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Some more tweaks to rotated+shrunk text
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@872 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -187,8 +187,9 @@ void draw_resampled_text(DC& dc, const RealPoint& pos, const RealRect& rect, dou
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// get image
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// get image
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mdc.SelectObject(wxNullBitmap);
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mdc.SelectObject(wxNullBitmap);
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// step 2. sample down
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// step 2. sample down
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if (!sideways(angle)) w = int(w * stretch); // GCC makes annoying conversion warnings if *= is used here.
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double ca = fabs(cos(deg_to_rad(angle))), sa = fabs(sin(deg_to_rad(angle)));
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else h = int(h * stretch);
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w += int(w * (stretch - 1) * ca); // GCC makes annoying conversion warnings if *= is used here.
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h += int(h * (stretch - 1) * sa);
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Image img_small(w, h, false);
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Image img_small(w, h, false);
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fill_image(img_small, color);
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fill_image(img_small, color);
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downsample_to_alpha(buffer, img_small);
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downsample_to_alpha(buffer, img_small);
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