mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-12 13:37:00 -04:00
Rotation and reflection should now work correctly;
Finished the symmetry editor git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@538 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -12,14 +12,15 @@
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#include <util/prec.hpp>
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#include <gui/symbol/editor.hpp>
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class SymmetryMoveAction;
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// ----------------------------------------------------------------------------- : SymbolSymmetryEditor
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/// Editor for adding symmetries
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class SymbolSymmetryEditor : public SymbolEditorBase {
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public:
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/** The symmetry parameter is optional, if it is not set, then only new ones can be created */
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//%SymbolSymmetryEditor(SymbolControl* control, SymbolSymmetryP symmetry);
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SymbolSymmetryEditor(SymbolControl* control);
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SymbolSymmetryEditor(SymbolControl* control, const SymbolSymmetryP& symmetry);
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// --------------------------------------------------- : Drawing
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@@ -37,6 +38,7 @@ class SymbolSymmetryEditor : public SymbolEditorBase {
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virtual void onLeftDown (const Vector2D& pos, wxMouseEvent& ev);
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virtual void onLeftUp (const Vector2D& pos, wxMouseEvent& ev);
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virtual void onMouseMove (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev);
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virtual void onMouseDrag (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev);
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// --------------------------------------------------- : Other events
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@@ -47,18 +49,23 @@ class SymbolSymmetryEditor : public SymbolEditorBase {
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// --------------------------------------------------- : Data
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private:
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int mode;
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SymbolSymmetryP symmetry;
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bool drawing;
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Vector2D center, handle;
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SymbolSymmetryP& symmetry;
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// controls
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wxSpinCtrl* copies;
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// Actions
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SymmetryMoveAction* symmetryMoveAction;
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/// Cancel the drawing
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void stopActions();
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// What is selected?
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enum Selection {
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SELECTION_NONE,
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SELECTION_HANDLE, // dragging a handle
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SELECTION_CENTER, // dragging the rotation center
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} selection, hovered;
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/// Make the symmetry object
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void makePart(Vector2D a, Vector2D b, bool constrained, bool snap);
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Selection findSelection(const Vector2D& pos);
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/// Done with dragging
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void resetActions();
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};
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