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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Attempted to update type symbols on futureshifts to remove scripting
(precise modifications still needed, but MSE runs faster when the positions aren't scripted) Added translation for the 'Open most recent set' button. Moved 'type symbol' from the game to the futureshift templates. Fixed a few BOMs. TODO: Move common elements from futureshifts to an include folder. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@612 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -41,7 +41,7 @@ WelcomeWindow::WelcomeWindow()
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wxFileName n(settings.recent_sets.front());
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if (n.FileExists() || n.DirExists())
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#ifdef USE_HOVERBUTTON
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open_last = new HoverButtonExt(this, ID_FILE_RECENT, load_resource_image(_("welcome_last")), _BUTTON_("last opened set"), _("Open '") + n.GetName() + _("'"));
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open_last = new HoverButtonExt(this, ID_FILE_RECENT, load_resource_image(_("welcome_last")), _BUTTON_("last opened set"), _HELP_1_("last opened set", n.GetName()));
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#else
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open_last = new wxButton(this, ID_FILE_RECENT, _BUTTON_("last opened set"));
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#endif
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