Fixed TextCtrl to work for keyword properties;

Added wrapping of <> around parameters to TextElement;
Added colors for keyword parameters;
Added menu & toolbar for keyword panel;
Fixed bug in package, save/save-as was the wrong way around;
Added third quality setting to RotatedDC: using SetUserScale, this gets you more precise positioning.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@250 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-04-12 17:35:00 +00:00
parent 1fc7e57b91
commit 42ab8c84c0
36 changed files with 468 additions and 116 deletions
+21
View File
@@ -79,3 +79,24 @@ template <> void Writer::handle(const Alignment& align) {
template <> void GetDefaultMember::handle(const Alignment& align) {
handle(to_string(align));
}
// ----------------------------------------------------------------------------- : Direction
IMPLEMENT_REFLECTION_ENUM(Direction) {
VALUE_N("left to right", LEFT_TO_RIGHT);
VALUE_N("right to left", RIGHT_TO_LEFT);
VALUE_N("top to bottom", TOP_TO_BOTTOM);
VALUE_N("bottom to top", BOTTOM_TO_TOP);
VALUE_N("horizontal", LEFT_TO_RIGHT);
VALUE_N("vertical", TOP_TO_BOTTOM);
}
RealPoint move_in_direction(Direction dir, const RealPoint& point, const RealSize to_move, double spacing) {
switch (dir) {
case LEFT_TO_RIGHT: return RealPoint(point.x + to_move.width + spacing, point.y);
case RIGHT_TO_LEFT: return RealPoint(point.x - to_move.width - spacing, point.y);
case TOP_TO_BOTTOM: return RealPoint(point.x, point.y + to_move.height + spacing);
case BOTTOM_TO_TOP: return RealPoint(point.x, point.y - to_move.height - spacing);
default: return point; // should not happen
}
}
+12
View File
@@ -52,5 +52,17 @@ double align_delta_y(Alignment align, double box_height, double obj_height);
*/
RealPoint align_in_rect(Alignment align, const RealSize& to_align, const RealRect& outer);
// ----------------------------------------------------------------------------- : Direction
/// Direction to place something in
enum Direction {
LEFT_TO_RIGHT, RIGHT_TO_LEFT,
TOP_TO_BOTTOM, BOTTOM_TO_TOP
};
/// Move a point in a direction
/** If the direction is horizontal the to_move.width is used, otherwise to_move.height */
RealPoint move_in_direction(Direction dir, const RealPoint& point, const RealSize to_move, double spacing = 0);
// ----------------------------------------------------------------------------- : EOF
#endif
+1 -1
View File
@@ -41,7 +41,7 @@ bool Package::isOpened() const {
return !filename.empty();
}
bool Package::needSaveAs() const {
return !filename.empty();
return filename.empty();
}
String Package::name() const {
// wxFileName is too slow (profiled)
+37 -10
View File
@@ -111,24 +111,31 @@ Rotater::~Rotater() {
// ----------------------------------------------------------------------------- : RotatedDC
RotatedDC::RotatedDC(DC& dc, int angle, const RealRect& rect, double zoom, bool high_quality, bool is_internal)
RotatedDC::RotatedDC(DC& dc, int angle, const RealRect& rect, double zoom, RenderQuality quality, bool is_internal)
: Rotation(angle, rect, zoom, is_internal)
, dc(dc), high_quality(high_quality)
, dc(dc), quality(quality)
{}
RotatedDC::RotatedDC(DC& dc, const Rotation& rotation, bool high_quality)
RotatedDC::RotatedDC(DC& dc, const Rotation& rotation, RenderQuality quality)
: Rotation(rotation)
, dc(dc), high_quality(high_quality&&false)
, dc(dc), quality(quality)
{}
// ----------------------------------------------------------------------------- : RotatedDC : Drawing
void RotatedDC::DrawText (const String& text, const RealPoint& pos) {
if (text.empty()) return;
if (high_quality) {
if (quality == QUALITY_AA) {
RealRect r(pos, GetTextExtent(text));
RealRect r_ext = trNoNeg(r);
draw_resampled_text(dc, r_ext, revX(), revY(), angle, text);
} else if (quality == QUALITY_SUB_PIXEL) {
RealPoint p_ext = tr(pos)*text_scaling;
double usx,usy;
dc.GetUserScale(&usx, &usy);
dc.SetUserScale(usx/text_scaling, usy/text_scaling);
dc.DrawRotatedText(text, (int) p_ext.x, (int) p_ext.y, angle);
dc.SetUserScale(usx, usy);
} else {
RealPoint p_ext = tr(pos);
dc.DrawRotatedText(text, (int) p_ext.x, (int) p_ext.y, angle);
@@ -172,24 +179,44 @@ void RotatedDC::SetTextForeground(const Color& color) { dc.SetTextForeground(col
void RotatedDC::SetLogicalFunction(int function) { dc.SetLogicalFunction(function); }
void RotatedDC::SetFont(const wxFont& font) {
SetFont(font, font.GetPointSize());
if (quality == QUALITY_LOW) {
dc.SetFont(font);
} else {
SetFont(font, font.GetPointSize());
}
}
void RotatedDC::SetFont(wxFont font, double size) {
font.SetPointSize((int) (trS(size) * (high_quality ? text_scaling : 1)));
if (quality == QUALITY_LOW) {
font.SetPointSize((int) trS(size));
} else {
font.SetPointSize((int) (trS(size) * text_scaling));
}
dc.SetFont(font);
}
double RotatedDC::getFontSizeStep() const {
return 1. / (high_quality ? text_scaling : 1);
if (quality == QUALITY_LOW) {
return 1;
} else {
return 1. / text_scaling;
}
}
RealSize RotatedDC::GetTextExtent(const String& text) const {
int w, h;
dc.GetTextExtent(text, &w, &h);
return RealSize(w,h) / zoom / (high_quality ? text_scaling : 1);
if (quality == QUALITY_LOW) {
return RealSize(w,h) / zoom;
} else {
return RealSize(w,h) / zoom / text_scaling;
}
}
double RotatedDC::GetCharHeight() const {
return dc.GetCharHeight() / zoom / (high_quality ? text_scaling : 1);
if (quality == QUALITY_LOW) {
return dc.GetCharHeight() / zoom;
} else {
return dc.GetCharHeight() / zoom / text_scaling;
}
}
void RotatedDC::SetClippingRegion(const RealRect& rect) {
+11 -4
View File
@@ -119,13 +119,20 @@ class Rotater {
// ----------------------------------------------------------------------------- : RotatedDC
/// Render quality of text
enum RenderQuality {
QUALITY_AA, ///< Our own anti aliassing
QUALITY_SUB_PIXEL, ///< Sub-pixel positioning
QUALITY_LOW, ///< Normal
};
/// A DC with rotation applied
/** All draw** functions take internal coordinates.
*/
class RotatedDC : public Rotation {
public:
RotatedDC(DC& dc, int angle, const RealRect& rect, double zoom, bool high_quality, bool is_internal = false);
RotatedDC(DC& dc, const Rotation& rotation, bool high_quality);
RotatedDC(DC& dc, int angle, const RealRect& rect, double zoom, RenderQuality quality, bool is_internal = false);
RotatedDC(DC& dc, const Rotation& rotation, RenderQuality quality);
// --------------------------------------------------- : Drawing
@@ -165,8 +172,8 @@ class RotatedDC : public Rotation {
inline wxDC& getDC() { return dc; }
private:
wxDC& dc; ///< The actual dc
bool high_quality; ///< Drawing using our own anti aliassing?
wxDC& dc; ///< The actual dc
RenderQuality quality; ///< Quality of the text
};
// ----------------------------------------------------------------------------- : EOF