Lands for magic-new-flip courtesy of Rusty Keyes.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1576 0fc631ac-6414-0410-93d0-97cfa31319b6
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After Width: | Height: | Size: 78 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 81 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 92 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 14 KiB |
@@ -6,7 +6,7 @@ installer group: magic/new style/flip cards
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icon: card-sample.png
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icon: card-sample.png
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position hint: 002
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position hint: 002
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version: 2010-04-07
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version: 2010-12-17
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depends on:
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depends on:
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package: magic.mse-game
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package: magic.mse-game
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version: 2010-04-07
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version: 2010-04-07
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@@ -41,13 +41,7 @@ init script:
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mask_multi_land_with_color := { styling.colored_multicolor_land_name }
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mask_multi_land_with_color := { styling.colored_multicolor_land_name }
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# Colored lands are generated by scripting.
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# Colored lands are generated by scripting.
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land_template := {
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land_template := { (if input == "a" then "c" else input) + "l{type}.jpg" }
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masked_blend(
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mask: "artifact_blend_{type}.png",
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dark: "cl{type}.jpg",
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light: ( if input == "c" or input == "a" then "cl{type}.jpg" else input + "{type}.jpg" ),
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)
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}
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# Use the normal tap symbol
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# Use the normal tap symbol
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mana_t := {
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mana_t := {
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After Width: | Height: | Size: 82 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 76 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 13 KiB |