mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Implemented CardList
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@23 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
+5
-6
@@ -16,7 +16,7 @@
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class Game;
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DECLARE_POINTER_TYPE(Field);
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DECLARE_POINTER_TYPE(Value);
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DECLARE_POINTER_TYPE(CardStyle);
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DECLARE_POINTER_TYPE(StyleSheet);
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// ----------------------------------------------------------------------------- : Card
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@@ -34,17 +34,16 @@ class Card {
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/// Get an identification of the card, an identification is something like a name, title, etc.
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String identification() const;
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private:
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/// The values on the fields of the card
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/// The indices should correspond to the cardFields in the Game
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/// The values on the fields of the card.
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/** The indices should correspond to the cardFields in the Game */
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IndexMap<FieldP, ValueP> data;
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/// Notes for this card
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String notes;
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/// Alternative style to use for this card
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/// Optional, if not set use the card style from the set
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CardStyleP style;
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/** Optional; if not set use the card style from the set */
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StyleSheetP stylesheet;
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DECLARE_REFLECTION();
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};
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@@ -8,6 +8,11 @@
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#include <data/field.hpp>
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#include <data/field/text.hpp>
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#include <data/field/choice.hpp>
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#include <data/field/boolean.hpp>
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#include <data/field/image.hpp>
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#include <data/field/symbol.hpp>
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#include <data/field/color.hpp>
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#include <util/error.hpp>
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// ----------------------------------------------------------------------------- : Field
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@@ -82,6 +82,9 @@ class Value {
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/// Create a copy of this value
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virtual ValueP clone() const = 0;
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/// Convert this value to a string for use in tables
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virtual String toString() const = 0;
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private:
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DECLARE_REFLECTION_VIRTUAL();
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};
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@@ -59,6 +59,9 @@ IMPLEMENT_REFLECTION(TextStyle) {
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ValueP TextValue::clone() const {
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return new_shared1<TextValue>(*this);
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}
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String TextValue::toString() const {
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return value();
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}
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IMPLEMENT_REFLECTION(TextValue) {
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REFLECT_BASE(Value);
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@@ -71,6 +71,7 @@ class TextValue : public Value {
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Defaultable<String> value; ///< The text of this value
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virtual ValueP clone() const;
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virtual String toString() const;
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private:
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DECLARE_REFLECTION();
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};
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@@ -22,8 +22,18 @@ bool Game::isMagic() const {
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return name() == _("magic");
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}
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String Game::typeNameStatic() { return _("game"); }
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String Game::typeName() const { return _("game"); }
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String Game::fullName() const { return full_name; }
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InputStreamP Game::openIconFile() {
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if (!icon_filename.empty()) {
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return openIn(icon_filename);
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} else {
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return InputStreamP();
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}
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}
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IMPLEMENT_REFLECTION(Game) {
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// ioMseVersion(io, fileName, fileVersion);
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REFLECT(full_name);
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+5
-1
@@ -32,8 +32,12 @@ class Game : public Packaged {
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/// Is this Magic the Gathering?
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bool isMagic() const;
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static String typeNameStatic();
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virtual String typeName() const;
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virtual String fullName() const;
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virtual InputStreamP openIconFile();
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protected:
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String typeName() const;
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void validate();
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DECLARE_REFLECTION();
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+21
-1
@@ -8,6 +8,7 @@
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#include <data/settings.hpp>
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#include <data/game.hpp>
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#include <data/field.hpp>
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#include <util/reflect.hpp>
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#include <util/io/reader.hpp>
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#include <util/io/writer.hpp>
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@@ -23,6 +24,12 @@ IMPLEMENT_REFLECTION_ENUM(CheckUpdates) {
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VALUE_N("never", CHECK_NEVER);
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}
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const int COLUMN_NOT_INITIALIZED = -100000;
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ColumnSettings::ColumnSettings()
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: width(100), position(COLUMN_NOT_INITIALIZED), visible(false)
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{}
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IMPLEMENT_REFLECTION(ColumnSettings) {
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REFLECT(width);
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REFLECT(position);
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@@ -37,7 +44,7 @@ IMPLEMENT_REFLECTION(GameSettings) {
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REFLECT(sort_cards_ascending);
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}
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IMPLEMENT_REFLECTION(StyleSettings) {
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IMPLEMENT_REFLECTION(StyleSheetSettings) {
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// TODO
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}
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@@ -75,6 +82,19 @@ GameSettings& Settings::gameSettingsFor(const Game& game) {
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if (!gs) gs.reset(new GameSettings);
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return *gs;
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}
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ColumnSettings& Settings::columnSettingsFor(const Game& game, const Field& field) {
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// Get game info
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GameSettings& gs = gameSettingsFor(game);
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// Get column info
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ColumnSettings& cs = gs.columns[field.name];
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if (cs.position == COLUMN_NOT_INITIALIZED) {
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// column info not set, initialize based on the game
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cs.visible = field.card_list_column >= 0;
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cs.position = field.card_list_column;
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cs.width = field.card_list_width;
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}
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return cs;
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}
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/*
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StyleSettings& Settings::styleSettingsFor(const CardStyle& style) {
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StyleSettingsP& ss = settings.styleSettings#(style.name());
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+21
-16
@@ -11,12 +11,14 @@
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#include <util/prec.hpp>
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#include <util/reflect.hpp>
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#include <util/defaultable.hpp>
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class Game;
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class CardStyle;
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class StyleSheet;
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class Field;
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DECLARE_POINTER_TYPE(GameSettings);
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DECLARE_POINTER_TYPE(StyleSettings);
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DECLARE_POINTER_TYPE(StyleSheetSettings);
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// ----------------------------------------------------------------------------- : Extra data structures
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@@ -30,6 +32,7 @@ enum CheckUpdates
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/// Settings of a single column in the card list
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class ColumnSettings {
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public:
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ColumnSettings();
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UInt width;
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int position;
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bool visible;
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@@ -49,20 +52,20 @@ class GameSettings {
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DECLARE_REFLECTION();
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};
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/// Settings for a Style
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class StyleSettings {
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/// Settings for a StyleSheet
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class StyleSheetSettings {
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public:
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// Rendering/display settings
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/* SimpleDefaultable<double> card_zoom = 1.0;
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SimpleDefaultable<int> card_angle = 0;
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SimpleDefaultable<bool> card_anti_alias = true;
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SimpleDefaultable<bool> card_borders = true;
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SimpleDefaultable<bool> card_normal_export = true;
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*/
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Defaultable<double> card_zoom;
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Defaultable<int> card_angle;
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Defaultable<bool> card_anti_alias;
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Defaultable<bool> card_borders;
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Defaultable<bool> card_normal_export;
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DECLARE_REFLECTION();
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// /// Where the settings are the default, use the value from ss
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// void useDefault(const StyleSettings& ss);
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// void useDefault(const StyleSheetSettings& ss);
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};
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// ----------------------------------------------------------------------------- : Settings
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@@ -92,17 +95,19 @@ class Settings {
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// --------------------------------------------------- : Default pacakge selections
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String default_game;
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// --------------------------------------------------- : Game/style specific
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// --------------------------------------------------- : Game/stylesheet specific
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/// Get the settings object for a specific game
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GameSettings& gameSettingsFor (const Game& game);
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/// Get the settings object for a specific style
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StyleSettings& styleSettingsFor(const CardStyle& style);
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/// Get the settings for a column for a specific field in a game
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ColumnSettings& columnSettingsFor (const Game& game, const Field& field);
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/// Get the settings object for a specific stylesheet
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StyleSheetSettings& styleSheetSettingsFor(const StyleSheet& stylesheet);
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private:
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map<String,GameSettingsP> game_settings;
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map<String,StyleSettingsP> style_settings;
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StyleSettings default_style_settings;
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map<String,StyleSheetSettingsP> stylesheet_settings;
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StyleSheetSettings default_stylesheet_settings;
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public:
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// --------------------------------------------------- : Special game stuff
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@@ -0,0 +1,313 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <gui/control/card_list.hpp>
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#include <data/game.hpp>
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#include <data/field.hpp>
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#include <data/set.hpp>
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#include <data/card.hpp>
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#include <data/settings.hpp>
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#include <util/window_id.hpp>
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DECLARE_TYPEOF_COLLECTION(CardP);
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DECLARE_TYPEOF_COLLECTION(FieldP);
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typedef map<int,FieldP> map_int_FieldP;
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DECLARE_TYPEOF(map_int_FieldP);
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// ----------------------------------------------------------------------------- : Events
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DEFINE_EVENT_TYPE(EVENT_CARD_SELECT);
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// ----------------------------------------------------------------------------- : CardListBase
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CardListBase::CardListBase(Window* parent, int id, int additional_style)
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{}
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CardListBase::~CardListBase() {
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storeColumns();
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}
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void CardListBase::onBeforeChangeSet() {
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storeColumns();
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}
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void CardListBase::onChangeSet() {
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rebuild();
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}
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void CardListBase::onAction(const Action& action) {
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// TODO
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}
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vector<CardP>& CardListBase::getCards() const {
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return set->cards;
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}
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// ----------------------------------------------------------------------------- : CardListBase : Selection
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void CardListBase::selectCard(const CardP& card, bool focus) {
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selected_card = card;
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CardSelectEvent ev(card);
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ProcessEvent(ev);
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if (focus) {
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findSelectedCardPos();
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selectCurrentCard();
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}
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}
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/*
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void CardListBase::selectCardPos(size_t pos, bool focus = true, bool force = false) {
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if (selectedCardPos == pos && !force) return; // this card is already selected
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if (pos < sortedCardList.size()) {
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// only if there is something to select
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selectCard(getCard(pos), false);
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} else {
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selectCard(CardP(), false);
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}
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selectedCardPos = Long(pos);
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if (focus) selectCurrentCard();
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}
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*/
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void CardListBase::findSelectedCardPos() {
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// find the position of the selected card
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long count = GetItemCount();
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for (long pos = 0 ; pos < count ; ++pos) {
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if (sorted_card_list[pos] == selected_card) {
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selected_card_pos = pos;
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break;
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}
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}
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}
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void CardListBase::selectCurrentCard() {
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if (GetItemCount() > 0) {
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SetItemState(selected_card_pos, wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED,
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wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED);
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}
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}
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// ----------------------------------------------------------------------------- : CardListBase : Building the list
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// Comparison object for comparing cards
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struct CardListBase::CardComparer {
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CardComparer(CardListBase& cl) : cl(cl) {}
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CardListBase& cl; // 'this' pointer
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// Compare two cards using the current criterium and order
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bool operator () (const CardP& a, const CardP& b) {
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ValueP va = a->data[cl.sort_criterium];
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ValueP vb = b->data[cl.sort_criterium];
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if (cl.sort_ascending) {
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if (!va || !vb) return va < vb; // got to do something, compare pointers
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return smart_less( va->toString() , vb->toString() );
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} else {
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if (!va || !vb) return vb < va;
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return smart_less( vb->toString() , va->toString() );
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}
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}
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};
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void CardListBase::sortList() {
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sorted_card_list.clear();
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FOR_EACH(card, getCards()) {
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sorted_card_list.push_back(card);
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}
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if (sort_criterium) {
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sort(sorted_card_list.begin(), sorted_card_list.end(), CardComparer(*this));
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}
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}
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void CardListBase::rebuild() {
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ClearAll();
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column_fields.clear();
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selected_card_pos = -1;
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// determine column order
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map<int,FieldP> new_column_fields;
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FOR_EACH(f, set->game->card_fields) {
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ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
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if (cs.visible && f->card_list_allow) {
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new_column_fields[cs.position] = f;
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}
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}
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// add columns
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FOR_EACH(f, new_column_fields) {
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ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f.second);
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int align;
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if (f.second->card_list_align == ALIGN_RIGHT) align = wxLIST_FORMAT_RIGHT;
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else if (f.second->card_list_align == ALIGN_CENTER) align = wxLIST_FORMAT_CENTRE;
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else align = wxLIST_FORMAT_LEFT;
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InsertColumn((long)column_fields.size(), capitalize(f.second->card_list_name), align, cs.width);
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column_fields.push_back(f.second);
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}
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// find field that determines color
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color_style = findColorStyle();
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// determine sort settings
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GameSettings& gs = settings.gameSettingsFor(*set->game);
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sort_ascending = gs.sort_cards_ascending;
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sort_criterium = FieldP();
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int i = 0;
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FOR_EACH(f, column_fields) {
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if (f->name == gs.sort_cards_by) {
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// we are sorting by this column, store the field
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sort_criterium = f;
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// and display an arrow in the header
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wxListItem li;
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li.m_mask = wxLIST_MASK_IMAGE;
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li.m_image = sort_ascending ? 0 : 1; // arrow up/down
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SetColumn(i, li);
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}
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}
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refreshList();
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// select a card if possible
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// if (!getCards().empty()) {
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// selectCardPos(0, true);
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// }
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}
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void CardListBase::refreshList() {
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// ensure correct list size
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long items = (long) getCards().size();
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SetItemCount(items);
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// (re)sort the list
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sortList();
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// refresh
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RefreshItems(0, items - 1);
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if (items == 0) Refresh();
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// select
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findSelectedCardPos();
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selectCurrentCard();
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}
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ChoiceStyleP CardListBase::findColorStyle() {
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/* FOR_EACH(s, set->default_stylesheet->card_style) {
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ChoiceStyleP cs = dynamic_cast<ChoiceStyleP>(s);
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if (cs && cs->colors_card_list) {
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return cs;
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}
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}
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*/
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return ChoiceStyleP();
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}
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// ----------------------------------------------------------------------------- : CardListBase : Columns
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void CardListBase::storeColumns() {
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if (!set) return;
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// store column widths
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int i = 0;
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FOR_EACH(f, column_fields) {
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ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
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cs.width = GetColumnWidth(i++);
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}
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// store sorting
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GameSettings& gs = settings.gameSettingsFor(*set->game);
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if (sort_criterium) gs.sort_cards_by = sort_criterium->name;
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else gs.sort_cards_by = wxEmptyString;
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gs.sort_cards_ascending = sort_ascending;
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}
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void CardListBase::selectColumns() {
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// CardListColumnSelect wnd(this, set->game);
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// if (wnd.ShowModal() == wxID_OK) {
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// rebuild(); // columns have changed
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// }
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}
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// ----------------------------------------------------------------------------- : CardListBase : Item 'events'
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String CardListBase::OnGetItemText(long pos, long col) const {
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if (col < 0 || (size_t)col >= column_fields.size()) {
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// wx may give us non existing columns!
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return wxEmptyString;
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}
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ValueP val = sorted_card_list[pos]->data[column_fields[col]];
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if (val) return val->toString();
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else return wxEmptyString;
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}
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int CardListBase::OnGetItemImage(long pos) const {
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return -1;
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}
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wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const {
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if (!color_style) return nullptr;
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// ChoiceValueP val = static_cast<ChoiceValueP>( sorted_car_list[cardPos]->data[color_field]);
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// assert(val);
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// itemAttr.textColour = colorStyle->choiceColors#(val->value); // if it doesn't exist we get black
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return &itemAttr;
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}
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// ----------------------------------------------------------------------------- : CardListBase : Window events
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void CardListBase::onColumnClick(wxListEvent& ev) {
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FieldP new_sort_criterium = column_fields[ev.GetColumn()];
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if (sort_criterium == new_sort_criterium) {
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if (sort_ascending) {
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sort_ascending = false; // 2nd click on same column -> sort descending
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} else {
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sort_criterium.reset(); // 3rd click on same column -> don't sort
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}
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} else {
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sort_ascending = true;
|
||||
}
|
||||
// Change image in column header
|
||||
int i = 0;
|
||||
FOR_EACH(f, column_fields) {
|
||||
if (f == new_sort_criterium) {
|
||||
wxListItem li;
|
||||
li.m_mask = wxLIST_MASK_IMAGE;
|
||||
li.m_image = sort_ascending ? 0 : 1; // arrow up/down
|
||||
SetColumn(i, li);
|
||||
} else if (f == sort_criterium) {
|
||||
wxListItem li;
|
||||
li.m_mask = wxLIST_MASK_IMAGE;
|
||||
li.m_image = -1; // no sort icon
|
||||
SetColumn(i, li);
|
||||
}
|
||||
}
|
||||
sort_criterium = new_sort_criterium;
|
||||
refreshList();
|
||||
}
|
||||
|
||||
void CardListBase::onColumnRightClick(wxListEvent&) {
|
||||
// show menu
|
||||
wxMenu* m = new wxMenu;
|
||||
m->Append(ID_SELECT_COLUMNS, _("&Select Columns..."), _("Select what columns should be shown and in what order."));
|
||||
PopupMenu(m);
|
||||
}
|
||||
|
||||
void CardListBase::onSelectColumns(wxCommandEvent&) {
|
||||
selectColumns();
|
||||
}
|
||||
|
||||
void CardListBase::onItemFocus(wxListEvent& ev) {
|
||||
// selectCardPos(ev.GetIndex(), false);
|
||||
}
|
||||
|
||||
void CardListBase::onChar(wxKeyEvent& ev) {
|
||||
if (ev.GetKeyCode() == WXK_DELETE) {
|
||||
// set->actions.add(new_shared2<RemoveCardAction>(set.get(), card));
|
||||
} else if (ev.GetKeyCode() == WXK_TAB) {
|
||||
// send a navigation event to our parent, to select another control
|
||||
// we need this because tabs are not handled on the cards panel
|
||||
wxNavigationKeyEvent nev;
|
||||
nev.SetDirection(!ev.ShiftDown());
|
||||
GetParent()->ProcessEvent(nev);
|
||||
} else {
|
||||
ev.Skip();
|
||||
}
|
||||
}
|
||||
|
||||
void CardListBase::onDrag(wxMouseEvent& ev) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------- : CardListBase : Event table
|
||||
|
||||
BEGIN_EVENT_TABLE(CardListBase, wxListCtrl)
|
||||
EVT_LIST_COL_CLICK (wxID_ANY, CardListBase::onColumnClick)
|
||||
EVT_LIST_COL_RIGHT_CLICK (wxID_ANY, CardListBase::onColumnRightClick)
|
||||
EVT_LIST_ITEM_FOCUSED (wxID_ANY, CardListBase::onItemFocus)
|
||||
EVT_CHAR ( CardListBase::onChar)
|
||||
EVT_MOTION ( CardListBase::onDrag)
|
||||
EVT_MENU (ID_SELECT_COLUMNS, CardListBase::onSelectColumns)
|
||||
END_EVENT_TABLE ()
|
||||
@@ -0,0 +1,152 @@
|
||||
//+----------------------------------------------------------------------------+
|
||||
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
|
||||
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
|
||||
//| License: GNU General Public License 2 or later (see file COPYING) |
|
||||
//+----------------------------------------------------------------------------+
|
||||
|
||||
#ifndef HEADER_GUI_CONTROL_CARD_LIST
|
||||
#define HEADER_GUI_CONTROL_CARD_LIST
|
||||
|
||||
// ----------------------------------------------------------------------------- : Includes
|
||||
|
||||
#include <util/prec.hpp>
|
||||
#include <data/set.hpp>
|
||||
#include <wx/listctrl.h>
|
||||
|
||||
DECLARE_POINTER_TYPE(ChoiceStyle);
|
||||
DECLARE_POINTER_TYPE(Field);
|
||||
|
||||
// ----------------------------------------------------------------------------- : Events
|
||||
|
||||
DECLARE_EVENT_TYPE(EVENT_CARD_SELECT, <not used>);
|
||||
/// Handle CardSelectEvents
|
||||
#define EVT_CARD_SELECT(id, handler) EVT_COMMAND(id, EVENT_CARD_SELECT, handler);
|
||||
|
||||
/// The event of selecting a card
|
||||
struct CardSelectEvent : public wxCommandEvent {
|
||||
CardP card; ///< The selected card
|
||||
inline CardSelectEvent(const CardP& card)
|
||||
: wxCommandEvent(EVENT_CARD_SELECT), card(card)
|
||||
{}
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------- : CardListBase
|
||||
|
||||
/// A list view of the cards in a set.
|
||||
/* This class allows the cards to be sorted, and has a _('currentCard'), the selected card
|
||||
* when a card is selected, it raises a CardSelectEvent, that will propage to the parent window.
|
||||
*
|
||||
* Note: (long) pos refers to position in the sorted_card_list,
|
||||
* (size_t) index refers to the index in the actual card list (as returned by getCards).
|
||||
*
|
||||
* This class is an abstract base class for card lists, derived classes must overload:
|
||||
* - getCard(index)
|
||||
*/
|
||||
class CardListBase : public wxListCtrl, public SetView {
|
||||
public:
|
||||
CardListBase(Window* parent, int id, int additional_style = 0);
|
||||
~CardListBase();
|
||||
|
||||
// --------------------------------------------------- : Selection
|
||||
|
||||
inline CardP getCard() const { return selected_card; }
|
||||
inline void setCard(const CardP& card) { selectCard(card); }
|
||||
|
||||
/// Move the selection to the previous card (if possible)
|
||||
void selectPrevious();
|
||||
/// Move the selection to the next card (if possible)
|
||||
void selectNext();
|
||||
/// Is there a previous card to select?
|
||||
bool canSelectPrevious();
|
||||
/// Is there a next card to select?
|
||||
bool canSelectNext();
|
||||
|
||||
// --------------------------------------------------- : Clipboard
|
||||
|
||||
bool canCut() const;
|
||||
bool canCopy() const;
|
||||
bool canPaste() const;
|
||||
void doCut();
|
||||
void doCopy();
|
||||
void doPaste();
|
||||
|
||||
// --------------------------------------------------- : Set actions
|
||||
|
||||
virtual void onBeforeChangeSet();
|
||||
virtual void onChangeSet();
|
||||
virtual void onAction(const Action&);
|
||||
|
||||
// --------------------------------------------------- : The cards
|
||||
protected:
|
||||
/// What cards should be shown?
|
||||
virtual vector<CardP>& getCards() const;
|
||||
|
||||
// --------------------------------------------------- : Item 'events'
|
||||
|
||||
/// Get the text of an item in a specific column
|
||||
/** Overrides a function from wxListCtrl */
|
||||
String OnGetItemText (long pos, long col) const;
|
||||
/// Get the image of an item, by default no image is used
|
||||
/** Overrides a function from wxListCtrl */
|
||||
int OnGetItemImage(long pos) const;
|
||||
/// Get the color for an item
|
||||
wxListItemAttr* OnGetItemAttr(long pos) const;
|
||||
|
||||
// --------------------------------------------------- : Data
|
||||
private:
|
||||
CardP selected_card; ///< The currently selected card, or -1 if no card is selected
|
||||
long selected_card_pos;///< Position of the selected card in the sorted_card_list
|
||||
// display stuff
|
||||
ChoiceStyleP color_style; ///< Style (and field) to use for text color (optional)
|
||||
vector<FieldP> column_fields; ///< The field to use for each column (by column index)
|
||||
// sorted list stuff
|
||||
vector<CardP> sorted_card_list; ///< Sorted list of cards, can be considered a map: pos->card
|
||||
FieldP sort_criterium; ///< Field to sort by
|
||||
bool sort_ascending; ///< Sort order
|
||||
|
||||
mutable wxListItemAttr itemAttr; // for OnGetItemAttr
|
||||
|
||||
/// Get a card by position
|
||||
void getCard(long pos);
|
||||
|
||||
/// Select a card, send an event to the parent
|
||||
/** If focus then the card is also focused and selected in the actual control.
|
||||
* This should abviously not be done when the card is selected because it was selected (leading to a loop).
|
||||
*/
|
||||
void selectCard(const CardP& card, bool focus = false);
|
||||
/// Select a card at the specified position
|
||||
void selectCardPos(long pos);
|
||||
/// Find the position for the selected_card
|
||||
void findSelectedCardPos();
|
||||
/// Actually select the card at selected_card_pos in the control
|
||||
void selectCurrentCard();
|
||||
|
||||
/// Sorts the list by the current sorting criterium
|
||||
void sortList();
|
||||
struct CardComparer; // for comparing cards
|
||||
/// Rebuild the card list (clear all vectors and fill them again)
|
||||
void rebuild();
|
||||
/// Refresh the card list (resort, refresh and reselect current item)
|
||||
void refreshList();
|
||||
/// Find the field that determines the color, if any.
|
||||
/** Note: Uses only fields from the set's default style */
|
||||
ChoiceStyleP findColorStyle();
|
||||
|
||||
/// Store the column sizes in the settings
|
||||
void storeColumns();
|
||||
/// Open a dialog for selecting columns to be shown
|
||||
void selectColumns();
|
||||
|
||||
// --------------------------------------------------- : Window events
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
void onColumnClick (wxListEvent& ev);
|
||||
void onColumnRightClick(wxListEvent& ev);
|
||||
void onSelectColumns (wxCommandEvent& ev);
|
||||
void onItemFocus (wxListEvent& ev);
|
||||
void onChar (wxKeyEvent& ev);
|
||||
void onDrag (wxMouseEvent& ev);
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------- : EOF
|
||||
#endif
|
||||
+10
-13
@@ -26,12 +26,9 @@ class SetWindowPanel : public wxPanel, public SetView {
|
||||
/// We will probably want to respond to set changes
|
||||
virtual void onSetChange() {}
|
||||
|
||||
// --------------------------------------------------- : Meta information
|
||||
|
||||
virtual String shortName() { return _("<undefined>"); } ///< for tab bar
|
||||
virtual String longName() { return shortName(); } ///< for menu
|
||||
virtual String description() { return _("<undefined>"); } ///< for status bar
|
||||
virtual String helpFile() { return _(""); } ///< help file to use when this panel is active
|
||||
// // --------------------------------------------------- : Meta information
|
||||
//
|
||||
// virtual String helpFile() { return _(""); } ///< help file to use when this panel is active
|
||||
|
||||
// --------------------------------------------------- : UI
|
||||
|
||||
@@ -49,28 +46,28 @@ class SetWindowPanel : public wxPanel, public SetView {
|
||||
// --------------------------------------------------- : Actions/Events
|
||||
|
||||
/// Should return true if this panel wants to get focus to show an action
|
||||
virtual bool wantsToHandle(const Action&) { return false; }
|
||||
virtual bool wantsToHandle(const Action&) const { return false; }
|
||||
/// Handle an action that changes the current set
|
||||
virtual void onAction(const Action&) {}
|
||||
/// The settings for rendering cards have changed, refresh card viewers/editors
|
||||
virtual void onRenderSettingsChange() {}
|
||||
|
||||
// --------------------------------------------------- : Clipboard
|
||||
virtual bool canPaste() { return false; } ///< Is pasting possible?
|
||||
virtual bool canCopy() { return false; } ///< Is copying possible?
|
||||
virtual bool canCut() { return canCopy(); } ///< Is cutting possible?
|
||||
virtual bool canPaste() const { return false; } ///< Is pasting possible?
|
||||
virtual bool canCopy() const { return false; } ///< Is copying possible?
|
||||
virtual bool canCut() const { return canCopy(); } ///< Is cutting possible?
|
||||
virtual void doPaste() {} ///< Paste the contents of the clipboard
|
||||
virtual void doCopy() {} ///< Copy the selection to the clipboard
|
||||
virtual void doCut() {} ///< Cut the selection to the clipboard
|
||||
|
||||
// --------------------------------------------------- : Searching (find/replace)
|
||||
virtual bool canFind() { return false; } ///< Is finding possible?
|
||||
virtual bool canReplace() { return false; } ///< Is replacing possible?
|
||||
virtual bool canFind() const { return false; } ///< Is finding possible?
|
||||
virtual bool canReplace() const { return false; } ///< Is replacing possible?
|
||||
virtual bool doFind(wxFindReplaceData&) { return false; } ///< Find the next math
|
||||
virtual bool doReplace(wxFindReplaceData&) { return false; } ///< Replace the next match
|
||||
|
||||
// --------------------------------------------------- : Selection
|
||||
virtual CardP selectedCard() { return CardP(); } ///< Return the currently selected card, or CardP()
|
||||
virtual CardP selectedCard() const { return CardP(); } ///< Return the currently selected card, or CardP()
|
||||
virtual void selectCard(CardP card) {} ///< Switch the view to another card
|
||||
|
||||
protected:
|
||||
|
||||
@@ -10,9 +10,14 @@
|
||||
// ----------------------------------------------------------------------------- : Includes
|
||||
|
||||
#include <util/prec.hpp>
|
||||
#include <gui/set/panel.hpp>
|
||||
|
||||
// ----------------------------------------------------------------------------- :
|
||||
// ----------------------------------------------------------------------------- : SetInfoPanel
|
||||
|
||||
class SetInfoPanel : public SetWindowPanel {
|
||||
public:
|
||||
SetInfoPanel(Window* parent, int id);
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------- : EOF
|
||||
#endif
|
||||
|
||||
@@ -7,5 +7,18 @@
|
||||
// ----------------------------------------------------------------------------- : Includes
|
||||
|
||||
#include <gui/set/style_panel.hpp>
|
||||
#include <gui/control/package_list.hpp>
|
||||
#include <data/game.hpp>
|
||||
|
||||
// ----------------------------------------------------------------------------- :
|
||||
// ----------------------------------------------------------------------------- : StylePanel
|
||||
|
||||
StylePanel::StylePanel(Window* parent, int id)
|
||||
: SetWindowPanel(parent, id)
|
||||
{
|
||||
PackageList* list = new PackageList(this, wxID_ANY);
|
||||
list->showData<Game>();
|
||||
|
||||
wxSizer* s = new wxBoxSizer(wxHORIZONTAL);
|
||||
s->Add(list, 1, wxEXPAND);
|
||||
SetSizer(s);
|
||||
}
|
||||
|
||||
@@ -10,9 +10,14 @@
|
||||
// ----------------------------------------------------------------------------- : Includes
|
||||
|
||||
#include <util/prec.hpp>
|
||||
#include <gui/set/panel.hpp>
|
||||
|
||||
// ----------------------------------------------------------------------------- :
|
||||
// ----------------------------------------------------------------------------- : StylePanel
|
||||
|
||||
class StylePanel : public SetWindowPanel {
|
||||
public:
|
||||
StylePanel(Window* parent, int id);
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------- : EOF
|
||||
#endif
|
||||
|
||||
@@ -113,16 +113,16 @@ SetWindow::SetWindow(Window* parent, const SetP& set)
|
||||
// NOTE: place the CardsPanel last in the panels list,
|
||||
// this way the card list is the last to be told of a set change
|
||||
// this way everyone else already uses the new set when it sends a CardSelectEvent
|
||||
// addPanel(menuWindow, tabBar, new CardsPanel (this, wxID_ANY), 4, _("F5"));
|
||||
// addPanel(menuWindow, tabBar, new CardsPanel (this, wxID_ANY), 4, _("F5"), _("Cards"), _("Cards"));
|
||||
// addPanel(menuWindow, tabBar, new SetInfoPanel (this, wxID_ANY), 0, _("F6"));
|
||||
// addPanel(menuWindow, tabBar, new StylePanel (this, wxID_ANY), 1, _("F7"));
|
||||
addPanel(menuWindow, tabBar, new StylePanel (this, wxID_ANY), 1, _("F7"), _("Style"), _("Style"), _("Chnage the style of cards"));
|
||||
// addPanel(menuWindow, tabBar, new KeywordsPanel(this, wxID_ANY), 2, _("F8"));
|
||||
// addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 3, _("F9"));
|
||||
// addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 3, _("F9"), _("Stats"), _("Statistics"), _("Show statistics about the cards in the set"));
|
||||
//addPanel(*s, *menuWindow, *tabBar, new DraftPanel (&this, wxID_ANY), 4, _("F10"))
|
||||
// selectPanel(idWindowMin + 4); // select cards panel
|
||||
|
||||
addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 0, _("F9"));
|
||||
selectPanel(ID_WINDOW_MIN); // test
|
||||
addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 0, _("F9"), _("Stats"), _("Statistics"), _("Show statistics about the cards in the set"));
|
||||
selectPanel(ID_WINDOW_MIN+1); // test
|
||||
|
||||
// loose ends
|
||||
tabBar->Realize();
|
||||
@@ -162,15 +162,16 @@ SetWindow::~SetWindow() {
|
||||
|
||||
// ----------------------------------------------------------------------------- : Panel managment
|
||||
|
||||
void SetWindow::addPanel(wxMenu* windowMenu, wxToolBar* tabBar, SetWindowPanel* panel, UInt pos, const String& shortcut) {
|
||||
void SetWindow::addPanel(wxMenu* windowMenu, wxToolBar* tabBar, SetWindowPanel* panel, UInt pos,
|
||||
const String& shortcut, const String& shortName, const String& longName, const String& description) {
|
||||
// insert in list
|
||||
if (panels.size() <= pos) panels.resize(pos + 1);
|
||||
panels[pos] = panel;
|
||||
// add to tab bar
|
||||
int id = ID_WINDOW_MIN + pos;
|
||||
tabBar->AddTool(id,panel->shortName(), wxNullBitmap, wxNullBitmap, wxITEM_CHECK, panel->longName(), panel->description());
|
||||
tabBar->AddTool(id, shortName, wxNullBitmap, wxNullBitmap, wxITEM_CHECK, longName, description);
|
||||
// add to menu bar
|
||||
windowMenu->AppendCheckItem(id, panel->longName() + _("\t") + shortcut, panel->description());
|
||||
windowMenu->AppendCheckItem(id, longName + _("\t") + shortcut, description);
|
||||
// add to sizer
|
||||
GetSizer()->Add(panel, 1, wxEXPAND);
|
||||
}
|
||||
|
||||
@@ -55,7 +55,8 @@ class SetWindow : public wxFrame, public SetView {
|
||||
/// Add a panel to the window, as well as to the menu and tab bar
|
||||
/** The position only determines the order in which events will be send.
|
||||
*/
|
||||
void addPanel(wxMenu* windowMenu, wxToolBar* tabBar, SetWindowPanel* panel, UInt pos, const String& shortcut);
|
||||
void addPanel(wxMenu* windowMenu, wxToolBar* tabBar, SetWindowPanel* panel, UInt pos,
|
||||
const String& shortcut, const String& shortName, const String& longName, const String& description);
|
||||
|
||||
/// Select a panel, based on a tab id
|
||||
void selectPanel(int id);
|
||||
|
||||
+42
-4
@@ -368,6 +368,18 @@
|
||||
<File
|
||||
RelativePath=".\gui\control\card_list.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\gui\control\gallery_list.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\gui\control\gallery_list.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\gui\control\package_list.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\gui\control\package_list.hpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="editor"
|
||||
@@ -542,10 +554,6 @@
|
||||
RelativePath=".\resource\mse.rc">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="symbol"
|
||||
Filter="">
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="data"
|
||||
Filter="">
|
||||
@@ -671,12 +679,42 @@
|
||||
<Filter
|
||||
Name="field"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath=".\data\field\boolean.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\field\boolean.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\field\choice.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\field\choice.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\field\color.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\field\color.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\field.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\field.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\field\image.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\field\image.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\field\symbol.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\field\symbol.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\field\text.cpp">
|
||||
</File>
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <util/prec.hpp>
|
||||
#include <util/reflect.hpp>
|
||||
#include <util/defaultable.hpp>
|
||||
#include <script/script.hpp>
|
||||
|
||||
DECLARE_INTRUSIVE_POINTER_TYPE(Script);
|
||||
class Context;
|
||||
|
||||
@@ -11,6 +11,28 @@
|
||||
|
||||
// ----------------------------------------------------------------------------- : Alignment
|
||||
|
||||
double align_delta_x(Alignment align, double box_width, double obj_width) {
|
||||
if (align & ALIGN_CENTER) return (box_width - obj_width) / 2;
|
||||
else if (align & ALIGN_RIGHT) return box_width - obj_width;
|
||||
else return 0;
|
||||
}
|
||||
|
||||
|
||||
double align_delta_y(Alignment align, double box_height, double obj_height) {
|
||||
if (align & ALIGN_MIDDLE) return (box_height - obj_height) / 2;
|
||||
else if (align & ALIGN_BOTTOM) return box_height - obj_height;
|
||||
else return 0;
|
||||
}
|
||||
|
||||
RealPoint align_in_rect(Alignment align, const RealSize& to_align, const RealRect& outer) {
|
||||
return RealPoint(
|
||||
outer.position.x + align_delta_x(align, outer.size.width, to_align.width),
|
||||
outer.position.y + align_delta_y(align, outer.size.height, to_align.height)
|
||||
);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------- : Reflection stuff
|
||||
|
||||
/// Convert a String to an Alignment
|
||||
Alignment fromString(const String& str) {
|
||||
int al = 0;
|
||||
|
||||
@@ -33,6 +33,7 @@ enum Alignment
|
||||
, ALIGN_STRETCH = 0x2000
|
||||
// common combinations
|
||||
, ALIGN_TOP_LEFT = ALIGN_TOP | ALIGN_LEFT
|
||||
, ALIGN_MIDDLE_CENTER = ALIGN_MIDDLE | ALIGN_CENTER
|
||||
};
|
||||
|
||||
|
||||
@@ -40,7 +41,7 @@ enum Alignment
|
||||
double align_delta_x(Alignment align, double box_width, double obj_width);
|
||||
|
||||
/// How much should an object with obj_height be moved to be aligned in a box with box_height?
|
||||
double align_delta_t(Alignment align, double box_height, double obj_height);
|
||||
double align_delta_y(Alignment align, double box_height, double obj_height);
|
||||
|
||||
/// Align a rectangle inside another rectangle
|
||||
/** returns the topleft coordinates of the inner rectangle after alignment
|
||||
|
||||
@@ -185,6 +185,13 @@
|
||||
FOR_EACH_2_T(TYPEOF_IT(Collection1), TYPEOF_REF(Collection1), Elem1, Collection1, \
|
||||
TYPEOF_IT(Collection2), TYPEOF_REF(Collection2), Elem2, Collection2)
|
||||
|
||||
/// Iterate over two constants collections in parallel, their type must be declared with DECLARE_TYPEOF.
|
||||
/** Usage: FOR_EACH_2_CONST(e1,collect1, e2,collect2) { body-of-loop }
|
||||
*/
|
||||
#define FOR_EACH_2_CONST(Elem1,Collection1, Elem2,Collection2) \
|
||||
FOR_EACH_2_T(TYPEOF_CIT(Collection1), TYPEOF_CREF(Collection1), Elem1, Collection1, \
|
||||
TYPEOF_CIT(Collection2), TYPEOF_CREF(Collection2), Elem2, Collection2)
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------- : EOF
|
||||
#endif
|
||||
|
||||
@@ -50,9 +50,15 @@ String Package::name() const {
|
||||
else if ( ext == String::npos) return filename.substr(slash+1);
|
||||
else return filename.substr(slash+1, ext-slash-1);
|
||||
}
|
||||
String Package::fullName() const {
|
||||
return name();
|
||||
}
|
||||
const String& Package::absoluteFilename() const {
|
||||
return filename;
|
||||
}
|
||||
InputStreamP Package::openIconFile() {
|
||||
return InputStreamP();
|
||||
}
|
||||
|
||||
|
||||
void Package::open(const String& n) {
|
||||
|
||||
@@ -51,9 +51,14 @@ class Package {
|
||||
bool needSaveAs() const;
|
||||
/// Determines the short name of this package: the filename without path or extension
|
||||
String name() const;
|
||||
/// Return the full name of this package, by default equal to name()
|
||||
virtual String fullName() const;
|
||||
/// Return the absolute filename of this file
|
||||
const String& absoluteFilename() const;
|
||||
|
||||
/// Get an input stream for the package icon, if there is any
|
||||
virtual InputStreamP openIconFile();
|
||||
|
||||
/// Open a package, should only be called when the package is constructed using the default constructor!
|
||||
/// @pre open not called before [TODO]
|
||||
void open(const String& package);
|
||||
|
||||
@@ -8,11 +8,12 @@
|
||||
|
||||
#include <util/io/package_manager.hpp>
|
||||
#include <util/error.hpp>
|
||||
#include <data/game.hpp>
|
||||
|
||||
// ----------------------------------------------------------------------------- : PackageManager
|
||||
|
||||
String program_dir() {
|
||||
return _("."); //TODO
|
||||
return wxGetCwd(); //TODO
|
||||
}
|
||||
|
||||
PackageManager packages;
|
||||
@@ -36,6 +37,33 @@ PackageManager::PackageManager() {
|
||||
data_directory += _("/data");
|
||||
}
|
||||
|
||||
PackagedP PackageManager::openAny(const String& name) {
|
||||
wxFileName fn(data_directory + _("/") + name);
|
||||
fn.Normalize();
|
||||
String filename = fn.GetFullPath();
|
||||
// Is this package already loaded?
|
||||
PackagedP& p = loaded_packages[filename];
|
||||
if (p) {
|
||||
return p;
|
||||
} else {
|
||||
// load with the right type, based on extension
|
||||
if (fn.GetExt() == _("mse-game")) p = new_shared<Game>();
|
||||
// else if (fn.GetExt() == _("mse-style")) p = new_shared<CardStyle>();
|
||||
// else if (fn.GetExt() == _("mse-locale")) p = new_shared<Locale>();
|
||||
// else if (fn.GetExt() == _("mse-include")) p = new_shared<IncludePackage>();
|
||||
// else if (fn.GetExt() == _("mse-symbol-font")) p = new_shared<SymbolFont>();
|
||||
else {
|
||||
throw PackageError(_("Unrecognized package type: ") + fn.GetExt());
|
||||
}
|
||||
p->open(filename);
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
String PackageManager::findFirst(const String& pattern) {
|
||||
return wxFindFirstFile(data_directory + _("/") + pattern, 0);
|
||||
}
|
||||
|
||||
void PackageManager::destroy() {
|
||||
loaded_packages.clear();
|
||||
}
|
||||
@@ -44,9 +44,14 @@ class PackageManager {
|
||||
}
|
||||
}
|
||||
|
||||
/// Open a package with the specified name
|
||||
/// the type of package is determined by its extension!
|
||||
PackagedP openAnyPackage(const String& filename);
|
||||
/// Open a package with the specified name, the type of package is determined by its extension!
|
||||
PackagedP openAny(const String& name);
|
||||
|
||||
/// Find a package whos name matches a pattern
|
||||
/** Find more using wxFindNextFile().
|
||||
* If no package is found returns an empty string.
|
||||
*/
|
||||
String findFirst(const String& pattern);
|
||||
|
||||
/// Empty the list of packages.
|
||||
/** This function MUST be called before the program terminates, otherwise
|
||||
|
||||
@@ -61,6 +61,45 @@ String trim_left(const String& s) {
|
||||
}
|
||||
}
|
||||
|
||||
bool smart_less(const String& as, const String& bs) {
|
||||
bool in_num = false; // are we inside a number?
|
||||
bool lt = false; // is as less than bs?
|
||||
bool eq = true; // so far is everything equal?
|
||||
FOR_EACH_2_CONST(a, as, b, bs) {
|
||||
bool na = isDigit(a), nb = isDigit(b);
|
||||
Char la = toLower(a), lb = toLower(b);
|
||||
if (na && nb) {
|
||||
// compare numbers
|
||||
in_num = true;
|
||||
if (eq && a != b) {
|
||||
eq = false;
|
||||
lt = a < b;
|
||||
}
|
||||
} else if (in_num && na) {
|
||||
// comparing numbers, one is longer, therefore it is greater
|
||||
return false;
|
||||
} else if (in_num && nb) {
|
||||
return true;
|
||||
} else if (in_num && !eq) {
|
||||
// two numbers of the same length, but not equal
|
||||
return lt;
|
||||
} else {
|
||||
// compare characters
|
||||
if (la < lb) return true;
|
||||
if (la > lb) return false;
|
||||
}
|
||||
in_num = na && nb;
|
||||
}
|
||||
// When we are at the end; shorter strings come first
|
||||
// This is true for normal string collation
|
||||
// and also when both end in a number and another digit follows
|
||||
if (as.size() != bs.size()) {
|
||||
return as.size() < bs.size();
|
||||
} else {
|
||||
return lt;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------- : Words
|
||||
|
||||
String last_word(const String& s) {
|
||||
|
||||
@@ -81,6 +81,13 @@ String trim(const String&);
|
||||
/// Remove whitespace from the start of a string
|
||||
String trim_left(const String&);
|
||||
|
||||
/// Compare two strings, is the first less than the first?
|
||||
/** Uses a smart comparison algorithm that understands numbers.
|
||||
* The comparison is case insensitive.
|
||||
* Doesn't handle leading zeros.
|
||||
*/
|
||||
bool smart_less(const String&, const String&);
|
||||
|
||||
// ----------------------------------------------------------------------------- : Words
|
||||
|
||||
/// Returns the last word in a string
|
||||
|
||||
@@ -130,6 +130,9 @@ enum ChildMenuID {
|
||||
, ID_SHAPE_STAR
|
||||
, ID_SHAPE_MAX
|
||||
, ID_SIDES
|
||||
|
||||
// CardList
|
||||
, ID_SELECT_COLUMNS = 3001
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user