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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Instead of the new_intrusive<T>() functions, use intrusive(new T)
This means we no longer need 8 different functions for different numbers of arguments, and non-const references can now also be passed to constructors without problems. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1443 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -263,7 +263,7 @@ void SetWindow::onChangeSet() {
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updateTitle();
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// make sure there is always at least one card
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// some things need this
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if (set->cards.empty()) set->cards.push_back(new_intrusive1<Card>(*set->game));
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if (set->cards.empty()) set->cards.push_back(intrusive(new Card(*set->game)));
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// all panels view the same set
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FOR_EACH(p, panels) {
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p->setSet(set);
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@@ -337,11 +337,11 @@ void SetWindow::onCardActivate(CardSelectEvent& ev) {
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}
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void SetWindow::selectionChoices(ExportCardSelectionChoices& out) {
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out.push_back(new_intrusive1<ExportCardSelectionChoice>(*set)); // entire set
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out.push_back(intrusive(new ExportCardSelectionChoice(*set))); // entire set
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FOR_EACH(p, panels) {
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p->selectionChoices(out);
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}
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out.push_back(new_intrusive<ExportCardSelectionChoice>()); // custom
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out.push_back(intrusive(new ExportCardSelectionChoice())); // custom
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}
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// ----------------------------------------------------------------------------- : Window events - close
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