Instead of the new_intrusive<T>() functions, use intrusive(new T)

This means we no longer need 8 different functions for different numbers of arguments, and non-const references can now also be passed to constructors without problems.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1443 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2010-07-21 14:32:28 +00:00
parent 8800500d86
commit 51dfed69b4
66 changed files with 304 additions and 353 deletions
+3 -3
View File
@@ -263,7 +263,7 @@ void SetWindow::onChangeSet() {
updateTitle();
// make sure there is always at least one card
// some things need this
if (set->cards.empty()) set->cards.push_back(new_intrusive1<Card>(*set->game));
if (set->cards.empty()) set->cards.push_back(intrusive(new Card(*set->game)));
// all panels view the same set
FOR_EACH(p, panels) {
p->setSet(set);
@@ -337,11 +337,11 @@ void SetWindow::onCardActivate(CardSelectEvent& ev) {
}
void SetWindow::selectionChoices(ExportCardSelectionChoices& out) {
out.push_back(new_intrusive1<ExportCardSelectionChoice>(*set)); // entire set
out.push_back(intrusive(new ExportCardSelectionChoice(*set))); // entire set
FOR_EACH(p, panels) {
p->selectionChoices(out);
}
out.push_back(new_intrusive<ExportCardSelectionChoice>()); // custom
out.push_back(intrusive(new ExportCardSelectionChoice())); // custom
}
// ----------------------------------------------------------------------------- : Window events - close