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documented new pack system.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1343 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -36,8 +36,6 @@ Such a package contains a [[file:format|data file]] called <tt>game</tt> that ha
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| @statistics dimensions@ [[type:list]] of [[type:statistics dimension]]s from fields Dimensions for statistics, a dimension is roughly the same as an axis. <br/>By default all card fields with 'show statistics' set to true are used.
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| @statistics dimensions@ [[type:list]] of [[type:statistics dimension]]s from fields Dimensions for statistics, a dimension is roughly the same as an axis. <br/>By default all card fields with 'show statistics' set to true are used.
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| @statistics categories@ [[type:list]] of [[type:statistics category]]s from dimensions DOC_MSE_VERSION: not used since 0.3.6
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| @statistics categories@ [[type:list]] of [[type:statistics category]]s from dimensions DOC_MSE_VERSION: not used since 0.3.6
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Choices shown on the statistics panel. <br/>By default all statistics dimensions are used.
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Choices shown on the statistics panel. <br/>By default all statistics dimensions are used.
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| @pack items@ [[type:list]] of [[type:pack item]]s DOC_MSE_VERSION: since 0.3.7
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The categories of items that can be in booster packs.<br/> For example "commons", "uncommons" and "rares" are pack items.
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| @pack types@ [[type:list]] of [[type:pack type]]s DOC_MSE_VERSION: since 0.3.7
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| @pack types@ [[type:list]] of [[type:pack type]]s DOC_MSE_VERSION: since 0.3.7
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The types of card packs that will be listed on the random booster panel.
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The types of card packs that will be listed on the random booster panel.
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| @has keywords@ [[type:boolean]] @false@ Does this game use keywords? Should the keywords tab be available?
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| @has keywords@ [[type:boolean]] @false@ Does this game use keywords? Should the keywords tab be available?
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@@ -1,21 +1,25 @@
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Data type: card pack item
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Data type: card pack item
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DOC_MSE_VERSION: since 0.3.7
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DOC_MSE_VERSION: since 0.3.8
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--Overview--
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--Overview--
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A type of card that can be included in [[type:pack type|card pack types]].
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A reference to another [[type:pack type]], from which one or more cards are chosen.
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The pack item describes how this type of card is selected from the set.
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--Properties--
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--Properties--
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! Property Type Description
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! Property Type Default Description
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| @name@ [[type:string]] Name of this type of item.
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| @name@ Name of a [[type:pack item]] ''required'' Name of the pack item to include in this pack.
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| @filter@ [[type:script]] Condition that a card must satisfy to be selected.
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| @amount@ [[type:scriptable]] [[type:int]] 1 How many of those cards are in the pack?
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| @weight@ [[type:scriptable]] [[type:double]] 1 How 'important' is this item?
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Items with a higher weight will be chosen more often.
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Cards from @filter@ will have a weight of 1.
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--Example--
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--Examples--
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>pack item:
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>item:
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> name: rare
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> name: common
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> filter: card.rarity == "rare"
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> amount: 11
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Rare cards are those with the rarity value of @"rare"@.
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Include 11 commons in this [[type:pack type|pack]].
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>item: common
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Short form. Include a single common in this pack.
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@@ -1,24 +0,0 @@
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Data type: card pack item reference
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DOC_MSE_VERSION: since 0.3.7
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--Overview--
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A reference to a [[type:pack item]].
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--Properties--
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! Property Type Default Description
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| @name@ Name of a [[type:pack item]] ''required'' Name of the pack item to include in this pack.
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| @amount@ [[type:scriptable]] [[type:double]] 1 How many of those cards are in the pack?
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| @type@ @"replace"@, @"no replace"@ or @"cyclic"@ @"no replace"@ How should the cards be selected? The options are: <ul><li>Random with replacement</li><li>Random without replacement</li><li>Cyclic, selecting each card in turn</li></ul>
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--Example--
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>item:
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> name: common
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> amount: 11
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> type: no replace
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Include 11 commons in this [[type:pack type|pack]].
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The cards will be selected without replacement, so the pack is guaranteed not to contain duplicate cards (if the set is large enough).
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Data type: card pack type
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Data type: card pack type
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DOC_MSE_VERSION: since 0.3.7
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DOC_MSE_VERSION: since 0.3.8
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--Overview--
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--Overview--
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A type of card packs. For instance "booster" and "tournament pack" are card pack types.
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A type of card packs. For instance "booster" and "tournament pack" are card pack types.
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A pack type contains one or more [[type:pack item reference]]s, indicating what kinds and how many cards are in the pack.
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A pack type contains either:
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* a filter for selecting the desired kind of cards from the set.
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* one or more [[type:pack item]]s, indicating what kinds and how many cards are in the pack.
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* a combination of the above.
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--Properties--
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--Properties--
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! Property Type Default Description
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! Property Type Default Description
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| @name@ [[type:string]] Name of this card pack type.
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| @name@ [[type:string]] Name of this card pack type.
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Other pack types can refer to this name.
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| @select@ see below see below How are instances of this pack generated?
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| @enabled@ [[type:scriptable]] [[type:boolean]] @true@ Is this pack type enabled, i.e. can the user select it?
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| @enabled@ [[type:scriptable]] [[type:boolean]] @true@ Is this pack type enabled, i.e. can the user select it?
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| @items@ [[type:list]] of [[type:pack item reference]]s The items to include in this pack.
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| @selectable@ [[type:boolean]] @true@ Is this pack selectable from the list of packs in the user interface?
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| @summary@ [[type:boolean]] @true@ Is a summary of the total number of cards shown in the second panel in the user interface?<br/>
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Note: this only applies to pack types that have the @filter@ property set.
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| @filter@ [[type:script]] ''optional'' Condition that a card must satisfy to be included in this pack type.
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| @items@ [[type:list]] of [[type:pack item]]s The items to include in this pack.
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--Selection--
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The @select@ property specifies how instances of this pack are generated.
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When the user selects that he wants 3 copies of pack X, then MSE will generate three ''instances'' of that pack.
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How that happens depends on the @select@ property:
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! @select@ Description
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| @all@ Each instance of this pack type contains all of the filtered cards and @items@.<br/>
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In general, @select: all@ is used for the selectable pack types, while other @select@ types are used for the rest of the packs.<br/>
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This is the default for pack types with @items@.
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| @replace@ Each instance of this pack type contains a single card or @item@, chosen at random with replacement.
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The probability of picking an item is proportional to its @weight@, all filtered cards have weight 1.
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| @no replace@ Each instance of this pack type contains a single card or @item@, chosen at random without replacement.
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This means that the same card or item will not be chosen twice (if the set is large enough).<br/>
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This is the default for pack types with a @filter@.
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| @proportional@ Each instance of this pack type contains a single filtered card or @item@, chosen with probability proportional to the number of choices for the card/item.
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The choice is made with replacement.
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| @nonempty@ Each instance of this pack type contains a single filtered card or @item@,
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but items that contain no cards will be ignored.
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The choice is made with replacement.
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| @equal@ Instead of choosing cards and items at random, they are chosen to make their numbers as equal as possible.
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| @equal proportional@ A combination of @equal@ and @proportional@.
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| @equal nonempty@ A combination of @equal@ and @nonempty@.
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| @first@ If there are any cards, the first is always chosen, otherwise the first ''nonempty'' item is used.<br/>
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@select: first@ can be used to make a kind of if statement: "If there are any X cards then use those, otherwise use Y cards".
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--Examples--
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>pack item:
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> name: rare
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> select: no replace # this is optional, 'no replace' is the default
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> filter: card.rarity == "rare"
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Rare cards are those with the rarity value of @"rare"@.
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The cards are chosen without replacement, so in a single pack the same rare will not occur twice.
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>pack item:
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> name: basic land
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> select: equal
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> filter: card.rarity == "basic land"
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Basic land cards are selected in equal amounts:
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Say a set contains two basic lands: "Good Land" and "Bad Land".
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Then if 6 basic lands are selected, there will always be exactly 3 "Good Lands" and 3 "Bad Lands".
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If an odd number of basic lands are selected then the amounts will be as close as possible to being equal.
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--Example--
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>pack type:
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>pack type:
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> name: booster pack
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> name: booster pack
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> select: all # this is optional, 'all' is the default
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> item:
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> item:
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> name: rare
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> name: rare
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> amount: 1
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> amount: 1
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@@ -28,3 +83,27 @@ A pack type contains one or more [[type:pack item reference]]s, indicating what
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> amount: 11
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> amount: 11
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A Magic booster pack contains 1 rare, 3 uncommons and 11 commons.
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A Magic booster pack contains 1 rare, 3 uncommons and 11 commons.
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>pack type:
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> name: special or else common
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> select: first
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> item: special
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> item: common
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If there are any special cards in the set, then "special or else common" will be a special card, otherwise it will be a common.
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>pack type:
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> name: rare or mythic rare
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> select: proportional
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> item:
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> name: rare
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> weight: 2
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> item:
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> name: mythic rare
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> weight: 1
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In Magic, individual "mythic rares" are twice as rare as normal rare cards.
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Since there are also less mythic rares, this does not mean that each booster pack has a 33% percent chance of containing a mythic rare.
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Instead the probability of a mythic rare is
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@number_of_mythics / (number_of_rares * 2 + number_of_mythics)@.
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So, for example if there are 20 rares in a set and only 5 mythic rares, then one in 9 "rare or mythic rare" cards will be a mythic rare.
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Packages this package depends on.
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Packages this package depends on.
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| '''Specific to sets''' <<< <<< <<<
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| '''Specific to sets''' <<< <<< <<<
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| game Name of a [[type:game]] ''required'' The game this set is made for.
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| @game@ Name of a [[type:game]] ''required'' The game this set is made for.
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| stylesheet Name of a [[type:stylesheet]] ''required'' The default style for drawing cards in this set.<br/>
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| @stylesheet@ Name of a [[type:stylesheet]] ''required'' The default style for drawing cards in this set.<br/>
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This is without the game name or extension, so @"new"@ refers to the package @"gamename-new.mse-style"@.
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This is without the game name or extension, so @"new"@ refers to the package @"gamename-new.mse-style"@.
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| set info [[type:indexmap]] of [[type:value]]s The data for the [[prop:game:set fields]] defined in the game.
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| @set info@ [[type:indexmap]] of [[type:value]]s The data for the [[prop:game:set fields]] defined in the game.
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| styling [[type:map]] of [[type:indexmap]]s of [[type:value]]s
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| @styling@ [[type:map]] of [[type:indexmap]]s of [[type:value]]s
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Data for the 'extra fields' of the stylesheet.<br/>
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Data for the 'extra fields' of the stylesheet.<br/>
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This is first indexed by stylesheet name, then by field name.<br/>
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This is first indexed by stylesheet name, then by field name.<br/>
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Data is given not only for the set's stylesheet but also for those of cards.
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Data is given not only for the set's stylesheet but also for those of cards.
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| cards [[type:list] of [[type:card]]s The cards in the set.
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| @cards@ [[type:list] of [[type:card]]s The cards in the set.
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| keywords [[type:list] of [[type:keyword]]s The custom keywords in the set.
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| @keywords@ [[type:list] of [[type:keyword]]s The custom keywords in the set.
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| @pack types@ [[type:list]] of [[type:pack type]]s DOC_MSE_VERSION: since 0.3.8
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The custom card pack types in the set.
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--Example--
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--Example--
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Reference in New Issue
Block a user