Be explicit about type of angles: either Radians or Degrees.

Angles are always doubles.
Internally use radians as much as possible.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1605 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2011-01-09 14:49:59 +00:00
parent a59248ae95
commit 53bbcfe9a9
38 changed files with 248 additions and 195 deletions
+5 -5
View File
@@ -31,12 +31,12 @@ SymbolSelectEditor::SymbolSelectEditor(SymbolControl* control, bool rotate)
// Load resource images
Image rot = load_resource_image(_("handle_rotate"));
handleRotateTL = wxBitmap(rot);
handleRotateTR = wxBitmap(rotate_image(rot,90));
handleRotateBR = wxBitmap(rotate_image(rot,180));
handleRotateBL = wxBitmap(rotate_image(rot,270));
handleRotateTR = wxBitmap(rotate_image(rot,rad90));
handleRotateBR = wxBitmap(rotate_image(rot,rad180));
handleRotateBL = wxBitmap(rotate_image(rot,rad270));
Image shear = load_resource_image(_("handle_shear_x"));
handleShearX = wxBitmap(shear);
handleShearY = wxBitmap(rotate_image(shear,90));
handleShearY = wxBitmap(rotate_image(shear,rad90));
handleCenter = wxBitmap(load_resource_image(_("handle_center")));
// Make sure all parts have updated bounds
getSymbol()->updateBounds();
@@ -353,7 +353,7 @@ void SymbolSelectEditor::onMouseDrag (const Vector2D& from, const Vector2D& to,
scaleAction->move(dMin, dMax);
} else if (rotateAction) {
// rotate the selected parts
double angle = angleTo(to);
Radians angle = angleTo(to);
rotateAction->constrain = ev.ControlDown();
rotateAction->rotateTo(startAngle - angle);
} else if (shearAction) {