(preview, 0, wxTOP, 4);
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s2->Add(s4, 0, wxALL, 4);
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s2->Add(s4, 0, wxALL, 4);
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s->Add(s2, 1, wxEXPAND);
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s->Add(s2, 1, wxEXPAND);
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