- Optimization: common parameters to built in functions are no longer looked up as a string at each call, instead their integer ids are global constants

- Optimization: some other minor tweaks.
 - Nicer --help message

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@783 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-12-24 02:04:45 +00:00
parent b79f52db84
commit 547a48b98d
23 changed files with 232 additions and 134 deletions
+1 -1
View File
@@ -207,7 +207,7 @@ void ChoiceStyle::initImage() {
}
Script& script = image.getScript();
script.addInstruction(I_PUSH_CONST, lookup);
script.addInstruction(I_GET_VAR, string_to_variable(_("input")));
script.addInstruction(I_GET_VAR, SCRIPT_VAR_input);
script.addInstruction(I_BINARY, I_MEMBER);
script.addInstruction(I_CALL, 0);
script.addInstruction(I_PUSH_CONST, script_nil);
+1 -1
View File
@@ -93,7 +93,7 @@ void Game::initCardListColorScript() {
// initialize script: field.colors[card.field-name] or else rgb(0,0,0)
Script& s = card_list_color_script.getScript();
s.addInstruction(I_PUSH_CONST, to_script(&cf->choice_colors_cardlist));
s.addInstruction(I_GET_VAR, string_to_variable(_("card")));
s.addInstruction(I_GET_VAR, SCRIPT_VAR_card);
s.addInstruction(I_MEMBER_C, cf->name);
s.addInstruction(I_BINARY, I_MEMBER);
s.addInstruction(I_PUSH_CONST, to_script(Color(0,0,0)));
+3 -1
View File
@@ -462,7 +462,9 @@ String KeywordDatabase::expand(const String& text,
}
// next becomes current
swap(current, next);
next.clear();
// in the MSVC stl clear frees memory, that is a waste, because we need it again in the next iteration
//next.clear();
next.resize(0);
closure(current);
// are we done?
FOR_EACH(n, current) {
+3 -3
View File
@@ -51,15 +51,15 @@ StatsDimension::StatsDimension(const Field& field)
// initialize script: primary_choice(card.{field_name})
Script& s = script.getScript();
s.addInstruction(I_PUSH_CONST, script_primary_choice);
s.addInstruction(I_GET_VAR, string_to_variable(_("card")));
s.addInstruction(I_GET_VAR, SCRIPT_VAR_card);
s.addInstruction(I_MEMBER_C, field.name);
s.addInstruction(I_CALL, 1);
s.addInstruction(I_NOP, string_to_variable(_("input")));
s.addInstruction(I_NOP, SCRIPT_VAR_input);
s.addInstruction(I_RET);
} else {
// initialize script, card.{field_name}
Script& s = script.getScript();
s.addInstruction(I_GET_VAR, string_to_variable(_("card")));
s.addInstruction(I_GET_VAR, SCRIPT_VAR_card);
s.addInstruction(I_MEMBER_C, field.name);
s.addInstruction(I_RET);
}