mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Changed resource names to be lowercase, and to match the filenames (or what they should be);
Replaced all direct construction of bitmaps and icons using wxBitmap("name") with load_resource_* calls.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@191 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -25,15 +25,15 @@ SymbolSelectEditor::SymbolSelectEditor(SymbolControl* control, bool rotate)
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, cursorShearY(load_resource_cursor(_("shear_y")))
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{
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// Load resource images
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Image rot = load_resource_image(_("HANDLE_ROTATE"));
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Image rot = load_resource_image(_("handle_rotate"));
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handleRotateTL = wxBitmap(rot);
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handleRotateTR = wxBitmap(rotate_image(rot,90));
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handleRotateBR = wxBitmap(rotate_image(rot,180));
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handleRotateBL = wxBitmap(rotate_image(rot,270));
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Image shear = load_resource_image(_("HANDLE_SHEAR_X"));
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Image shear = load_resource_image(_("handle_shear_x"));
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handleShearX = wxBitmap(shear);
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handleShearY = wxBitmap(rotate_image(shear,90));
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handleCenter = wxBitmap(load_resource_image(_("HANDLE_CENTER")));
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handleCenter = wxBitmap(load_resource_image(_("handle_center")));
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// Make sure all parts have updated bounds
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FOR_EACH(p, getSymbol()->parts) {
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p->calculateBounds();
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@@ -107,12 +107,12 @@ void SymbolSelectEditor::drawRotationCenter(DC& dc, const Vector2D& pos) {
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void SymbolSelectEditor::initUI(wxToolBar* tb, wxMenuBar* mb) {
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tb->AddSeparator();
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tb->AddTool(ID_PART_MERGE, _("Merge"), load_resource_image(_("COMBINE_OR")), wxNullBitmap, wxITEM_CHECK, _("Merge with shapes below"), _("Merges this shape with those below it"));
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tb->AddTool(ID_PART_SUBTRACT, _("Subtract"), load_resource_image(_("COMBINE_SUB_DARK")), wxNullBitmap, wxITEM_CHECK, _("Subtract from shapes below"), _("Subtracts this shape from shapes below it, leaves only the area in that shape that is not in this shape"));
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tb->AddTool(ID_PART_INTERSECTION, _("Intersect"), load_resource_image(_("COMBINE_AND_DARK")), wxNullBitmap, wxITEM_CHECK, _("Intersect with shapes below"), _("Intersects this shape with shapes below it, leaves only the area in both shapes"));
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tb->AddTool(ID_PART_MERGE, _("Merge"), load_resource_image(_("combine_or")), wxNullBitmap, wxITEM_CHECK, _("Merge with shapes below"), _("Merges this shape with those below it"));
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tb->AddTool(ID_PART_SUBTRACT, _("Subtract"), load_resource_image(_("combine_sub_dark")), wxNullBitmap, wxITEM_CHECK, _("Subtract from shapes below"), _("Subtracts this shape from shapes below it, leaves only the area in that shape that is not in this shape"));
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tb->AddTool(ID_PART_INTERSECTION, _("Intersect"), load_resource_image(_("combine_and_dark")), wxNullBitmap, wxITEM_CHECK, _("Intersect with shapes below"), _("Intersects this shape with shapes below it, leaves only the area in both shapes"));
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// note: difference doesn't work (yet)
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tb->AddTool(ID_PART_OVERLAP, _("Overlap"), load_resource_image(_("COMBINE_OVER")), wxNullBitmap, wxITEM_CHECK, _("Place above other shapes"), _("Place this shape, and its border above shapes below it"));
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tb->AddTool(ID_PART_BORDER, _("Border"), load_resource_image(_("COMBINE_BORDER")), wxNullBitmap, wxITEM_CHECK, _("Draw as a border"), _("Draws this shape as a border"));
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tb->AddTool(ID_PART_OVERLAP, _("Overlap"), load_resource_image(_("combine_over")), wxNullBitmap, wxITEM_CHECK, _("Place above other shapes"), _("Place this shape, and its border above shapes below it"));
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tb->AddTool(ID_PART_BORDER, _("Border"), load_resource_image(_("combine_border")), wxNullBitmap, wxITEM_CHECK, _("Draw as a border"), _("Draws this shape as a border"));
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tb->Realize();
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}
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void SymbolSelectEditor::destroyUI(wxToolBar* tb, wxMenuBar* mb) {
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