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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
- Optimization: common parameters to built in functions are no longer looked up as a string at each call, instead their integer ids are global constants
- Optimization: some other minor tweaks. - Nicer --help message git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@783 0fc631ac-6414-0410-93d0-97cfa31319b6
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-1
@@ -98,7 +98,28 @@ struct Instruction {
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// ----------------------------------------------------------------------------- : Variables
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typedef unsigned int Variable;
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// for faster lookup from code
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enum Variable
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{ SCRIPT_VAR_input
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, SCRIPT_VAR_in
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, SCRIPT_VAR_match
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, SCRIPT_VAR_replace
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, SCRIPT_VAR_order
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, SCRIPT_VAR_filter
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, SCRIPT_VAR_choice
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, SCRIPT_VAR_format
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, SCRIPT_VAR_tag
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, SCRIPT_VAR_contents
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, SCRIPT_VAR_set
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, SCRIPT_VAR_game
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, SCRIPT_VAR_stylesheet
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, SCRIPT_VAR_card_style
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, SCRIPT_VAR_card
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, SCRIPT_VAR_styling
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, SCRIPT_VAR_value
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, SCRIPT_VAR_CUSTOM_FIRST // other variables start from here
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, SCRIPT_VAR_CUSTOM_LOTS = 0xFFFFFF // ensure that sizeof(Variable) is large enough
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};
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/// Return a unique name for a variable to allow for faster loopups
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Variable string_to_variable(const String& s);
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@@ -108,6 +129,10 @@ Variable string_to_variable(const String& s);
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*/
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String variable_to_string(Variable v);
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/// initialze the script variables
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void init_script_variables();
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// ----------------------------------------------------------------------------- : Script
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/// A script that can be executed
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