diff --git a/CMakeLists.txt b/CMakeLists.txt index ac5ac0dc..feb3f2f1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -48,7 +48,6 @@ target_sources(magicseteditor PRIVATE resource/win32_res.rc) if(WIN32) add_executable(magicseteditor-cli) - #set_target_properties(magicseteditor-cli PROPERTIES OUTPUT_NAME "magicseteditor.com") target_sources(magicseteditor-cli PRIVATE src/cli/win32_cli_wrapper.cpp) add_custom_command(TARGET magicseteditor-cli POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy "${PROJECT_BINARY_DIR}/magicseteditor-cli.exe" "${PROJECT_BINARY_DIR}/magicseteditor.com" @@ -59,8 +58,8 @@ endif() # warnings if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) # Update if necessary - #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-comment") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-comment") endif() # visual studio debugger -set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT magicseteditor) \ No newline at end of file +set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT magicseteditor) diff --git a/src/cli/text_io_handler.cpp b/src/cli/text_io_handler.cpp index 02a42836..049ec8ee 100644 --- a/src/cli/text_io_handler.cpp +++ b/src/cli/text_io_handler.cpp @@ -57,7 +57,7 @@ void TextIOHandler::init() { // Use console mode if one of the cli flags is passed static const Char* redirect_flags[] = {_("-?"),_("--help"),_("-v"),_("--version"),_("--cli"),_("-c"),_("--export"),_("--create-installer")}; for (int i = 1 ; i < wxTheApp->argc ; ++i) { - for (int j = 0 ; j < sizeof(redirect_flags)/sizeof(redirect_flags[0]) ; ++j) { + for (size_t j = 0 ; j < sizeof(redirect_flags)/sizeof(redirect_flags[0]) ; ++j) { if (String(wxTheApp->argv[i]) == redirect_flags[j]) { have_console = true; have_stderr = true; diff --git a/src/gui/new_window.cpp b/src/gui/new_window.cpp index 4d9fac16..c770620c 100644 --- a/src/gui/new_window.cpp +++ b/src/gui/new_window.cpp @@ -51,7 +51,7 @@ NewSetWindow::NewSetWindow(Window* parent) game_list->showData(); try { game_list->select(settings.default_game); - } catch (FileNotFoundError e) { + } catch (FileNotFoundError const& e) { handle_error(e); } game_list->SetFocus();