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Some more data types; dynamic arguments
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@5 0fc631ac-6414-0410-93d0-97cfa31319b6
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_DATA_SET
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#define HEADER_DATA_SET
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/reflect.hpp>
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#include <util/action_stack.hpp>
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DECLARE_POINTER_TYPE(Card);
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DECLARE_POINTER_TYPE(Set);
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DECLARE_POINTER_TYPE(Game);
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// ----------------------------------------------------------------------------- : Set
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/// A set of cards
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class Set {
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public:
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/// The game this set uses
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GameP game;
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/// The cards in the set
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vector<CardP> cards;
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/// Actions performed on this set and the cards in it
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ActionStack actions;
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DECLARE_REFLECTION();
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};
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// ----------------------------------------------------------------------------- : SetView
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/// A 'view' of a Set, is notified when the Set is updated
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/** To listen to events, derived classes should override onAction(const Action&)
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*/
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class SetView : public ActionListener {
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public:
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SetView();
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~SetView();
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/// Get the set that is currently being viewed
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inline SetP getSet() { return set; }
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/// Change the set that is being viewed
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void setSet(const SetP& set);
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protected:
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/// The set that is currently being viewed, should not be modified directly!
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SetP set;
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/// Called when another set is being viewn (using setSet)
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virtual void onChangeSet() {}
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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