Some more data types; dynamic arguments

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@5 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-10-01 19:40:39 +00:00
parent 50b22e9478
commit 331423bd07
27 changed files with 431 additions and 95 deletions
+61
View File
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//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_DATA_SET
#define HEADER_DATA_SET
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/reflect.hpp>
#include <util/action_stack.hpp>
DECLARE_POINTER_TYPE(Card);
DECLARE_POINTER_TYPE(Set);
DECLARE_POINTER_TYPE(Game);
// ----------------------------------------------------------------------------- : Set
/// A set of cards
class Set {
public:
/// The game this set uses
GameP game;
/// The cards in the set
vector<CardP> cards;
/// Actions performed on this set and the cards in it
ActionStack actions;
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : SetView
/// A 'view' of a Set, is notified when the Set is updated
/** To listen to events, derived classes should override onAction(const Action&)
*/
class SetView : public ActionListener {
public:
SetView();
~SetView();
/// Get the set that is currently being viewed
inline SetP getSet() { return set; }
/// Change the set that is being viewed
void setSet(const SetP& set);
protected:
/// The set that is currently being viewed, should not be modified directly!
SetP set;
/// Called when another set is being viewn (using setSet)
virtual void onChangeSet() {}
};
// ----------------------------------------------------------------------------- : EOF
#endif