Be explicit about type of angles: either Radians or Degrees.

Angles are always doubles.
Internally use radians as much as possible.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1605 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2011-01-09 14:49:59 +00:00
parent a59248ae95
commit 53bbcfe9a9
38 changed files with 248 additions and 195 deletions
+2 -1
View File
@@ -10,6 +10,7 @@
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/angle.hpp>
#include <limits>
// ----------------------------------------------------------------------------- : Rounding
@@ -100,7 +101,7 @@ class Vector2D {
return *this / length();
}
/// Angle between this vector and the x axis
inline double angle() const {
inline Radians angle() const {
return atan2(y,x);
}