diff --git a/data/magic-new-flip.mse-style/artifact_blend_card.png b/data/magic-new-flip.mse-style/artifact_blend_card.png index e75f2caf..ed7f2653 100644 Binary files a/data/magic-new-flip.mse-style/artifact_blend_card.png and b/data/magic-new-flip.mse-style/artifact_blend_card.png differ diff --git a/data/magic-new-flip.mse-style/style b/data/magic-new-flip.mse-style/style index cff26ab6..30d537b9 100644 --- a/data/magic-new-flip.mse-style/style +++ b/data/magic-new-flip.mse-style/style @@ -6,10 +6,10 @@ installer group: magic/new style/flip cards icon: card-sample.png position hint: 002 -version: 2008-06-02 +version: 2008-07-15 depends on: package: magic.mse-game - version: 2008-06-02 + version: 2007-12-29 depends on: package: magic-default-image.mse-include version: 2007-09-23 @@ -41,8 +41,14 @@ init script: # Should hybrids have a grey name? mask_hybrid_with_land := { false } - # We have no land templates - land_template := { "cl{type}.jpg" } + # Colored lands are generated by scripting. + land_template := { + masked_blend( + mask: "artifact_blend_{type}.png", + dark: "cl{type}.jpg", + light: ( if input == "c" or input == "a" then "cl{type}.jpg" else input + "{type}.jpg" ), + ) + } # Use the normal tap symbol mana_t := { @@ -62,7 +68,14 @@ set info style: fill type: solid fill color: rgb(255,255,255) border color: rgb(0,0,0) - + variation: + name: mythic rare + border radius: 0.07 + fill type: linear gradient + fill color 1: rgb(255, 160, 40) + fill color 2: rgb(202, 49, 35) + border color 1: rgb(0, 0, 0) + border color 2: rgb(0, 0, 0) ############################################################## Extra style options styling field: