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https://github.com/amyinspace/MagicSetEditor2.git
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Added validator for locales based on all strings in the source code.
It checks: - whether all keys used by the program are in the locale - whether the right number of %s are used - if there are no extra keys in the locale that shouldn't be there This will become very useful when translations need to be updated for new MSE versions. There is a perl script for generating the 'expected_locale_keys' resource file. This file contains a list of all the locale keys used. This is a resource and not a data file because it is automatically generated from the code, the user has no business modifying it. I also fixed all the locale errors I found in the process. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@613 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -141,7 +141,7 @@ SetWindow::SetWindow(Window* parent, const SetP& set)
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addPanel(menuWindow, tabBar, new StylePanel (this, wxID_ANY), 2, _("window_style"), _("style tab"));
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addPanel(menuWindow, tabBar, new KeywordsPanel(this, wxID_ANY), 3, _("window_keywords"), _("keywords tab"));
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addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 4, _("window_statistics"), _("stats tab"));
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// addPanel(*s, *menuWindow, *tabBar, new DraftPanel (&this, wxID_ANY), 5, _("F10"))
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// addPanel(menuWindow, tabBar, new DraftPanel (this, wxID_ANY), 5, _("window_draft"), _("draft tab"))
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selectPanel(ID_WINDOW_CARDS); // select cards panel
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// loose ends
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