Instead of the new_intrusive<T>() functions, use intrusive(new T)

This means we no longer need 8 different functions for different numbers of arguments, and non-const references can now also be passed to constructors without problems.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1443 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2010-07-21 14:32:28 +00:00
parent 8800500d86
commit 51dfed69b4
66 changed files with 304 additions and 353 deletions
+2 -2
View File
@@ -77,7 +77,7 @@ void Game::validate(Version v) {
vector<StatsDimensionP> dims;
FOR_EACH(f, card_fields) {
if (f->show_statistics) {
dims.push_back(new_intrusive1<StatsDimension>(*f));
dims.push_back(intrusive(new StatsDimension(*f)));
}
}
statistics_dimensions.insert(statistics_dimensions.begin(), dims.begin(), dims.end()); // push front
@@ -86,7 +86,7 @@ void Game::validate(Version v) {
{
vector<StatsCategoryP> cats;
FOR_EACH(dim, statistics_dimensions) {
cats.push_back(new_intrusive1<StatsCategory>(dim));
cats.push_back(intrusive(new StatsCategory(dim)));
}
statistics_categories.insert(statistics_categories.begin(), cats.begin(), cats.end()); // push front
}