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https://github.com/amyinspace/MagicSetEditor2.git
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Added 'position hint' to packages, used to specify the order of the packages in a package list;
Added 'pack type', intended for playtesting (random boosters/starters); Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic; Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text); Added 'symmetric overlay' combine mode, which will look really nice for hybrids; Moved the watermark choices from the game to an include file in magic-watermarks; Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -20,6 +20,7 @@ DECLARE_POINTER_TYPE(Style);
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DECLARE_POINTER_TYPE(Game);
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DECLARE_POINTER_TYPE(StatsDimension);
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DECLARE_POINTER_TYPE(StatsCategory);
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DECLARE_POINTER_TYPE(PackType);
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DECLARE_POINTER_TYPE(KeywordParam);
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DECLARE_POINTER_TYPE(KeywordMode);
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DECLARE_POINTER_TYPE(Keyword);
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@@ -40,6 +41,7 @@ class Game : public Packaged {
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vector<FieldP> card_fields; ///< Fields on each card
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vector<StatsDimensionP> statistics_dimensions; ///< (Additional) statistics dimensions
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vector<StatsCategoryP> statistics_categories; ///< (Additional) statistics categories
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vector<PackTypeP> pack_types; ///< Types of random card packs to generate
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bool has_keywords; ///< Does this game use keywords?
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vector<KeywordParamP> keyword_parameter_types;///< Types of keyword parameters
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