mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 05:07:00 -04:00
Changes to make it work in windows again;
New header util/platform.hpp for platform specific stuff that doesn't go elsewhere; Changed resource names from "CURSOR_SOMETHING" to "cursor/something", so it matches the filenames (in progress for other resource types). git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@190 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
@@ -10,9 +10,6 @@
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/reflect.hpp>
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#include <util/error.hpp>
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#include <util/io/get_member.hpp>
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class Context;
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class Dependency;
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@@ -84,278 +81,5 @@ extern ScriptValueP script_true; ///< The preallocated true value
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extern ScriptValueP script_false; ///< The preallocated false value
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extern ScriptValueP dependency_dummy; ///< Dummy value used during dependency analysis
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// ----------------------------------------------------------------------------- : Iterators
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// Iterator over a collection
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struct ScriptIterator : public ScriptValue {
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virtual ScriptType type() const;// { return SCRIPT_ITERATOR; }
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virtual String typeName() const;// { return "iterator"; }
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/// Return the next item for this iterator, or ScriptValueP() if there is no such item
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virtual ScriptValueP next() = 0;
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};
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// make an iterator over a range
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ScriptValueP rangeIterator(int start, int end);
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// ----------------------------------------------------------------------------- : Collections
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// Iterator over a collection
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template <typename Collection>
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class ScriptCollectionIterator : public ScriptIterator {
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public:
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ScriptCollectionIterator(const Collection* col) : pos(0), col(col) {}
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virtual ScriptValueP next() {
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if (pos < col->size()) {
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return toScript(col->at(pos++));
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} else {
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return ScriptValueP();
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}
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}
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private:
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size_t pos;
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const Collection* col;
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};
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/// Script value containing a collection
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template <typename Collection>
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class ScriptCollection : public ScriptValue {
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public:
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inline ScriptCollection(const Collection* v) : value(v) {}
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virtual ScriptType type() const { return SCRIPT_COLLECTION; }
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virtual String typeName() const { return _("collection"); }
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virtual ScriptValueP getMember(const String& name) const {
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long index;
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if (name.ToLong(&index) && index >= 0 && (size_t)index < value->size()) {
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return toScript(value->at(index));
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} else {
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throw ScriptError(_("Collection has no member ") + name);
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}
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}
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virtual ScriptValueP makeIterator() const {
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return new_intrusive1<ScriptCollectionIterator<Collection> >(value);
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}
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virtual int itemCount() const { return (int)value->size(); }
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private:
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/// Store a pointer to a collection, collections are only ever used for structures owned outside the script
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const Collection* value;
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};
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// ----------------------------------------------------------------------------- : Collections : maps
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template <typename V>
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ScriptValueP get_member(const map<String,V>& m, const String& name) {
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typename map<String,V>::const_iterator it = m.find(name);
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if (it != m.end()) {
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return toScript(it->second);
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} else {
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throw ScriptError(_ERROR_1_("collection has no member", name));
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}
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}
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template <typename K, typename V>
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ScriptValueP get_member(const IndexMap<K,V>& m, const String& name) {
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typename IndexMap<K,V>::const_iterator it = m.find(name);
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if (it != m.end()) {
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return toScript(*it);
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} else {
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throw ScriptError(_ERROR_1_("collection has no member", name));
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}
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}
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/// Script value containing a map-like collection
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template <typename Collection>
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class ScriptMap : public ScriptValue {
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public:
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inline ScriptMap(const Collection* v) : value(v) {}
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virtual ScriptType type() const { return SCRIPT_COLLECTION; }
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virtual String typeName() const { return _("collection"); }
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virtual ScriptValueP getMember(const String& name) const {
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return get_member(*value, name);
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}
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virtual int itemCount() const { return (int)value->size(); }
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private:
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/// Store a pointer to a collection, collections are only ever used for structures owned outside the script
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const Collection* value;
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};
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// ----------------------------------------------------------------------------- : Objects
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/// Number of items in some collection like object, can be overloaded
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template <typename T>
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int item_count(const T& v) {
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return -1;
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}
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/// Return an iterator for some collection, can be overloaded
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template <typename T>
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ScriptValueP make_iterator(const T& v) {
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return ScriptValueP();
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}
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/// Mark a dependency on a member of value, can be overloaded
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template <typename T>
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void mark_dependency_member(const T& value, const String& name, const Dependency& dep) {}
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/// Script value containing an object (pointer)
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template <typename T>
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class ScriptObject : public ScriptValue {
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public:
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inline ScriptObject(const T& v) : value(v) {}
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virtual ScriptType type() const { return SCRIPT_OBJECT; }
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virtual String typeName() const { return _("object"); }
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virtual operator String() const { ScriptValueP d = getDefault(); return d ? *d : ScriptValue::operator String(); }
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virtual operator double() const { ScriptValueP d = getDefault(); return d ? *d : ScriptValue::operator double(); }
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virtual operator int() const { ScriptValueP d = getDefault(); return d ? *d : ScriptValue::operator int(); }
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virtual operator Color() const { ScriptValueP d = getDefault(); return d ? *d : ScriptValue::operator Color(); }
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virtual ScriptValueP getMember(const String& name) const {
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GetMember gm(name);
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gm.handle(*value);
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if (gm.result()) return gm.result();
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else {
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// try nameless member
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ScriptValueP d = getDefault();
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if (d) {
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return d->getMember(name);
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} else {
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throw ScriptError(_ERROR_1_("object has no member", name));
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}
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}
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}
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virtual ScriptValueP dependencyMember(const String& name, const Dependency& dep) const {
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mark_dependency_member(value, name, dep);
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return getMember(name);
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}
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virtual ScriptValueP makeIterator() const {
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ScriptValueP it = make_iterator(*value);
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return it ? it : ScriptValue::makeIterator();
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}
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virtual int itemCount() const {
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int i = item_count(*value);
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return i >= 0 ? i : ScriptValue::itemCount();
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}
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/// Get access to the value
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inline T getValue() const { return value; }
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private:
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T value; ///< The object
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ScriptValueP getDefault() const {
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GetDefaultMember gdm;
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gdm.handle(*value);
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return gdm.result();
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}
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};
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// ----------------------------------------------------------------------------- : Creating
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/// Convert a value to a script value
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ScriptValueP toScript(int v);
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inline ScriptValueP toScript(long v) { return toScript((int) v); }
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ScriptValueP toScript(double v);
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ScriptValueP toScript(const String& v);
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ScriptValueP toScript(const Color& v);
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inline ScriptValueP toScript(bool v) { return v ? script_true : script_false; }
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template <typename T>
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inline ScriptValueP toScript(const vector<T>* v) { return new_intrusive1<ScriptCollection<vector<T> > >(v); }
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template <typename K, typename V>
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inline ScriptValueP toScript(const map<K,V>* v) { return new_intrusive1<ScriptMap<map<K,V> > >(v); }
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template <typename K, typename V>
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inline ScriptValueP toScript(const IndexMap<K,V>* v) { return new_intrusive1<ScriptMap<IndexMap<K,V> > >(v); }
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template <typename T>
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inline ScriptValueP toScript(const shared_ptr<T>& v) { return new_intrusive1<ScriptObject<shared_ptr<T> > >(v); }
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// ----------------------------------------------------------------------------- : Buildin functions
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/// Macro to declare a new script function
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/** Usage:
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* @code
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* SCRIPT_FUNCTION(my_function) {
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* // function code goes here
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* }
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* @endcode
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* This declares a value 'script_my_function' which can be added as a variable to a context
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* using:
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* @code
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* extern ScriptValueP script_my_function;
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* context.setVariable("my_function", script_my_function);
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* @endcode
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*/
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#define SCRIPT_FUNCTION(name) SCRIPT_FUNCTION_AUX(name,;)
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/// Macro to declare a new script function with custom dependency handling
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#define SCRIPT_FUNCTION_DEP(name) SCRIPT_FUNCTION_AUX(name, virtual ScriptValueP dependencies(Context&, const Dependency&) const;)
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// helper for SCRIPT_FUNCTION and SCRIPT_FUNCTION_DEP
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#define SCRIPT_FUNCTION_AUX(name,dep) \
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class ScriptBuildin_##name : public ScriptValue { \
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dep \
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virtual ScriptType type() const \
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{ return SCRIPT_FUNCTION; } \
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virtual String typeName() const \
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{ return _("build in function '") _(#name) _("'"); } \
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virtual ScriptValueP eval(Context&) const; \
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}; \
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ScriptValueP script_##name(new ScriptBuildin_##name); \
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ScriptValueP ScriptBuildin_##name::eval(Context& ctx) const
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/// Retrieve a parameter to a SCRIPT_FUNCTION with the given name and type
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/** Usage:
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* @code
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* SCRIPT_FUNCTION(my_function) {
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* SCRIPT_PARAM(String, my_string_param);
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* ... my_string_param ...
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* }
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* @endcode
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* Throws an error if the parameter is not found.
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*/
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#define SCRIPT_PARAM(Type, name) \
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Type name = getParam<Type>(ctx.getVariable(_(#name)))
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template <typename T>
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inline T getParam (const ScriptValueP& value) {
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ScriptObject<T>* o = dynamic_cast<ScriptObject<T>*>(value.get());
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if (!o) throw ScriptError(_("Can't convert from ")+value->typeName()+_(" to object"));
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return o->getValue();
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}
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template <> inline ScriptValueP getParam<ScriptValueP>(const ScriptValueP& value) { return value; }
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template <> inline String getParam<String> (const ScriptValueP& value) { return *value; }
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template <> inline int getParam<int> (const ScriptValueP& value) { return *value; }
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template <> inline double getParam<double> (const ScriptValueP& value) { return *value; }
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template <> inline bool getParam<bool> (const ScriptValueP& value) { return (int)*value; }
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/// Retrieve an optional parameter
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/** Usage:
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* @code
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* SCRIPT_FUNCTION(my_function) {
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* SCRIPT_OPTIONAL_PARAM(String, my_string_param) {
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* ... my_string_param ...
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* }
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* ...
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* }
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* @endcode
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*/
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#define SCRIPT_OPTIONAL_PARAM(Type, name) SCRIPT_OPTIONAL_PARAM_N(Type, _(#name), name)
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#define SCRIPT_OPTIONAL_PARAM_N(Type, str, name) \
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ScriptValueP name##_ = ctx.getVariableOpt(str); \
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Type name = name##_ ? getParam<Type>(name##_) : Type(); \
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if (name##_)
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/// Retrieve an optional parameter, can't be used as an if statement
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#define SCRIPT_OPTIONAL_PARAM_(Type, name) SCRIPT_OPTIONAL_PARAM_N_(Type, _(#name), name)
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#define SCRIPT_OPTIONAL_PARAM_N_(Type, str, name) \
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ScriptValueP name##_ = ctx.getVariableOpt(str); \
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Type name = name##_ ? getParam<Type>(name##_) : Type();
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/// Retrieve an optional parameter with a default value
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#define SCRIPT_PARAM_DEFAULT(Type, name, def) SCRIPT_PARAM_DEFAULT_N(Type, _(#name), name, def)
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/// Retrieve an optional parameter with a default value
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#define SCRIPT_PARAM_DEFAULT_N(Type, str, name, def) \
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ScriptValueP name##_ = ctx.getVariableOpt(str); \
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Type name = name##_ ? getParam<Type>(name##_) : def
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/// Return a value from a SCRIPT_FUNCTION
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#define SCRIPT_RETURN(value) return toScript(value)
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// ----------------------------------------------------------------------------- : EOF
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#endif
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