Added 'position hint' to packages, used to specify the order of the packages in a package list;

Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-05-09 21:41:15 +00:00
parent 6f7db851a7
commit 3c4729aaa2
63 changed files with 964 additions and 134 deletions
+157
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//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gfx/generated_image.hpp>
#include <util/io/package.hpp>
#include <util/error.hpp>
#include <data/symbol.hpp>
#include <data/field/symbol.hpp>
#include <render/symbol/filter.hpp>
#include <gui/util.hpp> // load_resource_image
// ----------------------------------------------------------------------------- : GeneratedImage
ScriptType GeneratedImage::type() const { return SCRIPT_IMAGE; }
String GeneratedImage::typeName() const { return _TYPE_("image"); }
// ----------------------------------------------------------------------------- : LinearBlendImage
Image LinearBlendImage::generate(const Options& opt) const {
Image img = image1->generate(opt);
linear_blend(img, image2->generate(opt), x1, y1, x2, y2);
return img;
}
ImageCombine LinearBlendImage::combine() const {
return image1->combine();
}
bool LinearBlendImage::operator == (const GeneratedImage& that) const {
const LinearBlendImage* that2 = dynamic_cast<const LinearBlendImage*>(&that);
return that2 && *image1 == *that2->image1
&& *image2 == *that2->image2
&& x1 == that2->x1 && y1 == that2->y1
&& x2 == that2->x2 && y2 == that2->y2;
}
// ----------------------------------------------------------------------------- : MaskedBlendImage
Image MaskedBlendImage::generate(const Options& opt) const {
Image img = light->generate(opt);
mask_blend(img, dark->generate(opt), mask->generate(opt));
return img;
}
ImageCombine MaskedBlendImage::combine() const {
return light->combine();
}
bool MaskedBlendImage::operator == (const GeneratedImage& that) const {
const MaskedBlendImage* that2 = dynamic_cast<const MaskedBlendImage*>(&that);
return that2 && *light == *that2->light
&& *dark == *that2->dark
&& *mask == *that2->mask;
}
// ----------------------------------------------------------------------------- : CombineBlendImage
Image CombineBlendImage::generate(const Options& opt) const {
Image img = image1->generate(opt);
combine_image(img, image2->generate(opt), image_combine);
return img;
}
ImageCombine CombineBlendImage::combine() const {
return image1->combine();
}
bool CombineBlendImage::operator == (const GeneratedImage& that) const {
const CombineBlendImage* that2 = dynamic_cast<const CombineBlendImage*>(&that);
return that2 && *image1 == *that2->image1
&& *image2 == *that2->image2
&& image_combine == that2->image_combine;
}
// ----------------------------------------------------------------------------- : SetMaskImage
Image SetMaskImage::generate(const Options& opt) const {
Image img = image->generate(opt);
set_alpha(img, mask->generate(opt));
return img;
}
ImageCombine SetMaskImage::combine() const {
return image->combine();
}
bool SetMaskImage::operator == (const GeneratedImage& that) const {
const SetMaskImage* that2 = dynamic_cast<const SetMaskImage*>(&that);
return that2 && *image == *that2->image
&& *mask == *that2->mask;
}
// ----------------------------------------------------------------------------- : SetCombineImage
Image SetCombineImage::generate(const Options& opt) const {
return image->generate(opt);
}
ImageCombine SetCombineImage::combine() const {
return image->combine();
}
bool SetCombineImage::operator == (const GeneratedImage& that) const {
const SetCombineImage* that2 = dynamic_cast<const SetCombineImage*>(&that);
return that2 && *image == *that2->image
&& image_combine == that2->image_combine;
}
// ----------------------------------------------------------------------------- : PackagedImage
Image PackagedImage::generate(const Options& opt) const {
// TODO : use opt.width and opt.height?
// open file from package
if (!opt.package) throw ScriptError(_("Can only load images in a context where an image is expected"));
InputStreamP file = opt.package->openIn(filename);
Image img;
if (img.LoadFile(*file)) {
if (img.HasMask()) img.InitAlpha(); // we can't handle masks
return img;
} else {
throw ScriptError(_("Unable to load image '") + filename + _("' from '" + opt.package->name() + _("'")));
}
}
bool PackagedImage::operator == (const GeneratedImage& that) const {
const PackagedImage* that2 = dynamic_cast<const PackagedImage*>(&that);
return that2 && filename == that2->filename;
}
// ----------------------------------------------------------------------------- : BuiltInImage
Image BuiltInImage::generate(const Options& opt) const {
// TODO : use opt.width and opt.height?
Image img = load_resource_image(name);
if (!img.Ok()) {
throw ScriptError(_("There is no build in image '") + name + _("'"));
}
return img;
}
bool BuiltInImage::operator == (const GeneratedImage& that) const {
const BuiltInImage* that2 = dynamic_cast<const BuiltInImage*>(&that);
return that2 && name == that2->name;
}
// ----------------------------------------------------------------------------- : SymbolToImage
Image SymbolToImage::generate(const Options& opt) const {
// TODO : use opt.width and opt.height?
if (!opt.symbol_package) throw ScriptError(_("Can only load images in a context where an image is expected"));
SymbolP the_symbol;
if (filename.empty()) {
the_symbol = default_symbol();
} else {
the_symbol = opt.symbol_package->readFile<SymbolP>(filename);
}
return render_symbol(the_symbol, *variation->filter, variation->border_radius);
}
bool SymbolToImage::operator == (const GeneratedImage& that) const {
const SymbolToImage* that2 = dynamic_cast<const SymbolToImage*>(&that);
return that2 && filename == that2->filename
&& age == that2->age
&& variation == that2->variation;
}