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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 05:07:00 -04:00
Fixed many resource file names, removed raw-char matches input-char requirement for Linux operation.
WARNING: This version is unstable. High possibility of encountering a complete processor lockup (likely an infinite loop). Known bugs on Linux: Some fields are being drawn off-target (such as text) and they need to be fixed in order to allow compatibility. Different style files on different platforms would not be a good idea. The combined-editors are not working. When a text-replacement is made via "~", the cursor is placed before it and attempting to remove or select it causes a lockup. Symbol editor seems to be working fine. The symbol selection dialog causes a crash when used. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@194 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -51,7 +51,7 @@ void PackageManager::init() {
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data_directory = wxPathOnly(data_directory);
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if (d == data_directory) {
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// we are at the root -> 'data' not found anywhere in the path -> fatal error
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throw Error(_("The MSE data files can not be found, there should be a directory called 'data' with these files"));
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throw Error(_("The MSE data files can not be found, there should be a directory called 'data' with these files. The expected directory to find it in was ") + wxStandardPaths::Get().GetDataDir());
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}
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}
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data_directory += _("/data");
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