mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
added 'undone' parameter to onAction
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@43 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
@@ -13,6 +13,7 @@
|
||||
#include <data/set.hpp>
|
||||
#include <data/card.hpp>
|
||||
#include <data/settings.hpp>
|
||||
#include <data/action/set.hpp>
|
||||
#include <util/window_id.hpp>
|
||||
|
||||
DECLARE_TYPEOF_COLLECTION(CardP);
|
||||
@@ -47,8 +48,44 @@ void CardListBase::onBeforeChangeSet() {
|
||||
void CardListBase::onChangeSet() {
|
||||
rebuild();
|
||||
}
|
||||
void CardListBase::onAction(const Action& action) {
|
||||
// TODO
|
||||
|
||||
void CardListBase::onAction(const Action& action, bool undone) {
|
||||
TYPE_CASE(action, AddCardAction) {
|
||||
// select the new card
|
||||
selectCard(action.card, false /*list will be refreshed anyway*/);
|
||||
refreshList();
|
||||
}
|
||||
TYPE_CASE(action, RemoveCardAction) {
|
||||
if (undone) {
|
||||
// select the re-added card
|
||||
selectCard(action.card, false /*list will be refreshed anyway*/);
|
||||
refreshList();
|
||||
} else {
|
||||
long pos = selected_card_pos;
|
||||
refreshList();
|
||||
if (action.card == selected_card) {
|
||||
// select the next card, if not possible, select the last
|
||||
if ((size_t)pos + 1 < sorted_card_list.size()) {
|
||||
selectCardPos(pos, true);
|
||||
} else {
|
||||
selectCardPos((long)sorted_card_list.size() - 1, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
TYPE_CASE(action, ReorderCardsAction) {
|
||||
if (sort_criterium) return; // nothing changes for us
|
||||
if ((long)action.card_id1 == selected_card_pos || (long)action.card_id2 == selected_card_pos) {
|
||||
// Selected card has moved; also move in the sorted card list
|
||||
swap(sorted_card_list[action.card_id1] ,sorted_card_list[action.card_id2]);
|
||||
// reselect the current card, it has moved
|
||||
selected_card_pos = (long)action.card_id1 == selected_card_pos ? (long)action.card_id2 : (long)action.card_id1;
|
||||
// select the right card
|
||||
selectCurrentCard();
|
||||
}
|
||||
RefreshItem((long)action.card_id1);
|
||||
RefreshItem((long)action.card_id2);
|
||||
}
|
||||
}
|
||||
|
||||
vector<CardP>& CardListBase::getCards() const {
|
||||
@@ -58,16 +95,18 @@ vector<CardP>& CardListBase::getCards() const {
|
||||
// ----------------------------------------------------------------------------- : CardListBase : Selection
|
||||
|
||||
bool CardListBase::canSelectPrevious() const {
|
||||
return selected_card_pos + 1 >= 0;
|
||||
return selected_card_pos - 1 >= 0;
|
||||
}
|
||||
bool CardListBase::canSelectNext() const {
|
||||
return selected_card_pos >= 0 && static_cast<size_t>(selected_card_pos + 1) < sorted_card_list.size();
|
||||
}
|
||||
void CardListBase::selectPrevious() {
|
||||
// TODO
|
||||
assert(selected_card_pos >= 1);
|
||||
selectCardPos(selected_card_pos - 1, true);
|
||||
}
|
||||
void CardListBase::selectNext() {
|
||||
// TODO
|
||||
assert(selected_card_pos + 1 < (long)sorted_card_list.size());
|
||||
selectCardPos(selected_card_pos + 1, true);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------- : CardListBase : Selection (private)
|
||||
@@ -81,19 +120,19 @@ void CardListBase::selectCard(const CardP& card, bool focus) {
|
||||
selectCurrentCard();
|
||||
}
|
||||
}
|
||||
/*
|
||||
void CardListBase::selectCardPos(size_t pos, bool focus = true, bool force = false) {
|
||||
if (selectedCardPos == pos && !force) return; // this card is already selected
|
||||
if (pos < sortedCardList.size()) {
|
||||
|
||||
void CardListBase::selectCardPos(long pos, bool focus) {
|
||||
if (selected_card_pos == pos && !focus) return; // this card is already selected
|
||||
if ((size_t)pos < sorted_card_list.size()) {
|
||||
// only if there is something to select
|
||||
selectCard(getCard(pos), false);
|
||||
selectCard(sorted_card_list[pos], false);
|
||||
} else {
|
||||
selectCard(CardP(), false);
|
||||
}
|
||||
selectedCardPos = Long(pos);
|
||||
if (focus) selectCurrentCard();
|
||||
selected_card_pos = pos;
|
||||
if (focus) selectCurrentCard();
|
||||
}
|
||||
*/
|
||||
|
||||
void CardListBase::findSelectedCardPos() {
|
||||
// find the position of the selected card
|
||||
long count = GetItemCount();
|
||||
@@ -107,7 +146,7 @@ void CardListBase::findSelectedCardPos() {
|
||||
}
|
||||
void CardListBase::selectCurrentCard() {
|
||||
if (GetItemCount() > 0) {
|
||||
if (selected_card_pos == -1) {
|
||||
if (selected_card_pos == -1 || (size_t)selected_card_pos > sorted_card_list.size()) {
|
||||
// deselect currently selected item, if any
|
||||
long sel = GetFirstSelected();
|
||||
Select(sel, false);
|
||||
@@ -190,9 +229,7 @@ void CardListBase::rebuild() {
|
||||
}
|
||||
refreshList();
|
||||
// select a card if possible
|
||||
// if (!getCards().empty()) {
|
||||
// selectCardPos(0, true);
|
||||
// }
|
||||
selectCardPos(0, true);
|
||||
}
|
||||
|
||||
void CardListBase::refreshList() {
|
||||
@@ -273,7 +310,7 @@ void CardListBase::onColumnClick(wxListEvent& ev) {
|
||||
FieldP new_sort_criterium = column_fields[ev.GetColumn()];
|
||||
if (sort_criterium == new_sort_criterium) {
|
||||
if (sort_ascending) {
|
||||
sort_ascending = false; // 2nd click on same column -> sort descending
|
||||
sort_ascending = false; // 2nd click on same column -> sort descending
|
||||
} else {
|
||||
new_sort_criterium.reset(); // 3rd click on same column -> don't sort
|
||||
}
|
||||
@@ -306,12 +343,12 @@ void CardListBase::onSelectColumns(wxCommandEvent&) {
|
||||
}
|
||||
|
||||
void CardListBase::onItemFocus(wxListEvent& ev) {
|
||||
// selectCardPos(ev.GetIndex(), false);
|
||||
selectCardPos(ev.GetIndex(), false);
|
||||
}
|
||||
|
||||
void CardListBase::onChar(wxKeyEvent& ev) {
|
||||
if (ev.GetKeyCode() == WXK_DELETE) {
|
||||
// set->actions.add(new_shared2<RemoveCardAction>(set.get(), card));
|
||||
set->actions.add(new RemoveCardAction(*set, selected_card));
|
||||
} else if (ev.GetKeyCode() == WXK_TAB) {
|
||||
// send a navigation event to our parent, to select another control
|
||||
// we need this because tabs are not handled on the cards panel
|
||||
|
||||
@@ -50,7 +50,7 @@ class CardListBase : public wxListView, public SetView {
|
||||
// --------------------------------------------------- : Selection
|
||||
|
||||
inline CardP getCard() const { return selected_card; }
|
||||
inline void setCard(const CardP& card) { selectCard(card); }
|
||||
inline void setCard(const CardP& card) { selectCard(card, true); }
|
||||
|
||||
/// Is there a previous card to select?
|
||||
bool canSelectPrevious() const;
|
||||
@@ -74,7 +74,7 @@ class CardListBase : public wxListView, public SetView {
|
||||
|
||||
virtual void onBeforeChangeSet();
|
||||
virtual void onChangeSet();
|
||||
virtual void onAction(const Action&);
|
||||
virtual void onAction(const Action&, bool undone);
|
||||
|
||||
// --------------------------------------------------- : The cards
|
||||
protected:
|
||||
@@ -113,9 +113,9 @@ class CardListBase : public wxListView, public SetView {
|
||||
/** If focus then the card is also focused and selected in the actual control.
|
||||
* This should abviously not be done when the card is selected because it was selected (leading to a loop).
|
||||
*/
|
||||
void selectCard(const CardP& card, bool focus = false);
|
||||
void selectCard(const CardP& card, bool focus);
|
||||
/// Select a card at the specified position
|
||||
void selectCardPos(long pos);
|
||||
void selectCardPos(long pos, bool focus);
|
||||
/// Find the position for the selected_card
|
||||
void findSelectedCardPos();
|
||||
/// Actually select the card at selected_card_pos in the control
|
||||
|
||||
@@ -186,11 +186,11 @@ void CardsPanel::onCommand(int id) {
|
||||
|
||||
// ----------------------------------------------------------------------------- : Actions
|
||||
|
||||
bool CardsPanel::wantsToHandle(const Action&) const {
|
||||
bool CardsPanel::wantsToHandle(const Action&, bool undone) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void CardsPanel::onAction(const Action& action) {
|
||||
void CardsPanel::onAction(const Action& action, bool undo) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
@@ -34,8 +34,8 @@ class CardsPanel : public SetWindowPanel {
|
||||
|
||||
// --------------------------------------------------- : Actions
|
||||
|
||||
virtual bool wantsToHandle(const Action&) const;
|
||||
virtual void onAction(const Action&);
|
||||
virtual bool wantsToHandle(const Action&, bool undone) const;
|
||||
virtual void onAction(const Action&, bool undone);
|
||||
virtual void onRenderSettingsChange();
|
||||
private:
|
||||
void updateSize();
|
||||
|
||||
@@ -46,9 +46,9 @@ class SetWindowPanel : public wxPanel, public SetView {
|
||||
// --------------------------------------------------- : Actions/Events
|
||||
|
||||
/// Should return true if this panel wants to get focus to show an action
|
||||
virtual bool wantsToHandle(const Action&) const { return false; }
|
||||
virtual bool wantsToHandle(const Action&, bool undone) const { return false; }
|
||||
/// Handle an action that changes the current set
|
||||
virtual void onAction(const Action&) {}
|
||||
virtual void onAction(const Action&, bool undone) {}
|
||||
/// The settings for rendering cards have changed, refresh card viewers/editors
|
||||
virtual void onRenderSettingsChange() {}
|
||||
|
||||
|
||||
@@ -234,7 +234,7 @@ void SetWindow::onChangeSet() {
|
||||
fixMinWindowSize();
|
||||
}
|
||||
|
||||
void SetWindow::onAction(const Action& action) {
|
||||
void SetWindow::onAction(const Action& action, bool undone) {
|
||||
// TYPE_CASE_(action, SetStyleChange) {
|
||||
// // The style changed, maybe also the size of the viewer
|
||||
// Layout();
|
||||
|
||||
@@ -80,7 +80,7 @@ class SetWindow : public wxFrame, public SetView {
|
||||
/// We want to respond to set changes
|
||||
virtual void onChangeSet();
|
||||
/// Actions that change the set
|
||||
virtual void onAction(const Action&);
|
||||
virtual void onAction(const Action&, bool undone);
|
||||
|
||||
private:
|
||||
/// A different card has been selected
|
||||
|
||||
@@ -68,7 +68,7 @@ void SymbolControl::onExtraTool(wxCommandEvent& ev) {
|
||||
if (editor) editor->onCommand(ev.GetId());
|
||||
}
|
||||
|
||||
void SymbolControl::onAction(const Action& action) {
|
||||
void SymbolControl::onAction(const Action& action, bool undone) {
|
||||
TYPE_CASE_(action, SymbolPartAction) {
|
||||
Refresh(false);
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ class SymbolControl : public wxControl, public SymbolViewer {
|
||||
|
||||
virtual void onChangeSymbol();
|
||||
|
||||
virtual void onAction(const Action&);
|
||||
virtual void onAction(const Action&, bool undone);
|
||||
|
||||
// Forward command to editor
|
||||
void onExtraTool(wxCommandEvent& ev);
|
||||
|
||||
@@ -39,7 +39,7 @@ void SymbolPartList::onChangeSymbol() {
|
||||
update();
|
||||
}
|
||||
|
||||
void SymbolPartList::onAction(const Action& action) {
|
||||
void SymbolPartList::onAction(const Action& action, bool undone) {
|
||||
TYPE_CASE(action, ReorderSymbolPartsAction) {
|
||||
if (selected == (long) action.part_id1) {
|
||||
selectItem((long) action.part_id2);
|
||||
|
||||
@@ -39,7 +39,7 @@ class SymbolPartList : public wxListCtrl, public SymbolView {
|
||||
void onChangeSymbol();
|
||||
|
||||
/// Event handler for changes to the symbol
|
||||
virtual void onAction(const Action& a);
|
||||
virtual void onAction(const Action& a, bool undone);
|
||||
|
||||
protected:
|
||||
/// Get the text of an item
|
||||
|
||||
Reference in New Issue
Block a user