mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 13:17:00 -04:00
renamed GalleryList member column -> subcolumn, so we can have proper columns later on as well.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1134 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
+28
-27
@@ -38,14 +38,14 @@ class StatCategoryList : public GalleryList {
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StatCategoryList(Window* parent, int id)
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: GalleryList(parent, id, wxVERTICAL)
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{
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item_size = columns[0].size = wxSize(150, 23);
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item_size = subcolumns[0].size = wxSize(150, 23);
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}
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void show(const GameP&);
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/// The selected category
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inline StatsCategory& getSelection() {
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return *categories.at(columns[0].selection);
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return *categories.at(subcolumns[0].selection);
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}
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protected:
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@@ -69,7 +69,7 @@ void StatCategoryList::show(const GameP& game) {
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stable_sort(categories.begin(), categories.end(), ComparePositionHint());
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update();
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// select first item
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columns[0].selection = itemCount() > 0 ? 0 : NO_SELECTION;
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subcolumns[0].selection = itemCount() > 0 ? 0 : NO_SELECTION;
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}
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size_t StatCategoryList::itemCount() const {
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@@ -114,20 +114,20 @@ class StatDimensionList : public GalleryList {
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, prefered_dimension_count(dimension_count)
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{
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//item_size = wxSize(150, 23);
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columns[0].size = wxSize(140,23);
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subcolumns[0].size = wxSize(140,23);
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if (dimension_count > 0) {
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columns[0].selection = NO_SELECTION;
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columns[0].can_select = false;
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active_column = 1;
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subcolumns[0].selection = NO_SELECTION;
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subcolumns[0].can_select = false;
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active_subcolumn = 1;
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}
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// additional columns
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Column col;
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SubColumn col;
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col.selection = show_empty ? NO_SELECTION : 0;
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col.can_select = true;
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col.offset.x = columns[0].size.x + SPACING;
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col.offset.x = subcolumns[0].size.x + SPACING;
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col.size = wxSize(18,23);
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for (int i = 0 ; i < dimension_count ; ++i) {
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columns.push_back(col);
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subcolumns.push_back(col);
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col.offset.x += col.size.x + SPACING;
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}
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// total
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@@ -137,8 +137,8 @@ class StatDimensionList : public GalleryList {
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void show(const GameP&);
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/// The selected category
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StatsDimensionP getSelection(size_t column=(size_t)-1) {
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size_t sel = columns[column+1].selection - show_empty;
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StatsDimensionP getSelection(size_t subcol=(size_t)-1) {
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size_t sel = subcolumns[subcol+1].selection - show_empty;
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if (sel >= itemCount()) return StatsDimensionP();
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else return dimensions.at(sel);
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}
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@@ -149,7 +149,7 @@ class StatDimensionList : public GalleryList {
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void restrictDimensions(size_t dims) {
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prefered_dimension_count = dims;
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active_column = min(active_column, dims);
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active_subcolumn = min(active_subcolumn, dims);
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RefreshSelection();
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}
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@@ -157,33 +157,34 @@ class StatDimensionList : public GalleryList {
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virtual size_t itemCount() const;
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virtual void drawItem(DC& dc, int x, int y, size_t item);
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virtual double columnActivity(size_t col) const {
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virtual double subcolumnActivity(size_t col) const {
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return col-1 >= prefered_dimension_count ? 0.2 : 0.7;
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}
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virtual void onSelect(size_t item, size_t old_col, bool& changes) {
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// swap selection with another column?
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for (size_t j = 1 ; j < columns.size() ; ++j) {
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if (j != active_column && columns[j].selection == item && columns[active_column].selection != item) {
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columns[j].selection = columns[active_column].selection;
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// swap selection with another subcolumn?
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for (size_t j = 1 ; j < subcolumns.size() ; ++j) {
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if (j != active_subcolumn && subcolumns[j].selection == item &&
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subcolumns[active_subcolumn].selection != item) {
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subcolumns[j].selection = subcolumns[active_subcolumn].selection;
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changes = true;
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break;
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}
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}
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// update prefered dimension count?
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if (active_column > prefered_dimension_count) {
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prefered_dimension_count = active_column;
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if (active_subcolumn > prefered_dimension_count) {
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prefered_dimension_count = active_subcolumn;
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changes = true;
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RefreshSelection();
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}
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// decrease dimension count? (toggle last dimension)
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if (!changes && old_col == active_column) {
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if (active_column == prefered_dimension_count && prefered_dimension_count > 1) {
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if (!changes && old_col == active_subcolumn) {
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if (active_subcolumn == prefered_dimension_count && prefered_dimension_count > 1) {
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prefered_dimension_count -= 1;
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selectColumn(prefered_dimension_count);
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selectSubColumn(prefered_dimension_count);
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changes = true;
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} else if (active_column != prefered_dimension_count) {
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active_column = prefered_dimension_count = active_column;
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} else if (active_subcolumn != prefered_dimension_count) {
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active_subcolumn = prefered_dimension_count = active_subcolumn;
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RefreshSelection();
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changes = true;
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}
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@@ -210,11 +211,11 @@ void StatDimensionList::show(const GameP& game) {
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// select first item
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if (dimension_count > 0) {
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for (int j = 0 ; j < dimension_count ; ++j) {
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columns[j+1].selection = itemCount() > 0 ? 0 : NO_SELECTION;
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subcolumns[j+1].selection = itemCount() > 0 ? 0 : NO_SELECTION;
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}
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prefered_dimension_count = 1;
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} else {
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columns[0].selection = itemCount() > 0 ? 0 : NO_SELECTION;
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subcolumns[0].selection = itemCount() > 0 ? 0 : NO_SELECTION;
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}
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}
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