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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 21:06:59 -04:00
Instead of the new_intrusive<T>() functions, use intrusive(new T)
This means we no longer need 8 different functions for different numbers of arguments, and non-const references can now also be passed to constructors without problems. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1443 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -21,7 +21,7 @@ DECLARE_TYPEOF_COLLECTION(KeywordModeP);
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AddKeywordAction::AddKeywordAction(Set& set)
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: KeywordListAction(set)
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, action(ADD, new_intrusive<Keyword>(), set.keywords)
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, action(ADD, intrusive(new Keyword()), set.keywords)
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{
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Keyword& keyword = *action.steps.front().item;
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// find default mode
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@@ -184,7 +184,7 @@ bool KeywordReminderTextValue::checkScript(const ScriptP& script) {
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const KeywordParam& kwp = *keyword.parameters[i];
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String param_name = String(_("param")) << (int)(i+1);
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String param_value = _("<atom-kwpph>") + (kwp.placeholder.empty() ? kwp.name : kwp.placeholder) + _("</atom-kwpph>");
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ctx.setVariable(param_name, new_intrusive4<KeywordParamValue>(kwp.name, _(""), _(""), param_value));
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ctx.setVariable(param_name, intrusive(new KeywordParamValue(kwp.name, _(""), _(""), param_value)));
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}
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script->eval(ctx);
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errors.clear();
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@@ -23,7 +23,7 @@ DECLARE_TYPEOF_COLLECTION(int);
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AddCardAction::AddCardAction(Set& set)
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: CardListAction(set)
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, action(ADD, new_intrusive1<Card>(*set.game), set.cards)
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, action(ADD, intrusive(new Card(*set.game)), set.cards)
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{}
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AddCardAction::AddCardAction(AddingOrRemoving ar, Set& set, const CardP& card)
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@@ -398,7 +398,7 @@ ControlPointRemoveAction::ControlPointRemoveAction(const SymbolShapeP& shape, co
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FOR_EACH(point, shape->points) {
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if (to_delete.find(point) != to_delete.end()) {
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// remove this point
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removals.push_back(new_intrusive2<SinglePointRemoveAction>(shape, index));
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removals.push_back(intrusive(new SinglePointRemoveAction(shape, index)));
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}
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++index;
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}
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@@ -422,7 +422,7 @@ void ControlPointRemoveAction::perform(bool to_undo) {
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Action* control_point_remove_action(const SymbolShapeP& shape, const set<ControlPointP>& to_delete) {
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if (shape->points.size() - to_delete.size() < 2) {
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// TODO : remove part?
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//new_intrusive<ControlPointRemoveAllAction>(part);
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//intrusive(new ControlPointRemoveAllAction(part));
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return 0; // no action
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} else {
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return new ControlPointRemoveAction(shape, to_delete);
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