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Implement unique IDs and card linking
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@@ -126,7 +126,7 @@ StyleSheetSettings::StyleSheetSettings()
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, card_angle (0, true)
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, card_anti_alias (true, true)
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, card_borders (true, true)
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, card_draw_editing (true, true)
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, card_draw_editing (true, true)
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, card_normal_export (true, true)
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, card_spellcheck_enabled(true, true)
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{}
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@@ -137,7 +137,7 @@ void StyleSheetSettings::useDefault(const StyleSheetSettings& ss) {
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if (card_angle .isDefault()) card_angle .assignDefault(ss.card_angle);
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if (card_anti_alias .isDefault()) card_anti_alias .assignDefault(ss.card_anti_alias);
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if (card_borders .isDefault()) card_borders .assignDefault(ss.card_borders);
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if (card_draw_editing .isDefault()) card_draw_editing .assignDefault(ss.card_draw_editing);
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if (card_draw_editing .isDefault()) card_draw_editing .assignDefault(ss.card_draw_editing);
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if (card_normal_export .isDefault()) card_normal_export .assignDefault(ss.card_normal_export);
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if (card_spellcheck_enabled.isDefault()) card_spellcheck_enabled.assignDefault(ss.card_spellcheck_enabled);
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}
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@@ -148,7 +148,7 @@ IMPLEMENT_REFLECTION_NO_SCRIPT(StyleSheetSettings) {
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REFLECT(card_angle);
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REFLECT(card_anti_alias);
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REFLECT(card_borders);
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REFLECT(card_draw_editing);
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REFLECT(card_draw_editing);
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REFLECT(card_normal_export);
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REFLECT(card_spellcheck_enabled);
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}
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@@ -225,8 +225,8 @@ ColumnSettings& Settings::columnSettingsFor(const Game& game, const Field& field
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}
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return cs;
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}
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StyleSheetSettings& Settings::stylesheetSettingsFor(const StyleSheet& stylesheet) {
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// Use the canonical form here since the stylesheet name will be used as a stored key.
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StyleSheetSettings& Settings::stylesheetSettingsFor(const StyleSheet& stylesheet) {
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// Use the canonical form here since the stylesheet name will be used as a stored key.
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// This does introduce the possibility of collision if two stylesheets return the same value canonically, but I think that's just a necessary risk.
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StyleSheetSettingsP& ss = stylesheet_settings[canonical_name_form(stylesheet.name())];
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if (!ss) ss = make_intrusive<StyleSheetSettings>();
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