renamed GalleryList member column -> subcolumn, so we can have proper columns later on as well.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1134 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2008-08-11 11:56:35 +00:00
parent 36db4512c5
commit 351d5b7613
6 changed files with 82 additions and 79 deletions
+28 -27
View File
@@ -38,14 +38,14 @@ class StatCategoryList : public GalleryList {
StatCategoryList(Window* parent, int id)
: GalleryList(parent, id, wxVERTICAL)
{
item_size = columns[0].size = wxSize(150, 23);
item_size = subcolumns[0].size = wxSize(150, 23);
}
void show(const GameP&);
/// The selected category
inline StatsCategory& getSelection() {
return *categories.at(columns[0].selection);
return *categories.at(subcolumns[0].selection);
}
protected:
@@ -69,7 +69,7 @@ void StatCategoryList::show(const GameP& game) {
stable_sort(categories.begin(), categories.end(), ComparePositionHint());
update();
// select first item
columns[0].selection = itemCount() > 0 ? 0 : NO_SELECTION;
subcolumns[0].selection = itemCount() > 0 ? 0 : NO_SELECTION;
}
size_t StatCategoryList::itemCount() const {
@@ -114,20 +114,20 @@ class StatDimensionList : public GalleryList {
, prefered_dimension_count(dimension_count)
{
//item_size = wxSize(150, 23);
columns[0].size = wxSize(140,23);
subcolumns[0].size = wxSize(140,23);
if (dimension_count > 0) {
columns[0].selection = NO_SELECTION;
columns[0].can_select = false;
active_column = 1;
subcolumns[0].selection = NO_SELECTION;
subcolumns[0].can_select = false;
active_subcolumn = 1;
}
// additional columns
Column col;
SubColumn col;
col.selection = show_empty ? NO_SELECTION : 0;
col.can_select = true;
col.offset.x = columns[0].size.x + SPACING;
col.offset.x = subcolumns[0].size.x + SPACING;
col.size = wxSize(18,23);
for (int i = 0 ; i < dimension_count ; ++i) {
columns.push_back(col);
subcolumns.push_back(col);
col.offset.x += col.size.x + SPACING;
}
// total
@@ -137,8 +137,8 @@ class StatDimensionList : public GalleryList {
void show(const GameP&);
/// The selected category
StatsDimensionP getSelection(size_t column=(size_t)-1) {
size_t sel = columns[column+1].selection - show_empty;
StatsDimensionP getSelection(size_t subcol=(size_t)-1) {
size_t sel = subcolumns[subcol+1].selection - show_empty;
if (sel >= itemCount()) return StatsDimensionP();
else return dimensions.at(sel);
}
@@ -149,7 +149,7 @@ class StatDimensionList : public GalleryList {
void restrictDimensions(size_t dims) {
prefered_dimension_count = dims;
active_column = min(active_column, dims);
active_subcolumn = min(active_subcolumn, dims);
RefreshSelection();
}
@@ -157,33 +157,34 @@ class StatDimensionList : public GalleryList {
virtual size_t itemCount() const;
virtual void drawItem(DC& dc, int x, int y, size_t item);
virtual double columnActivity(size_t col) const {
virtual double subcolumnActivity(size_t col) const {
return col-1 >= prefered_dimension_count ? 0.2 : 0.7;
}
virtual void onSelect(size_t item, size_t old_col, bool& changes) {
// swap selection with another column?
for (size_t j = 1 ; j < columns.size() ; ++j) {
if (j != active_column && columns[j].selection == item && columns[active_column].selection != item) {
columns[j].selection = columns[active_column].selection;
// swap selection with another subcolumn?
for (size_t j = 1 ; j < subcolumns.size() ; ++j) {
if (j != active_subcolumn && subcolumns[j].selection == item &&
subcolumns[active_subcolumn].selection != item) {
subcolumns[j].selection = subcolumns[active_subcolumn].selection;
changes = true;
break;
}
}
// update prefered dimension count?
if (active_column > prefered_dimension_count) {
prefered_dimension_count = active_column;
if (active_subcolumn > prefered_dimension_count) {
prefered_dimension_count = active_subcolumn;
changes = true;
RefreshSelection();
}
// decrease dimension count? (toggle last dimension)
if (!changes && old_col == active_column) {
if (active_column == prefered_dimension_count && prefered_dimension_count > 1) {
if (!changes && old_col == active_subcolumn) {
if (active_subcolumn == prefered_dimension_count && prefered_dimension_count > 1) {
prefered_dimension_count -= 1;
selectColumn(prefered_dimension_count);
selectSubColumn(prefered_dimension_count);
changes = true;
} else if (active_column != prefered_dimension_count) {
active_column = prefered_dimension_count = active_column;
} else if (active_subcolumn != prefered_dimension_count) {
active_subcolumn = prefered_dimension_count = active_subcolumn;
RefreshSelection();
changes = true;
}
@@ -210,11 +211,11 @@ void StatDimensionList::show(const GameP& game) {
// select first item
if (dimension_count > 0) {
for (int j = 0 ; j < dimension_count ; ++j) {
columns[j+1].selection = itemCount() > 0 ? 0 : NO_SELECTION;
subcolumns[j+1].selection = itemCount() > 0 ? 0 : NO_SELECTION;
}
prefered_dimension_count = 1;
} else {
columns[0].selection = itemCount() > 0 ? 0 : NO_SELECTION;
subcolumns[0].selection = itemCount() > 0 ? 0 : NO_SELECTION;
}
}