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Instead of the new_intrusive<T>() functions, use intrusive(new T)
This means we no longer need 8 different functions for different numbers of arguments, and non-const references can now also be passed to constructors without problems. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1443 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -56,7 +56,7 @@ Context& SetScriptContext::getContext(const StyleSheetP& stylesheet) {
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// NOTE: do not use a smart pointer for the pointer to the set, because the set owns this
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// which would lead to a reference cycle.
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init_script_functions(*ctx);
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ctx->setVariable(SCRIPT_VAR_set, new_intrusive1<ScriptObject<Set*> >(&set));
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ctx->setVariable(SCRIPT_VAR_set, intrusive(new ScriptObject<Set*>(&set)));
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ctx->setVariable(SCRIPT_VAR_game, to_script(set.game));
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ctx->setVariable(SCRIPT_VAR_stylesheet, to_script(stylesheet));
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ctx->setVariable(SCRIPT_VAR_card_style, to_script(&stylesheet->card_style));
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