Images are now cached as wxBitmap, not wxImage. This should improve performance.

Fixed some more corner cases of rotation+zoom.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@630 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-08-25 21:24:28 +00:00
parent 741b987d54
commit 52ec7b38c0
38 changed files with 413 additions and 165 deletions
+2 -1
View File
@@ -110,6 +110,7 @@ void combine_image(Image& a, const Image& b, ImageCombine combine) {
// Combine image data, by dispatching to combineImageDo
switch(combine) {
#define DISPATCH(comb) case comb: combine_image_do<comb>(a,b); return
case COMBINE_DEFAULT:
case COMBINE_NORMAL: a = b; return; // no need to do a per pixel operation
DISPATCH(COMBINE_ADD);
DISPATCH(COMBINE_SUBTRACT);
@@ -138,7 +139,7 @@ void combine_image(Image& a, const Image& b, ImageCombine combine) {
}
void draw_combine_image(DC& dc, UInt x, UInt y, const Image& img, ImageCombine combine) {
if (combine == COMBINE_NORMAL) {
if (combine <= COMBINE_NORMAL) {
dc.DrawBitmap(img, x, y);
} else {
// Capture the current image in the target rectangle