diff --git a/doc/file/format.txt b/doc/file/format.txt
index 884704e4..181a4f0a 100644
--- a/doc/file/format.txt
+++ b/doc/file/format.txt
@@ -21,6 +21,19 @@ When the value is longer then a single line it can be written indented on the fo
> T: Draw a card
> WW: Gain 1 life
+--Order--
+
+Usually the order in which keys appear in a file doesn't matter.
+However some keys, like @mse version@ and @type@ must come first because they influence how the following keys are interpreted.
+
+--Includes--
+
+A heirachical file can contain a reference to another file:
+>>>include file: filename
+Where filename must be an absolute [[type:filename]].
+
+That file is included literally into the current one; except for indentation, the included file never escapes from the level the 'include file' line is on.
+
--Example--
For example, a [[type:set]] might look like this:
>game: magic
diff --git a/doc/file/index.txt b/doc/file/index.txt
index 0b877ba7..dd773ae1 100644
--- a/doc/file/index.txt
+++ b/doc/file/index.txt
@@ -9,6 +9,7 @@ The following types are stored in [[file:package]]s in the:
* [[type:symbol font]]
* [[type:export template]]
* [[type:locale]]
+* [[type:include]]
The following types are stored in [[file:package]]s that can be located anywhere:
* [[type:set]]
diff --git a/doc/file/style-triangle.jpg b/doc/file/style-triangle.jpg
new file mode 100644
index 00000000..3988c6ad
Binary files /dev/null and b/doc/file/style-triangle.jpg differ
diff --git a/doc/file/style_triangle.txt b/doc/file/style_triangle.txt
new file mode 100644
index 00000000..e20569e5
--- /dev/null
+++ b/doc/file/style_triangle.txt
@@ -0,0 +1,19 @@
+Style triangle
+
+
A central idea of MSE is the separation of data and styling.
+
+Consider a single card, say "Forest".
+This card could be printed in an old set, for example Fifth Edition, using an old style frame.
+The ''same'' card can also be put into a new fram in for instance Ninth Edition.
+
+So the card (the data) is independent of the style, but both are based on the same game (description), i.e. Magic.
+
+This distinction is made on two levels.
+The three different types of packages, [[type:game]], [[type:stylesheet]] and [[type:set]].
+They contain three different things, [[type:field]]s, [[type:style]]s and [[type:value]]s.
+
+This is illustrated in the diagram on the right and in the following table.
+| Description Looks Data
+| High level [[type:Game]] [[type:Stylesheet]] [[type:Set]]
+| [[type:Card]]
+| Low level [[type:Field]] [[type:Style]] [[type:Value]]
diff --git a/doc/function/symbol_variation.txt b/doc/function/symbol_variation.txt
index 0d60d65c..58b39c36 100644
--- a/doc/function/symbol_variation.txt
+++ b/doc/function/symbol_variation.txt
@@ -9,7 +9,7 @@ The variation name refers to one of the varations declared in the [[type:style]]
> symbol_variation(symbol: symbol_value, border_radius: .., fill_type: .., ...)
Render a custom variation of a symbol.
-Additional parameters corresponding to the properties of a [[type:symbol filter]] must be present.
+Additional parameters corresponding to the properties of a [[type:symbol variation]] must be present.
--Parameters--
! Parameter Type Description
diff --git a/doc/script/index.txt b/doc/script/index.txt
index 40e44c6b..9d5296f0 100644
--- a/doc/script/index.txt
+++ b/doc/script/index.txt
@@ -1,2 +1,4 @@
Scripting language
+MSE uses a custom scripting language to add complicated behaviour to fields and styles.
+
diff --git a/doc/script/operators.txt b/doc/script/operators.txt
index e69de29b..444a2d3d 100644
--- a/doc/script/operators.txt
+++ b/doc/script/operators.txt
@@ -0,0 +1,2 @@
+Operators
+
diff --git a/doc/type/color.txt b/doc/type/color.txt
index ba302a84..f1821ac5 100644
--- a/doc/type/color.txt
+++ b/doc/type/color.txt
@@ -1,4 +1,4 @@
-==Data type: color==
+Primitive type: color
--Syntax--
In files and scritps a color can be represented as
@@ -7,9 +7,9 @@ where red_component, green_component and blue_component are numbers between 0 an
--Examples--
For example:
-! Code Represents
-| @rgb(255,255,255)@ white,
-| @rgb(0,0,0)@ black,
-| @rgb(255,0,0)@ red,
-| @rgb(0,255,0)@ green,
-| @rgb(0,0,255)@ blue,
+! Code Represents <<<
+| @rgb(255,255,255)@ white