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Images are now cached as wxBitmap, not wxImage. This should improve performance.
Fixed some more corner cases of rotation+zoom. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@630 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -27,10 +27,12 @@ class ImageValueViewer : public ValueViewer {
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virtual bool containsPoint(const RealPoint& p) const;
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virtual void onValueChange();
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virtual void onStyleChange(bool);
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virtual void onStyleChange(int);
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private:
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Bitmap bitmap;
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Bitmap bitmap; ///< Cached bitmap
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int angle; ///< Angle of cached bitmap
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int is_default; ///< Is the default placeholder image used?
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mutable AlphaMaskP alpha_mask;
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void loadMask(const Rotation& rot) const;
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