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Be explicit about type of angles: either Radians or Degrees.
Angles are always doubles. Internally use radians as much as possible. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1605 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -10,6 +10,7 @@
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/angle.hpp>
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#include <limits>
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// ----------------------------------------------------------------------------- : Rounding
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@@ -100,7 +101,7 @@ class Vector2D {
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return *this / length();
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}
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/// Angle between this vector and the x axis
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inline double angle() const {
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inline Radians angle() const {
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return atan2(y,x);
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}
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