mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Added changes for building on Catalina
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@@ -73,4 +73,22 @@ Use `CMAKE_BUILD_TYPE=Debug` for a debug build
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## Building on Mac
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It should be possible to use wxWidgets on mac as well, but this is untested so far.
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Install the dependencies, for example using Homebrew
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````
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brew install boost wxwidgets hunspell
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````
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Note: Tested with boost 1.72.0_3, wxmac (wxwidgets) 3.0.5.1_1, hunspell 1.7.0_2
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Then use cmake to build
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````
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mkdir build && cd build
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cmake -DCMAKE_BUILD_TYPE=Release ..
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cmake --build ..
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````
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Use `CMAKE_BUILD_TYPE=Debug` for a debug build
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Finally, copy the resources to a SharedSupport directory and run the executable
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````
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mkdir SharedSupport && cd SharedSupport
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cp -r ../resource SharedSupport/
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./magicseteditor
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````
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@@ -131,11 +131,15 @@ void check_updates() {
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check_updates_now();
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} else if (settings.check_updates == CHECK_IF_CONNECTED) {
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// only if internet connection exists
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#if wxUSE_DIALUP_MANAGER
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wxDialUpManager* dum = wxDialUpManager::Create();
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if (dum->IsOk() && dum->IsOnline()) {
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check_updates_now();
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}
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delete dum;
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#else
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check_updates_now();
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#endif
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}
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}
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@@ -22,6 +22,8 @@ template <> void GetDefaultMember::handle(const int& v) { value = to_sc
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template <> void GetDefaultMember::handle(const unsigned int& v) { value = to_script((int)v); }
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template <> void GetDefaultMember::handle(const uint64_t& v) { value = to_script((int)v); }
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template <> void GetDefaultMember::handle(const double& v) { value = to_script(v); }
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template <> void GetDefaultMember::handle(const long& v) { value = to_script((long)v); }
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template <> void GetDefaultMember::handle(const unsigned long& v) { value = to_script((long)v); }
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template <> void GetDefaultMember::handle(const bool& v) { value = to_script(v); }
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template <> void GetDefaultMember::handle(const tribool& v) { value = to_script((bool)v); }
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template <> void GetDefaultMember::handle(const Vector2D& v) { value = to_script(String::Format(_("(%.10lf,%.10lf)"), v.x, v.y)); }
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