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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Images are now cached as wxBitmap, not wxImage. This should improve performance.
Fixed some more corner cases of rotation+zoom. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@630 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -110,6 +110,7 @@ void combine_image(Image& a, const Image& b, ImageCombine combine) {
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// Combine image data, by dispatching to combineImageDo
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switch(combine) {
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#define DISPATCH(comb) case comb: combine_image_do<comb>(a,b); return
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case COMBINE_DEFAULT:
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case COMBINE_NORMAL: a = b; return; // no need to do a per pixel operation
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DISPATCH(COMBINE_ADD);
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DISPATCH(COMBINE_SUBTRACT);
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@@ -138,7 +139,7 @@ void combine_image(Image& a, const Image& b, ImageCombine combine) {
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}
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void draw_combine_image(DC& dc, UInt x, UInt y, const Image& img, ImageCombine combine) {
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if (combine == COMBINE_NORMAL) {
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if (combine <= COMBINE_NORMAL) {
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dc.DrawBitmap(img, x, y);
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} else {
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// Capture the current image in the target rectangle
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