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https://github.com/amyinspace/MagicSetEditor2.git
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fixed printing of rotated cards
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1168 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -231,11 +231,9 @@ void CardsPrintout::drawCard(DC& dc, const CardP& card, int card_nr) {
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int w = int(stylesheet.card_width), h = int(stylesheet.card_height); // in pixels
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int w = int(stylesheet.card_width), h = int(stylesheet.card_height); // in pixels
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if (rotation == 90) swap(w,h);
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if (rotation == 90) swap(w,h);
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// Draw using text buffer
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// Draw using text buffer
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//TextBufferDC bufferDC(w,h,true);
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//RotatedDC rdc(bufferDC, rotation, RealRect(0,0,w,h), 1.0, QUALITY_SUB_PIXEL);
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double zoom = IsPreview() ? 1 : 4;
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double zoom = IsPreview() ? 1 : 4;
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TextBufferDC bufferDC(w*zoom,h*zoom,false);
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TextBufferDC bufferDC(w*zoom,h*zoom,false);
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RotatedDC rdc(bufferDC, rotation, RealRect(0,0,w*zoom,h*zoom), zoom, QUALITY_AA);
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RotatedDC rdc(bufferDC, rotation, stylesheet.getCardRect(), zoom, QUALITY_AA, ROTATION_ATTACH_TOP_LEFT);
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// render card to dc
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// render card to dc
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viewer.setCard(card);
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viewer.setCard(card);
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viewer.draw(rdc, *wxWHITE);
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viewer.draw(rdc, *wxWHITE);
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