mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
added 'undone' parameter to onAction
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@43 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
@@ -39,12 +39,10 @@ void AddCardAction::perform(bool to_undo) {
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RemoveCardAction::RemoveCardAction(Set& set, const CardP& card)
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RemoveCardAction::RemoveCardAction(Set& set, const CardP& card)
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: CardListAction(set), card(card)
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: CardListAction(set), card(card)
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{
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// find the card_id of the card we want to remove
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// find the card_id of the card we want to remove
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vector<CardP>::iterator it = find(set.cards.begin(), set.cards.end(), card);
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, card_id(find(set.cards.begin(), set.cards.end(), card) - set.cards.begin())
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if (it != set.cards.end()) {
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{
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card_id = it - set.cards.begin();
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if (card_id >= set.cards.size()) {
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} else {
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throw InternalError(_("Card to remove not found in set"));
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throw InternalError(_("Card to remove not found in set"));
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}
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}
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}
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}
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@@ -40,8 +40,8 @@ class AddCardAction : public CardListAction {
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virtual String getName(bool to_undo) const;
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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virtual void perform(bool to_undo);
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private:
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//private:
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CardP card; ///< The new card
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const CardP card; ///< The new card
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};
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};
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// ----------------------------------------------------------------------------- : Remove card
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// ----------------------------------------------------------------------------- : Remove card
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@@ -54,9 +54,9 @@ class RemoveCardAction : public CardListAction {
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virtual String getName(bool to_undo) const;
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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virtual void perform(bool to_undo);
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private:
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//private:
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CardP card; ///< The removed card
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const CardP card; ///< The removed card
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size_t card_id; ///< Position of the card in the set
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const size_t card_id; ///< Position of the card in the set
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};
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};
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// ----------------------------------------------------------------------------- : Reorder cards
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// ----------------------------------------------------------------------------- : Reorder cards
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@@ -69,8 +69,8 @@ class ReorderCardsAction : public CardListAction {
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virtual String getName(bool to_undo) const;
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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virtual void perform(bool to_undo);
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private:
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//private:
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size_t card_id1, card_id2; ///< Positions of the two cards to swap
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const size_t card_id1, card_id2; ///< Positions of the two cards to swap
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};
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};
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// ----------------------------------------------------------------------------- : EOF
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// ----------------------------------------------------------------------------- : EOF
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+1
-1
@@ -55,7 +55,7 @@ class Set : public Packaged {
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// ----------------------------------------------------------------------------- : SetView
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// ----------------------------------------------------------------------------- : SetView
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/// A 'view' of a Set, is notified when the Set is updated
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/// A 'view' of a Set, is notified when the Set is updated
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/** To listen to events, derived classes should override onAction(const Action&)
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/** To listen to events, derived classes should override onAction(const Action&, bool undone)
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*/
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*/
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class SetView : public ActionListener {
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class SetView : public ActionListener {
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public:
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public:
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+1
-1
@@ -166,7 +166,7 @@ class Symbol {
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// ----------------------------------------------------------------------------- : SymbolView
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// ----------------------------------------------------------------------------- : SymbolView
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/// A 'view' of a symbol, is notified when the symbol is updated
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/// A 'view' of a symbol, is notified when the symbol is updated
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/** To listen to events, derived classes should override onAction(const Action&)
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/** To listen to events, derived classes should override onAction(const Action&, bool undone)
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*/
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*/
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class SymbolView : public ActionListener {
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class SymbolView : public ActionListener {
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public:
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public:
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@@ -13,6 +13,7 @@
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#include <data/set.hpp>
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#include <data/set.hpp>
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#include <data/card.hpp>
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#include <data/card.hpp>
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#include <data/settings.hpp>
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#include <data/settings.hpp>
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#include <data/action/set.hpp>
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#include <util/window_id.hpp>
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#include <util/window_id.hpp>
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DECLARE_TYPEOF_COLLECTION(CardP);
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DECLARE_TYPEOF_COLLECTION(CardP);
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@@ -47,8 +48,44 @@ void CardListBase::onBeforeChangeSet() {
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void CardListBase::onChangeSet() {
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void CardListBase::onChangeSet() {
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rebuild();
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rebuild();
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}
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}
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void CardListBase::onAction(const Action& action) {
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// TODO
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void CardListBase::onAction(const Action& action, bool undone) {
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TYPE_CASE(action, AddCardAction) {
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// select the new card
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selectCard(action.card, false /*list will be refreshed anyway*/);
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refreshList();
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}
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TYPE_CASE(action, RemoveCardAction) {
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if (undone) {
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// select the re-added card
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selectCard(action.card, false /*list will be refreshed anyway*/);
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refreshList();
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} else {
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long pos = selected_card_pos;
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refreshList();
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if (action.card == selected_card) {
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// select the next card, if not possible, select the last
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if ((size_t)pos + 1 < sorted_card_list.size()) {
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selectCardPos(pos, true);
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} else {
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selectCardPos((long)sorted_card_list.size() - 1, true);
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}
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}
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}
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}
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TYPE_CASE(action, ReorderCardsAction) {
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if (sort_criterium) return; // nothing changes for us
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if ((long)action.card_id1 == selected_card_pos || (long)action.card_id2 == selected_card_pos) {
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// Selected card has moved; also move in the sorted card list
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swap(sorted_card_list[action.card_id1] ,sorted_card_list[action.card_id2]);
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// reselect the current card, it has moved
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selected_card_pos = (long)action.card_id1 == selected_card_pos ? (long)action.card_id2 : (long)action.card_id1;
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// select the right card
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selectCurrentCard();
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}
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RefreshItem((long)action.card_id1);
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RefreshItem((long)action.card_id2);
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}
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}
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}
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vector<CardP>& CardListBase::getCards() const {
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vector<CardP>& CardListBase::getCards() const {
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@@ -58,16 +95,18 @@ vector<CardP>& CardListBase::getCards() const {
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// ----------------------------------------------------------------------------- : CardListBase : Selection
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// ----------------------------------------------------------------------------- : CardListBase : Selection
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bool CardListBase::canSelectPrevious() const {
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bool CardListBase::canSelectPrevious() const {
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return selected_card_pos + 1 >= 0;
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return selected_card_pos - 1 >= 0;
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}
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}
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bool CardListBase::canSelectNext() const {
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bool CardListBase::canSelectNext() const {
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return selected_card_pos >= 0 && static_cast<size_t>(selected_card_pos + 1) < sorted_card_list.size();
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return selected_card_pos >= 0 && static_cast<size_t>(selected_card_pos + 1) < sorted_card_list.size();
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}
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}
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void CardListBase::selectPrevious() {
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void CardListBase::selectPrevious() {
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// TODO
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assert(selected_card_pos >= 1);
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selectCardPos(selected_card_pos - 1, true);
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}
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}
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void CardListBase::selectNext() {
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void CardListBase::selectNext() {
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// TODO
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assert(selected_card_pos + 1 < (long)sorted_card_list.size());
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selectCardPos(selected_card_pos + 1, true);
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}
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}
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// ----------------------------------------------------------------------------- : CardListBase : Selection (private)
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// ----------------------------------------------------------------------------- : CardListBase : Selection (private)
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@@ -81,19 +120,19 @@ void CardListBase::selectCard(const CardP& card, bool focus) {
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selectCurrentCard();
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selectCurrentCard();
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}
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}
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}
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}
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/*
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void CardListBase::selectCardPos(size_t pos, bool focus = true, bool force = false) {
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void CardListBase::selectCardPos(long pos, bool focus) {
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if (selectedCardPos == pos && !force) return; // this card is already selected
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if (selected_card_pos == pos && !focus) return; // this card is already selected
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if (pos < sortedCardList.size()) {
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if ((size_t)pos < sorted_card_list.size()) {
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// only if there is something to select
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// only if there is something to select
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selectCard(getCard(pos), false);
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selectCard(sorted_card_list[pos], false);
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} else {
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} else {
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selectCard(CardP(), false);
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selectCard(CardP(), false);
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}
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}
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selectedCardPos = Long(pos);
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selected_card_pos = pos;
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if (focus) selectCurrentCard();
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if (focus) selectCurrentCard();
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}
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}
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*/
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void CardListBase::findSelectedCardPos() {
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void CardListBase::findSelectedCardPos() {
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// find the position of the selected card
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// find the position of the selected card
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long count = GetItemCount();
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long count = GetItemCount();
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@@ -107,7 +146,7 @@ void CardListBase::findSelectedCardPos() {
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}
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}
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void CardListBase::selectCurrentCard() {
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void CardListBase::selectCurrentCard() {
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if (GetItemCount() > 0) {
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if (GetItemCount() > 0) {
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if (selected_card_pos == -1) {
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if (selected_card_pos == -1 || (size_t)selected_card_pos > sorted_card_list.size()) {
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// deselect currently selected item, if any
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// deselect currently selected item, if any
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long sel = GetFirstSelected();
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long sel = GetFirstSelected();
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Select(sel, false);
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Select(sel, false);
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@@ -190,9 +229,7 @@ void CardListBase::rebuild() {
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}
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}
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refreshList();
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refreshList();
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// select a card if possible
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// select a card if possible
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// if (!getCards().empty()) {
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selectCardPos(0, true);
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// selectCardPos(0, true);
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// }
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}
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}
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void CardListBase::refreshList() {
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void CardListBase::refreshList() {
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@@ -273,7 +310,7 @@ void CardListBase::onColumnClick(wxListEvent& ev) {
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FieldP new_sort_criterium = column_fields[ev.GetColumn()];
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FieldP new_sort_criterium = column_fields[ev.GetColumn()];
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if (sort_criterium == new_sort_criterium) {
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if (sort_criterium == new_sort_criterium) {
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if (sort_ascending) {
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if (sort_ascending) {
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sort_ascending = false; // 2nd click on same column -> sort descending
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sort_ascending = false; // 2nd click on same column -> sort descending
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} else {
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} else {
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new_sort_criterium.reset(); // 3rd click on same column -> don't sort
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new_sort_criterium.reset(); // 3rd click on same column -> don't sort
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}
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}
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@@ -306,12 +343,12 @@ void CardListBase::onSelectColumns(wxCommandEvent&) {
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}
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}
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void CardListBase::onItemFocus(wxListEvent& ev) {
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void CardListBase::onItemFocus(wxListEvent& ev) {
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// selectCardPos(ev.GetIndex(), false);
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selectCardPos(ev.GetIndex(), false);
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}
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}
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void CardListBase::onChar(wxKeyEvent& ev) {
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void CardListBase::onChar(wxKeyEvent& ev) {
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if (ev.GetKeyCode() == WXK_DELETE) {
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if (ev.GetKeyCode() == WXK_DELETE) {
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// set->actions.add(new_shared2<RemoveCardAction>(set.get(), card));
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set->actions.add(new RemoveCardAction(*set, selected_card));
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} else if (ev.GetKeyCode() == WXK_TAB) {
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} else if (ev.GetKeyCode() == WXK_TAB) {
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// send a navigation event to our parent, to select another control
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// send a navigation event to our parent, to select another control
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// we need this because tabs are not handled on the cards panel
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// we need this because tabs are not handled on the cards panel
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@@ -50,7 +50,7 @@ class CardListBase : public wxListView, public SetView {
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// --------------------------------------------------- : Selection
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// --------------------------------------------------- : Selection
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inline CardP getCard() const { return selected_card; }
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inline CardP getCard() const { return selected_card; }
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inline void setCard(const CardP& card) { selectCard(card); }
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inline void setCard(const CardP& card) { selectCard(card, true); }
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/// Is there a previous card to select?
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/// Is there a previous card to select?
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bool canSelectPrevious() const;
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bool canSelectPrevious() const;
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@@ -74,7 +74,7 @@ class CardListBase : public wxListView, public SetView {
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virtual void onBeforeChangeSet();
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virtual void onBeforeChangeSet();
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virtual void onChangeSet();
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virtual void onChangeSet();
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virtual void onAction(const Action&);
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virtual void onAction(const Action&, bool undone);
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// --------------------------------------------------- : The cards
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// --------------------------------------------------- : The cards
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protected:
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protected:
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@@ -113,9 +113,9 @@ class CardListBase : public wxListView, public SetView {
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/** If focus then the card is also focused and selected in the actual control.
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/** If focus then the card is also focused and selected in the actual control.
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* This should abviously not be done when the card is selected because it was selected (leading to a loop).
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* This should abviously not be done when the card is selected because it was selected (leading to a loop).
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*/
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*/
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void selectCard(const CardP& card, bool focus = false);
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void selectCard(const CardP& card, bool focus);
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/// Select a card at the specified position
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/// Select a card at the specified position
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void selectCardPos(long pos);
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void selectCardPos(long pos, bool focus);
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/// Find the position for the selected_card
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/// Find the position for the selected_card
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void findSelectedCardPos();
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void findSelectedCardPos();
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/// Actually select the card at selected_card_pos in the control
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/// Actually select the card at selected_card_pos in the control
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@@ -186,11 +186,11 @@ void CardsPanel::onCommand(int id) {
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// ----------------------------------------------------------------------------- : Actions
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// ----------------------------------------------------------------------------- : Actions
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bool CardsPanel::wantsToHandle(const Action&) const {
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bool CardsPanel::wantsToHandle(const Action&, bool undone) const {
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return false;
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return false;
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}
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}
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void CardsPanel::onAction(const Action& action) {
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void CardsPanel::onAction(const Action& action, bool undo) {
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// TODO
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// TODO
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}
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}
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@@ -34,8 +34,8 @@ class CardsPanel : public SetWindowPanel {
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// --------------------------------------------------- : Actions
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// --------------------------------------------------- : Actions
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virtual bool wantsToHandle(const Action&) const;
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virtual bool wantsToHandle(const Action&, bool undone) const;
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virtual void onAction(const Action&);
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virtual void onAction(const Action&, bool undone);
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virtual void onRenderSettingsChange();
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virtual void onRenderSettingsChange();
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private:
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private:
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void updateSize();
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void updateSize();
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@@ -46,9 +46,9 @@ class SetWindowPanel : public wxPanel, public SetView {
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// --------------------------------------------------- : Actions/Events
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// --------------------------------------------------- : Actions/Events
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/// Should return true if this panel wants to get focus to show an action
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/// Should return true if this panel wants to get focus to show an action
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virtual bool wantsToHandle(const Action&) const { return false; }
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virtual bool wantsToHandle(const Action&, bool undone) const { return false; }
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/// Handle an action that changes the current set
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/// Handle an action that changes the current set
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virtual void onAction(const Action&) {}
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virtual void onAction(const Action&, bool undone) {}
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/// The settings for rendering cards have changed, refresh card viewers/editors
|
/// The settings for rendering cards have changed, refresh card viewers/editors
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virtual void onRenderSettingsChange() {}
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virtual void onRenderSettingsChange() {}
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|
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@@ -234,7 +234,7 @@ void SetWindow::onChangeSet() {
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fixMinWindowSize();
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fixMinWindowSize();
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}
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}
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|
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void SetWindow::onAction(const Action& action) {
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void SetWindow::onAction(const Action& action, bool undone) {
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// TYPE_CASE_(action, SetStyleChange) {
|
// TYPE_CASE_(action, SetStyleChange) {
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// // The style changed, maybe also the size of the viewer
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// // The style changed, maybe also the size of the viewer
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// Layout();
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// Layout();
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@@ -80,7 +80,7 @@ class SetWindow : public wxFrame, public SetView {
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/// We want to respond to set changes
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/// We want to respond to set changes
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virtual void onChangeSet();
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virtual void onChangeSet();
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/// Actions that change the set
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/// Actions that change the set
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virtual void onAction(const Action&);
|
virtual void onAction(const Action&, bool undone);
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|
|
||||||
private:
|
private:
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/// A different card has been selected
|
/// A different card has been selected
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@@ -68,7 +68,7 @@ void SymbolControl::onExtraTool(wxCommandEvent& ev) {
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if (editor) editor->onCommand(ev.GetId());
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if (editor) editor->onCommand(ev.GetId());
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}
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}
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void SymbolControl::onAction(const Action& action) {
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void SymbolControl::onAction(const Action& action, bool undone) {
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TYPE_CASE_(action, SymbolPartAction) {
|
TYPE_CASE_(action, SymbolPartAction) {
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Refresh(false);
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Refresh(false);
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}
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}
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|
|||||||
@@ -28,7 +28,7 @@ class SymbolControl : public wxControl, public SymbolViewer {
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|||||||
|
|
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virtual void onChangeSymbol();
|
virtual void onChangeSymbol();
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|
|
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virtual void onAction(const Action&);
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virtual void onAction(const Action&, bool undone);
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|
|
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// Forward command to editor
|
// Forward command to editor
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||||||
void onExtraTool(wxCommandEvent& ev);
|
void onExtraTool(wxCommandEvent& ev);
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||||||
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@@ -39,7 +39,7 @@ void SymbolPartList::onChangeSymbol() {
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|||||||
update();
|
update();
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||||||
}
|
}
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|
||||||
void SymbolPartList::onAction(const Action& action) {
|
void SymbolPartList::onAction(const Action& action, bool undone) {
|
||||||
TYPE_CASE(action, ReorderSymbolPartsAction) {
|
TYPE_CASE(action, ReorderSymbolPartsAction) {
|
||||||
if (selected == (long) action.part_id1) {
|
if (selected == (long) action.part_id1) {
|
||||||
selectItem((long) action.part_id2);
|
selectItem((long) action.part_id2);
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ class SymbolPartList : public wxListCtrl, public SymbolView {
|
|||||||
void onChangeSymbol();
|
void onChangeSymbol();
|
||||||
|
|
||||||
/// Event handler for changes to the symbol
|
/// Event handler for changes to the symbol
|
||||||
virtual void onAction(const Action& a);
|
virtual void onAction(const Action& a, bool undone);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/// Get the text of an item
|
/// Get the text of an item
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ void ActionStack::add(Action* action, bool allow_merge) {
|
|||||||
if (!action) return; // no action
|
if (!action) return; // no action
|
||||||
action->perform(false); // TODO: delete action if perform throws
|
action->perform(false); // TODO: delete action if perform throws
|
||||||
redo_actions.clear();
|
redo_actions.clear();
|
||||||
tellListeners(*action);
|
tellListeners(*action, false);
|
||||||
// try to merge?
|
// try to merge?
|
||||||
if (allow_merge && !undo_actions.empty() && undo_actions.back()->merge(action)) {
|
if (allow_merge && !undo_actions.empty() && undo_actions.back()->merge(action)) {
|
||||||
// merged with top undo action
|
// merged with top undo action
|
||||||
@@ -43,6 +43,7 @@ void ActionStack::undo() {
|
|||||||
assert(canUndo());
|
assert(canUndo());
|
||||||
Action* action = undo_actions.back();
|
Action* action = undo_actions.back();
|
||||||
action->perform(true);
|
action->perform(true);
|
||||||
|
tellListeners(*action, true);
|
||||||
// move to redo stack
|
// move to redo stack
|
||||||
undo_actions.pop_back();
|
undo_actions.pop_back();
|
||||||
redo_actions.push_back(action);
|
redo_actions.push_back(action);
|
||||||
@@ -51,6 +52,7 @@ void ActionStack::redo() {
|
|||||||
assert(canRedo());
|
assert(canRedo());
|
||||||
Action* action = redo_actions.back();
|
Action* action = redo_actions.back();
|
||||||
action->perform(false);
|
action->perform(false);
|
||||||
|
tellListeners(*action, false);
|
||||||
// move to undo stack
|
// move to undo stack
|
||||||
redo_actions.pop_back();
|
redo_actions.pop_back();
|
||||||
undo_actions.push_back(action);
|
undo_actions.push_back(action);
|
||||||
@@ -103,6 +105,6 @@ void ActionStack::removeListener(ActionListener* listener) {
|
|||||||
listeners.end()
|
listeners.end()
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
void ActionStack::tellListeners(const Action& action) {
|
void ActionStack::tellListeners(const Action& action, bool undone) {
|
||||||
FOR_EACH(l, listeners) l->onAction(action);
|
FOR_EACH(l, listeners) l->onAction(action, undone);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -47,7 +47,8 @@ class Action {
|
|||||||
/// Base class/interface for objects that listen to actions
|
/// Base class/interface for objects that listen to actions
|
||||||
class ActionListener {
|
class ActionListener {
|
||||||
public:
|
public:
|
||||||
virtual void onAction(const Action& a) = 0;
|
/// Notification that an action a has been performed or undone
|
||||||
|
virtual void onAction(const Action& a, bool undone) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------- : Action stack
|
// ----------------------------------------------------------------------------- : Action stack
|
||||||
@@ -98,7 +99,7 @@ class ActionStack {
|
|||||||
/// Remove an action listener
|
/// Remove an action listener
|
||||||
void removeListener(ActionListener* listener);
|
void removeListener(ActionListener* listener);
|
||||||
/// Tell all listeners about an action
|
/// Tell all listeners about an action
|
||||||
void tellListeners(const Action&);
|
void tellListeners(const Action&, bool undone);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Actions to be undone
|
/// Actions to be undone
|
||||||
|
|||||||
Reference in New Issue
Block a user