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Use toSomeType() instead of operator SomeType in ScriptValue.
This means that we are more explicit about type conversions. Also use override specifiers for overriden virtual functions in ScriptValue.
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@@ -319,7 +319,7 @@ int CardListBase::OnGetItemImage(long pos) const {
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wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const {
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if (!set->game->card_list_color_script) return nullptr;
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Context& ctx = set->getContext(getCard(pos));
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item_attr.SetTextColour(*set->game->card_list_color_script.invoke(ctx));
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item_attr.SetTextColour(set->game->card_list_color_script.invoke(ctx)->toColor());
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return &item_attr;
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}
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