mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 21:27:01 -04:00
Thread for generating thumbnail images;
Used for card list; Implemented reordering from card list git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@115 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
@@ -14,6 +14,7 @@
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#include <data/set.hpp>
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#include <data/card.hpp>
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#include <data/settings.hpp>
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#include <data/stylesheet.hpp>
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#include <data/format/clipboard.hpp>
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#include <data/action/set.hpp>
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#include <util/window_id.hpp>
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@@ -24,6 +25,8 @@ DECLARE_TYPEOF_COLLECTION(FieldP);
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DECLARE_POINTER_TYPE(ChoiceValue);
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typedef map<int,FieldP> map_int_FieldP;
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DECLARE_TYPEOF(map_int_FieldP);
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typedef IndexMap<FieldP,StyleP> IndexMap_FieldP_StyleP;
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DECLARE_TYPEOF_NO_REV(IndexMap_FieldP_StyleP);
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// ----------------------------------------------------------------------------- : Events
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@@ -85,7 +88,7 @@ void CardListBase::onAction(const Action& action, bool undone) {
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if (sort_criterium) return; // nothing changes for us
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if ((long)action.card_id1 == selected_card_pos || (long)action.card_id2 == selected_card_pos) {
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// Selected card has moved; also move in the sorted card list
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swap(sorted_card_list[action.card_id1] ,sorted_card_list[action.card_id2]);
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swap(sorted_card_list[action.card_id1],sorted_card_list[action.card_id2]);
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// reselect the current card, it has moved
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selected_card_pos = (long)action.card_id1 == selected_card_pos ? (long)action.card_id2 : (long)action.card_id1;
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// select the right card
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@@ -99,6 +102,9 @@ void CardListBase::onAction(const Action& action, bool undone) {
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const vector<CardP>& CardListBase::getCards() const {
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return set->cards;
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}
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const CardP& CardListBase::getCard(long pos) const {
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return sorted_card_list[pos];
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}
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// ----------------------------------------------------------------------------- : CardListBase : Selection
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@@ -135,7 +141,7 @@ void CardListBase::selectCardPos(long pos, bool focus) {
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if (selected_card_pos == pos && !focus) return; // this card is already selected
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if ((size_t)pos < sorted_card_list.size()) {
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// only if there is something to select
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selectCard(sorted_card_list[pos], false, true);
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selectCard(getCard(pos), false, true);
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} else {
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selectCard(CardP(), false, true);
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}
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@@ -148,7 +154,7 @@ void CardListBase::findSelectedCardPos() {
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long count = GetItemCount();
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selected_card_pos = -1;
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for (long pos = 0 ; pos < count ; ++pos) {
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if (sorted_card_list[pos] == selected_card) {
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if (getCard(pos) == selected_card) {
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selected_card_pos = pos;
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break;
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}
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@@ -298,13 +304,12 @@ void CardListBase::refreshList() {
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}
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ChoiceStyleP CardListBase::findColorStyle() {
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/* FOR_EACH(s, set->default_stylesheet->card_style) {
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ChoiceStyleP cs = dynamic_cast<ChoiceStyleP>(s);
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FOR_EACH(s, set->stylesheet->card_style) {
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ChoiceStyleP cs = dynamic_pointer_cast<ChoiceStyle>(s);
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if (cs && cs->colors_card_list) {
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return cs;
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}
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}
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*/
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return ChoiceStyleP();
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}
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@@ -338,7 +343,7 @@ String CardListBase::OnGetItemText(long pos, long col) const {
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// wx may give us non existing columns!
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return wxEmptyString;
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}
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ValueP val = sorted_card_list[pos]->data[column_fields[col]];
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ValueP val = getCard(pos)->data[column_fields[col]];
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if (val) return val->toString();
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else return wxEmptyString;
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}
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@@ -349,7 +354,7 @@ int CardListBase::OnGetItemImage(long pos) const {
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wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const {
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if (!color_style) return nullptr;
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ChoiceValueP val = static_pointer_cast<ChoiceValue>( sorted_card_list[pos]->data[color_style->fieldP]);
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ChoiceValueP val = static_pointer_cast<ChoiceValue>( getCard(pos)->data[color_style->fieldP]);
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assert(val);
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item_attr.SetTextColour(color_style->choice_colors[val->value()]); // if it doesn't exist we get black
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return &item_attr;
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@@ -412,7 +417,20 @@ void CardListBase::onChar(wxKeyEvent& ev) {
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}
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void CardListBase::onDrag(wxMouseEvent& ev) {
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// TODO
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if (ev.Dragging() && selected_card && !sort_criterium) {
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// reorder card list
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int flags;
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long item = HitTest(ev.GetPosition(), flags);
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if (flags & wxLIST_HITTEST_ONITEM) {
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if (item > 0) EnsureVisible(item-1);
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if (item < GetItemCount()-1) EnsureVisible(item+1);
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findSelectedCardPos();
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if (item != selected_card_pos) {
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// move card in the set
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set->actions.add(new ReorderCardsAction(*set, item, selected_card_pos));
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}
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}
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}
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}
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// ----------------------------------------------------------------------------- : CardListBase : Event table
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@@ -41,9 +41,6 @@ struct CardSelectEvent : public wxCommandEvent {
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*
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* Note: (long) pos refers to position in the sorted_card_list,
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* (size_t) index refers to the index in the actual card list (as returned by getCards).
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*
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* This class is an abstract base class for card lists, derived classes must overload:
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* - getCard(index)
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*/
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class CardListBase : public wxListView, public SetView {
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public:
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@@ -84,24 +81,26 @@ class CardListBase : public wxListView, public SetView {
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protected:
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/// What cards should be shown?
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virtual const vector<CardP>& getCards() const;
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/// Return the card at the given position in the sorted card list
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const CardP& getCard(long pos) const;
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/// Rebuild the card list (clear all vectors and fill them again)
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void rebuild();
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/// Do some additional updating before rebuilding the list
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virtual void onRebuild() {}
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/// Can the card list be modified?
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virtual bool allowModify() const { return true; }
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virtual bool allowModify() const { return false; }
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// --------------------------------------------------- : Item 'events'
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/// Get the text of an item in a specific column
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/** Overrides a function from wxListCtrl */
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String OnGetItemText (long pos, long col) const;
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virtual String OnGetItemText (long pos, long col) const;
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/// Get the image of an item, by default no image is used
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/** Overrides a function from wxListCtrl */
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int OnGetItemImage(long pos) const;
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virtual int OnGetItemImage(long pos) const;
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/// Get the color for an item
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wxListItemAttr* OnGetItemAttr(long pos) const;
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virtual wxListItemAttr* OnGetItemAttr(long pos) const;
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// --------------------------------------------------- : Data
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private:
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@@ -20,8 +20,8 @@ const vector<CardP>& FilteredCardList::getCards() const {
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return cards;
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}
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void FilteredCardList::setFilter(const CardListFilterP& filter_) {
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filter = filter_;
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void FilteredCardList::setFilter(const CardListFilterP& filter) {
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this->filter = filter;
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rebuild();
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}
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@@ -32,15 +32,13 @@ class FilteredCardList : public CardListBase {
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FilteredCardList(Window* parent, int id, long style = 0);
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/// Change the filter to use
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void setFilter(const CardListFilterP& filter_);
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void setFilter(const CardListFilterP& filter);
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protected:
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/// Get only the subset of the cards
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virtual const vector<CardP>& getCards() const;
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/// Rebuild the filtered card list
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virtual void onRebuild();
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// /// Don't reorder
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// virtual void onDrag(wxMouseEvent& ev);
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private:
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CardListFilterP filter; ///< Filter with which this.cards is made
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@@ -0,0 +1,110 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <gui/control/image_card_list.hpp>
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#include <gui/thumbnail_thread.hpp>
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#include <data/field/image.hpp>
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#include <data/game.hpp>
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#include <data/card.hpp>
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#include <gfx/gfx.hpp>
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DECLARE_TYPEOF_COLLECTION(FieldP);
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// ----------------------------------------------------------------------------- : ImageCardList
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ImageCardList::ImageCardList(Window* parent, int id, long additional_style)
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: CardListBase(parent, id, additional_style)
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{}
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ImageCardList::~ImageCardList() {
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thumbnail_thread.abort(this);
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}
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void ImageCardList::onRebuild() {
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image_field = findImageField();
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}
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void ImageCardList::onBeforeChangeSet() {
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CardListBase::onBeforeChangeSet();
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// remove all but the first two (sort asc/desc) images from image list
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wxImageList* il = GetImageList(wxIMAGE_LIST_SMALL);
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while (il && il->GetImageCount() > 2) {
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il->Remove(2);
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}
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thumbnail_thread.abort(this);
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thumbnails.clear();
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}
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ImageFieldP ImageCardList::findImageField() {
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FOR_EACH(f, set->game->card_fields) {
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ImageFieldP imgf = dynamic_pointer_cast<ImageField>(f);
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if (imgf) return imgf;
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}
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return ImageFieldP();
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}
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/// A request for a thumbnail of a card image
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class CardThumbnailRequest : public ThumbnailRequest {
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public:
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CardThumbnailRequest(ImageCardList* parent, const String& filename)
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: ThumbnailRequest(
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parent,
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_("card") + parent->set->absoluteFilename() + _("-") + filename,
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wxDateTime::Now()) // TODO: Find mofication time of card image
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, filename(filename)
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{}
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virtual Image generate() {
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ImageCardList* parent = (ImageCardList*)owner;
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Image image;
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if (image.LoadFile(*parent->set->openIn(filename))) {
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// two step anti aliased resampling
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image.Rescale(36, 28); // step 1: no anti aliassing
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Image image2(18, 14, false); // step 2: with anti aliassing
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resample(image, image2);
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return image2;
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} else {
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return Image();
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}
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}
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virtual void store(const Image& img) {
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// add finished bitmap to the imagelist
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ImageCardList* parent = (ImageCardList*)owner;
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if (img.Ok()) {
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wxImageList* il = parent->GetImageList(wxIMAGE_LIST_SMALL);
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int id = il->Add(wxBitmap(img));
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parent->thumbnails.insert(make_pair(filename, id));
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parent->Refresh(false);
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}
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}
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private:
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String filename;
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};
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int ImageCardList::OnGetItemImage(long pos) const {
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if (image_field) {
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// Image = thumbnail of first image field of card
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ImageValue& val = static_cast<ImageValue&>(*getCard(pos)->data[image_field]);
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if (!val.filename) return -1; // no image
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// is there already a thumbnail?
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map<String,int>::const_iterator it = thumbnails.find(val.filename);
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if (it != thumbnails.end()) {
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return it->second;
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} else {
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// request a thumbnail
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thumbnail_thread.request(new_shared2<CardThumbnailRequest>(const_cast<ImageCardList*>(this), val.filename));
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}
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}
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return -1;
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}
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void ImageCardList::onIdle(wxIdleEvent&) {
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thumbnail_thread.done(this);
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}
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BEGIN_EVENT_TABLE(ImageCardList, CardListBase)
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EVT_IDLE (ImageCardList::onIdle)
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END_EVENT_TABLE ()
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@@ -0,0 +1,43 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_GUI_CONTROL_IMAGE_CARD_LIST
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#define HEADER_GUI_CONTROL_IMAGE_CARD_LIST
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <gui/control/card_list.hpp>
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DECLARE_POINTER_TYPE(ImageField);
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// ----------------------------------------------------------------------------- : ImageCardList
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/// A card list that allows the shows thumbnails of card images
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/** This card list also allows the list to be modified */
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class ImageCardList : public CardListBase {
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public:
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~ImageCardList();
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ImageCardList(Window* parent, int id, long additional_style = 0);
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protected:
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virtual int OnGetItemImage(long pos) const;
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virtual void onRebuild();
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virtual void onBeforeChangeSet();
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virtual bool allowModify() const { return true; }
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private:
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DECLARE_EVENT_TABLE();
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void onIdle(wxIdleEvent&);
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ImageFieldP image_field; ///< Field to use for card images
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mutable map<String,int> thumbnails; ///< image thumbnails, based on image_field
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ImageFieldP findImageField();
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friend class CardThumbnailRequest;
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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@@ -0,0 +1,13 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <gui/control/select_card_list.hpp>
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// ----------------------------------------------------------------------------- : SelectCardList
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// TODO
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@@ -0,0 +1,42 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_GUI_CONTROL_SELECT_CARD_LIST
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#define HEADER_GUI_CONTROL_SELECT_CARD_LIST
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <gui/control/card_list.hpp>
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// ----------------------------------------------------------------------------- : SelectCardList
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/// A card list with check boxes
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class SelectCardList : public CardListBase {
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public:
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SelectCardList(Window* parent, int id, long additional_style = 0);
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/// Select all cards
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void selectAll();
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/// Deselect all cards
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void selectNone();
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/// Is the given card selected?
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bool isSelected(const CardP& card) const;
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protected:
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int OnGetItemImage(long pos) const;
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private:
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DECLARE_EVENT_TABLE();
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set<CardP> selected; ///< which cards are selected?
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void toggle(const CardP& card);
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void onKeyDown(wxKeyEvent&);
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void onLeftDown(wxMouseEvent&);
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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Block a user