Be explicit about type of angles: either Radians or Degrees.

Angles are always doubles.
Internally use radians as much as possible.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1605 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2011-01-09 14:49:59 +00:00
parent a59248ae95
commit 53bbcfe9a9
38 changed files with 248 additions and 195 deletions
+1 -1
View File
@@ -170,7 +170,7 @@ int Style::update(Context& ctx) {
else {int tb = int(top + bottom); top = (tb - height) / 2; bottom = (tb + height) / 2; }
// adjust rotation point
if (angle != 0 && (automatic_side & (AUTO_LEFT | AUTO_TOP))) {
double s = sin(angle * M_PI / 180), c = cos(angle * M_PI / 180);
double s = sin(deg_to_rad(angle)), c = cos(deg_to_rad(angle));
if (automatic_side & AUTO_LEFT) { // attach right corner instead of left
left = left + width * (1 - c);
top = top + width * s;