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Always save images as png, fixes #69
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1704 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -41,7 +41,7 @@ void ImageValueEditor::sliceImage(const Image& image) {
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// store the image into the set
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// store the image into the set
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FileName new_image_file = getLocalPackage().newFileName(field().name,_("")); // a new unique name in the package
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FileName new_image_file = getLocalPackage().newFileName(field().name,_("")); // a new unique name in the package
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Image img = s.getImage();
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Image img = s.getImage();
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img.SaveFile(getLocalPackage().nameOut(new_image_file), img.HasAlpha() ? wxBITMAP_TYPE_PNG : wxBITMAP_TYPE_JPEG);
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img.SaveFile(getLocalPackage().nameOut(new_image_file), wxBITMAP_TYPE_PNG); // always use PNG images, see #69. Disk space is cheap anyway.
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addAction(value_action(valueP(), new_image_file));
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addAction(value_action(valueP(), new_image_file));
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}
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}
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}
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}
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