mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
added native look editor and the set info panel
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@82 0fc631ac-6414-0410-93d0-97cfa31319b6
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+6
-11
@@ -116,16 +116,13 @@ SetWindow::SetWindow(Window* parent, const SetP& set)
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// NOTE: place the CardsPanel last in the panels list,
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// this way the card list is the last to be told of a set change
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// this way everyone else already uses the new set when it sends a CardSelectEvent
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addPanel(menuWindow, tabBar, new CardsPanel (this, wxID_ANY), 2, _("F5"), _("Cards"), _("Cards"), _("Edit the cards in the set"));
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// addPanel(menuWindow, tabBar, new SetInfoPanel (this, wxID_ANY), 0, _("F6"));
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addPanel(menuWindow, tabBar, new StylePanel (this, wxID_ANY), 1, _("F7"), _("Style"), _("Style"), _("Change the style of cards"));
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addPanel(menuWindow, tabBar, new CardsPanel (this, wxID_ANY), 3, _("F5"), _("Cards"), _("Cards"), _("Edit the cards in the set"));
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addPanel(menuWindow, tabBar, new SetInfoPanel (this, wxID_ANY), 0, _("F6"), _("Set info"), _("&Set Information"), _("Edit information about the set, its creator, etc."));
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addPanel(menuWindow, tabBar, new StylePanel (this, wxID_ANY), 1, _("F7"), _("Style"), _("Style"), _("Change the style of cards"));
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// addPanel(menuWindow, tabBar, new KeywordsPanel(this, wxID_ANY), 2, _("F8"));
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// addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 3, _("F9"), _("Stats"), _("Statistics"), _("Show statistics about the cards in the set"));
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//addPanel(*s, *menuWindow, *tabBar, new DraftPanel (&this, wxID_ANY), 4, _("F10"))
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// selectPanel(idWindowMin + 4); // select cards panel
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addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 0, _("F9"), _("Stats"), _("Statistics"), _("Show statistics about the cards in the set"));
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selectPanel(ID_WINDOW_MIN+2); // test
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addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 2, _("F9"), _("Stats"), _("Statistics"), _("Show statistics about the cards in the set"));
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// addPanel(*s, *menuWindow, *tabBar, new DraftPanel (&this, wxID_ANY), 4, _("F10"))
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selectPanel(ID_WINDOW_MIN + 3); // select cards panel
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// loose ends
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tabBar->Realize();
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@@ -227,8 +224,6 @@ void SetWindow::onChangeSet() {
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// make sure there is always at least one card
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// some things need this
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if (set->cards.empty()) set->cards.push_back(new_shared1<Card>(*set->game));
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// does the set need a scriptUpdater? If so, we can do it
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// if (!set->scriptUpdater) scriptUpdater.set = set;
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// all panels view the same set
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FOR_EACH(p, panels) {
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p->setSet(set);
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