diff --git a/data/magic-new-textless-land.mse-style/artifact_blend_card.png b/data/magic-new-textless-land.mse-style/artifact_blend_card.png new file mode 100644 index 00000000..2f5fe7c8 Binary files /dev/null and b/data/magic-new-textless-land.mse-style/artifact_blend_card.png differ diff --git a/data/magic-new-textless-land.mse-style/blcard.jpg b/data/magic-new-textless-land.mse-style/blcard.jpg new file mode 100644 index 00000000..a7908d0d Binary files /dev/null and b/data/magic-new-textless-land.mse-style/blcard.jpg differ diff --git a/data/magic-new-textless-land.mse-style/card-sample.png b/data/magic-new-textless-land.mse-style/card-sample.png new file mode 100644 index 00000000..e3a450e2 Binary files /dev/null and b/data/magic-new-textless-land.mse-style/card-sample.png differ diff --git a/data/magic-new-textless-land.mse-style/clcard.jpg b/data/magic-new-textless-land.mse-style/clcard.jpg new file mode 100644 index 00000000..f5b57576 Binary files /dev/null and b/data/magic-new-textless-land.mse-style/clcard.jpg differ diff --git a/data/magic-new-textless-land.mse-style/glcard.jpg b/data/magic-new-textless-land.mse-style/glcard.jpg new file mode 100644 index 00000000..74bcb449 Binary files /dev/null and b/data/magic-new-textless-land.mse-style/glcard.jpg differ diff --git a/data/magic-new-textless-land.mse-style/hybrid_blend_card.png b/data/magic-new-textless-land.mse-style/hybrid_blend_card.png new file mode 100644 index 00000000..02803922 Binary files /dev/null and b/data/magic-new-textless-land.mse-style/hybrid_blend_card.png differ diff --git a/data/magic-new-textless-land.mse-style/image_mask.png b/data/magic-new-textless-land.mse-style/image_mask.png new file mode 100644 index 00000000..2641109a Binary files /dev/null and b/data/magic-new-textless-land.mse-style/image_mask.png differ diff --git a/data/magic-new-textless-land.mse-style/mlcard.jpg b/data/magic-new-textless-land.mse-style/mlcard.jpg new file mode 100644 index 00000000..a22b3b56 Binary files /dev/null and b/data/magic-new-textless-land.mse-style/mlcard.jpg differ diff --git a/data/magic-new-textless-land.mse-style/multicolor_blend_card.png b/data/magic-new-textless-land.mse-style/multicolor_blend_card.png new file mode 100644 index 00000000..6af964d3 Binary files /dev/null and b/data/magic-new-textless-land.mse-style/multicolor_blend_card.png differ diff --git a/data/magic-new-textless-land.mse-style/rlcard.jpg b/data/magic-new-textless-land.mse-style/rlcard.jpg new file mode 100644 index 00000000..6e32e02d Binary files /dev/null and b/data/magic-new-textless-land.mse-style/rlcard.jpg differ diff --git a/data/magic-new-textless-land.mse-style/style b/data/magic-new-textless-land.mse-style/style new file mode 100644 index 00000000..86d7d938 --- /dev/null +++ b/data/magic-new-textless-land.mse-style/style @@ -0,0 +1,217 @@ +mse version: 0.3.8 +game: magic +short name: Textless Land +full name: Textless Land +installer group: magic/new style/textless/land +icon: card-sample.png +position hint: 005 + +version: 2009-08-10 +depends on: + package: magic.mse-game + version: 2009-08-10 +depends on: + package: magic-watermarks.mse-include + version: 2007-09-23 +depends on: + package: magic-future-common.mse-include + version: 2007-09-23 + +card width: 375 +card height: 523 +card dpi: 150 +#By Pichoro +#Images by Art_Freak +############################################################## Extra scripts +init script: + #Should multicolor lands with basic land types have a colored name? + mask_multi_land_with_color := { styling.colored_multicolor_land_name } + + template := { ( if input == "a" then "c" else input ) + "l{type}.jpg" } + +############################################################## Set info fields +set info style: + symbol: + variation: + name: invertedcommon + border radius: 0.10 + fill type: solid + fill color: rgb(255,255,255) + border color: rgb(0,0,0) +############################################################## Extra style options +styling field: + type: boolean + name: colored multicolor land name + description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards. +styling field: + type: boolean + name: inverted common symbol + description: Should the common rarity symbol be inverted, like in Coldsnap? + initial: no +styling field: + type: package choice + name: overlay + description: Should there be an overlay applied, such as foil? + match: magic-overlay-*.mse-include + required: false +styling style: + inverted common symbol: + choice images: + no: { symbol_variation(symbol: set.symbol, variation: "common") } + yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") } +############################################################## Card fields +card style: + ############################# Background stuff + border color: + left: 0 + top : 0 + width: 375 + height: 523 + radius: 18 + left width: 17 + right width: 17 + top width: 17 + bottom width: 18 + z index: 4 + card color: + left: 0 + top: 0 + width: 375 + height: 523 + z index: 0 + render style: image + popup style: in place + image: { card_background() } + ############################# Name line + name: + left: { if card.card_symbol=="none" then 32 else 51 } + top : 30 + right: { 341 - card_style.casting_cost.content_width } + height: 23 + alignment: bottom shrink-overflow + padding bottom: 0 + z index: 1 + font: + name: Matrix + size: 17 + weight: bold + color: black + ############################# Image + image: + #left: 30 + #top: 61 + #width: 315 + #height: 372 + left: 30 + top: 60 + width: 316 + height: 373 + z index: 1 + mask: image_mask.png + ############################# Card type + super type: + left: 36 + top : 441 + width: 117 + height: 18 + alignment: top shrink-overflow + z index: 1 + font: + name: Matrix + size: 16 + color: black + watermark: + left: 162 + top : 421 + width: 54 + height: 54 + z index: 1 + render style: image + alignment: middle center + include file: /magic-watermarks.mse-include/watermarks + sub type: + left: 222 + top : 441 + width: { 117 - max(22,card_style.rarity.content_width) } + height: 18 + alignment: top center shrink-overflow + z index: 1 + font: + name: Matrix + size: 16 + color: black + rarity: + right: 342 + top : 440 + width: 44 + height: 22 + z index: 2 + render style: image + alignment: middle right + choice images: + # Images based on the set symbol + basic land: + script: + if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon") + else symbol_variation(symbol: set.symbol, variation: "common") + common: + script: + if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon") + else symbol_variation(symbol: set.symbol, variation: "common") + uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon") + rare: script: symbol_variation(symbol: set.symbol, variation: "rare") + mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare") + special: script: symbol_variation(symbol: set.symbol, variation: "special") + ############################# Card sorting / numbering + ############################# Copyright stuff + illustrator: + left: 59 + top : 483 + width: 217 + height: 16 + z index: 1 + font: + name: Matrix + size: 10 + color: white + copyright line: + left: 29 + top : 495 + width: 247 + height: 12 + z index: 1 + font: + name: MPlantin + size: 6.5 + color: white +############################################################## Extra card fields +extra card field: + type: choice + name: foil layer + choice: foil + save value: false + editable: false +extra card field: + type: choice + name: paintbrush + choice: white + editable: false + save value: false +extra card style: + foil layer: + left: 0 + top : 0 + width: 375 + height: 523 + z index: 3 + render style: image + image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"} + paintbrush: + left: 26 + top : 485 + width: 30 + height: 11 + z index: 1 + render style: image + choice images: + white: /magic-future-common.mse-include/paintbrush_white.png diff --git a/data/magic-new-textless-land.mse-style/ulcard.jpg b/data/magic-new-textless-land.mse-style/ulcard.jpg new file mode 100644 index 00000000..8f95a331 Binary files /dev/null and b/data/magic-new-textless-land.mse-style/ulcard.jpg differ diff --git a/data/magic-new-textless-land.mse-style/wlcard.jpg b/data/magic-new-textless-land.mse-style/wlcard.jpg new file mode 100644 index 00000000..03bf8eb9 Binary files /dev/null and b/data/magic-new-textless-land.mse-style/wlcard.jpg differ diff --git a/data/magic.mse-game/card_fields b/data/magic.mse-game/card_fields index cbbc225b..a5a6e021 100644 --- a/data/magic.mse-game/card_fields +++ b/data/magic.mse-game/card_fields @@ -152,7 +152,6 @@ card field: name: super type icon: stats/card_type.png position hint: 30 - editable: false script: super_type_filter(value) card field: type: text @@ -160,7 +159,6 @@ card field: icon: stats/creature_type.png position hint: 31 script: sub_type_filter(value, type:card.super_type) - editable: false card field: type: text name: type @@ -420,14 +418,12 @@ card field: type: text name: super type 2 icon: stats/creature_type.png - editable: false show statistics: false script: super_type_filter(value) card field: type: text name: sub type 2 icon: stats/creature_type.png - editable: false show statistics: false script: sub_type_filter(value, type:card.super_type_2) card field: diff --git a/data/magic.mse-game/game b/data/magic.mse-game/game index 795619e3..b492c8bd 100644 --- a/data/magic.mse-game/game +++ b/data/magic.mse-game/game @@ -5,7 +5,7 @@ installer group: magic/game files icon: card-back.png position hint: 01 -version: 2009-07-23 +version: 2009-08-10 depends on: magic-blends.mse-include 2007-09-23 depends on: magic-watermarks.mse-include 2007-09-23