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Images are now cached as wxBitmap, not wxImage. This should improve performance.
Fixed some more corner cases of rotation+zoom. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@630 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -46,6 +46,10 @@ class RealSize {
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inline explicit RealSize(const wxImage& img)
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: width(img.GetWidth()), height(img.GetHeight())
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{}
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/// size of a bitmap
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inline explicit RealSize(const wxBitmap& img)
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: width(img.GetWidth()), height(img.GetHeight())
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{}
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/// Negation of a size, negates both components
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inline RealSize operator - () const {
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