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https://github.com/amyinspace/MagicSetEditor2.git
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Implemented CardList
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@23 0fc631ac-6414-0410-93d0-97cfa31319b6
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+21
-1
@@ -8,6 +8,7 @@
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#include <data/settings.hpp>
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#include <data/game.hpp>
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#include <data/field.hpp>
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#include <util/reflect.hpp>
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#include <util/io/reader.hpp>
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#include <util/io/writer.hpp>
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@@ -23,6 +24,12 @@ IMPLEMENT_REFLECTION_ENUM(CheckUpdates) {
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VALUE_N("never", CHECK_NEVER);
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}
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const int COLUMN_NOT_INITIALIZED = -100000;
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ColumnSettings::ColumnSettings()
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: width(100), position(COLUMN_NOT_INITIALIZED), visible(false)
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{}
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IMPLEMENT_REFLECTION(ColumnSettings) {
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REFLECT(width);
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REFLECT(position);
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@@ -37,7 +44,7 @@ IMPLEMENT_REFLECTION(GameSettings) {
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REFLECT(sort_cards_ascending);
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}
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IMPLEMENT_REFLECTION(StyleSettings) {
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IMPLEMENT_REFLECTION(StyleSheetSettings) {
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// TODO
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}
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@@ -75,6 +82,19 @@ GameSettings& Settings::gameSettingsFor(const Game& game) {
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if (!gs) gs.reset(new GameSettings);
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return *gs;
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}
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ColumnSettings& Settings::columnSettingsFor(const Game& game, const Field& field) {
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// Get game info
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GameSettings& gs = gameSettingsFor(game);
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// Get column info
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ColumnSettings& cs = gs.columns[field.name];
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if (cs.position == COLUMN_NOT_INITIALIZED) {
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// column info not set, initialize based on the game
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cs.visible = field.card_list_column >= 0;
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cs.position = field.card_list_column;
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cs.width = field.card_list_width;
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}
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return cs;
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}
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/*
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StyleSettings& Settings::styleSettingsFor(const CardStyle& style) {
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StyleSettingsP& ss = settings.styleSettings#(style.name());
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