mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 05:07:00 -04:00
Implemented CardsPanel with just a CardList for now
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@42 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -9,6 +9,7 @@
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#include <gui/control/card_list.hpp>
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#include <data/game.hpp>
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#include <data/field.hpp>
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#include <data/field/choice.hpp>
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#include <data/set.hpp>
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#include <data/card.hpp>
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#include <data/settings.hpp>
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@@ -16,6 +17,7 @@
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DECLARE_TYPEOF_COLLECTION(CardP);
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DECLARE_TYPEOF_COLLECTION(FieldP);
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DECLARE_POINTER_TYPE(ChoiceValue);
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typedef map<int,FieldP> map_int_FieldP;
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DECLARE_TYPEOF(map_int_FieldP);
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@@ -26,7 +28,14 @@ DEFINE_EVENT_TYPE(EVENT_CARD_SELECT);
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// ----------------------------------------------------------------------------- : CardListBase
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CardListBase::CardListBase(Window* parent, int id, int additional_style)
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{}
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: wxListView(parent, id, wxDefaultPosition, wxDefaultSize, additional_style | wxLC_REPORT | wxLC_VIRTUAL | wxLC_SINGLE_SEL)
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{
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// create image list
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wxImageList* il = new wxImageList(18,14);
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il->Add(Bitmap(_("SORT_ASC")), Color(255,0,255));
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il->Add(Bitmap(_("SORT_DESC")), Color(255,0,255));
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AssignImageList(il, wxIMAGE_LIST_SMALL);
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}
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CardListBase::~CardListBase() {
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storeColumns();
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@@ -48,6 +57,21 @@ vector<CardP>& CardListBase::getCards() const {
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// ----------------------------------------------------------------------------- : CardListBase : Selection
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bool CardListBase::canSelectPrevious() const {
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return selected_card_pos + 1 >= 0;
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}
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bool CardListBase::canSelectNext() const {
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return selected_card_pos >= 0 && static_cast<size_t>(selected_card_pos + 1) < sorted_card_list.size();
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}
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void CardListBase::selectPrevious() {
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// TODO
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}
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void CardListBase::selectNext() {
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// TODO
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}
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// ----------------------------------------------------------------------------- : CardListBase : Selection (private)
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void CardListBase::selectCard(const CardP& card, bool focus) {
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selected_card = card;
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CardSelectEvent ev(card);
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@@ -73,6 +97,7 @@ void CardListBase::selectCardPos(size_t pos, bool focus = true, bool force = fal
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void CardListBase::findSelectedCardPos() {
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// find the position of the selected card
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long count = GetItemCount();
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selected_card_pos = -1;
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for (long pos = 0 ; pos < count ; ++pos) {
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if (sorted_card_list[pos] == selected_card) {
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selected_card_pos = pos;
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@@ -82,8 +107,14 @@ void CardListBase::findSelectedCardPos() {
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}
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void CardListBase::selectCurrentCard() {
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if (GetItemCount() > 0) {
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SetItemState(selected_card_pos, wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED,
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wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED);
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if (selected_card_pos == -1) {
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// deselect currently selected item, if any
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long sel = GetFirstSelected();
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Select(sel, false);
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} else {
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Select(selected_card_pos);
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Focus(selected_card_pos);
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}
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}
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}
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@@ -230,10 +261,10 @@ int CardListBase::OnGetItemImage(long pos) const {
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wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const {
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if (!color_style) return nullptr;
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// ChoiceValueP val = static_cast<ChoiceValueP>( sorted_car_list[cardPos]->data[color_field]);
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// assert(val);
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// itemAttr.textColour = colorStyle->choiceColors#(val->value); // if it doesn't exist we get black
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return &itemAttr;
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ChoiceValueP val = static_pointer_cast<ChoiceValue>( sorted_card_list[pos]->data[color_style->fieldP]);
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assert(val);
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item_attr.SetTextColour(color_style->choice_colors[val->value()]); // if it doesn't exist we get black
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return &item_attr;
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}
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// ----------------------------------------------------------------------------- : CardListBase : Window events
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@@ -244,7 +275,7 @@ void CardListBase::onColumnClick(wxListEvent& ev) {
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if (sort_ascending) {
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sort_ascending = false; // 2nd click on same column -> sort descending
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} else {
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sort_criterium.reset(); // 3rd click on same column -> don't sort
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new_sort_criterium.reset(); // 3rd click on same column -> don't sort
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}
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} else {
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sort_ascending = true;
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@@ -253,16 +284,11 @@ void CardListBase::onColumnClick(wxListEvent& ev) {
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int i = 0;
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FOR_EACH(f, column_fields) {
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if (f == new_sort_criterium) {
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wxListItem li;
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li.m_mask = wxLIST_MASK_IMAGE;
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li.m_image = sort_ascending ? 0 : 1; // arrow up/down
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SetColumn(i, li);
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SetColumnImage(i, sort_ascending ? 0 : 1); // arrow up/down
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} else if (f == sort_criterium) {
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wxListItem li;
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li.m_mask = wxLIST_MASK_IMAGE;
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li.m_image = -1; // no sort icon
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SetColumn(i, li);
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ClearColumnImage(i);
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}
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++i;
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}
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sort_criterium = new_sort_criterium;
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refreshList();
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@@ -303,7 +329,7 @@ void CardListBase::onDrag(wxMouseEvent& ev) {
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// ----------------------------------------------------------------------------- : CardListBase : Event table
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BEGIN_EVENT_TABLE(CardListBase, wxListCtrl)
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BEGIN_EVENT_TABLE(CardListBase, wxListView)
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EVT_LIST_COL_CLICK (wxID_ANY, CardListBase::onColumnClick)
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EVT_LIST_COL_RIGHT_CLICK (wxID_ANY, CardListBase::onColumnRightClick)
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EVT_LIST_ITEM_FOCUSED (wxID_ANY, CardListBase::onItemFocus)
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@@ -42,7 +42,7 @@ struct CardSelectEvent : public wxCommandEvent {
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* This class is an abstract base class for card lists, derived classes must overload:
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* - getCard(index)
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*/
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class CardListBase : public wxListCtrl, public SetView {
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class CardListBase : public wxListView, public SetView {
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public:
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CardListBase(Window* parent, int id, int additional_style = 0);
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~CardListBase();
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@@ -52,14 +52,14 @@ class CardListBase : public wxListCtrl, public SetView {
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inline CardP getCard() const { return selected_card; }
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inline void setCard(const CardP& card) { selectCard(card); }
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/// Is there a previous card to select?
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bool canSelectPrevious() const;
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/// Is there a next card to select?
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bool canSelectNext() const;
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/// Move the selection to the previous card (if possible)
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void selectPrevious();
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/// Move the selection to the next card (if possible)
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void selectNext();
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/// Is there a previous card to select?
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bool canSelectPrevious();
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/// Is there a next card to select?
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bool canSelectNext();
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// --------------------------------------------------- : Clipboard
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@@ -104,10 +104,10 @@ class CardListBase : public wxListCtrl, public SetView {
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FieldP sort_criterium; ///< Field to sort by
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bool sort_ascending; ///< Sort order
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mutable wxListItemAttr itemAttr; // for OnGetItemAttr
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mutable wxListItemAttr item_attr; // for OnGetItemAttr
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/// Get a card by position
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void getCard(long pos);
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// /// Get a card by position
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// void getCard(long pos);
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/// Select a card, send an event to the parent
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/** If focus then the card is also focused and selected in the actual control.
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