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Images are now cached as wxBitmap, not wxImage. This should improve performance.
Fixed some more corner cases of rotation+zoom. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@630 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -163,7 +163,7 @@ void draw_resampled_text(DC& dc, const RealRect& rect, double stretch, int wc, i
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mdc.SelectObject(wxNullBitmap);
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Image img_large = buffer.ConvertToImage();
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// step 2. sample down
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if ((angle & 2) == 0) w *= stretch;
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if (!sideways(angle)) w *= stretch;
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else h *= stretch;
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Image img_small(w, h, false);
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fill_image(img_small, dc.GetTextForeground());
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