Attempted to update type symbols on futureshifts to remove scripting

(precise modifications still needed, but MSE runs faster when the 
positions aren't scripted)

Added translation for the 'Open most recent set' button.
Moved 'type symbol' from the game to the futureshift templates.
Fixed a few BOMs.
TODO: Move common elements from futureshifts to an include folder.


git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@612 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
coppro
2007-08-15 17:16:27 +00:00
parent 85ce07e53f
commit 232c8b3aa9
27 changed files with 90 additions and 96 deletions
+1 -1
View File
@@ -41,7 +41,7 @@ WelcomeWindow::WelcomeWindow()
wxFileName n(settings.recent_sets.front());
if (n.FileExists() || n.DirExists())
#ifdef USE_HOVERBUTTON
open_last = new HoverButtonExt(this, ID_FILE_RECENT, load_resource_image(_("welcome_last")), _BUTTON_("last opened set"), _("Open '") + n.GetName() + _("'"));
open_last = new HoverButtonExt(this, ID_FILE_RECENT, load_resource_image(_("welcome_last")), _BUTTON_("last opened set"), _HELP_1_("last opened set", n.GetName()));
#else
open_last = new wxButton(this, ID_FILE_RECENT, _BUTTON_("last opened set"));
#endif