Added dummy CardEditor, implemented Stylesheet loading

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@50 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-10-26 22:46:28 +00:00
parent c8e8dd0220
commit 1459cd6d76
23 changed files with 252 additions and 42 deletions
+26 -3
View File
@@ -11,23 +11,46 @@
#include <util/prec.hpp>
#include <util/io/package.hpp>
#include <script/scriptable.hpp>
DECLARE_POINTER_TYPE(Game);
DECLARE_POINTER_TYPE(StyleSheet);
DECLARE_POINTER_TYPE(Field);
DECLARE_POINTER_TYPE(Style);
// ----------------------------------------------------------------------------- : StyleSheet
/// A collection of style information for card and set fields
class StyleSheet : public Packaged {
public:
GameP game;
double card_width; ///< The width of a card in pixels
double card_height; ///< The height of a card in pixels
StyleSheet();
GameP game; ///< The game this stylesheet is made for
String full_name; ///< Name of this game, for menus etc.
String icon_filename; ///< Filename of icon to use in NewWindow
OptionalScript init_script; ///< Script of variables available to other scripts in this stylesheet
double card_width; ///< The width of a card in pixels
double card_height; ///< The height of a card in pixels
double card_dpi; ///< The resolution of a card in dots per inch
Color card_background; ///< The background color of cards
/// The styling for card fields
/** The indices should correspond to the set_fields in the Game */
IndexMap<FieldP, StyleP> card_style;
/// The styling for set info fields
/** The indices should correspond to the set_fields in the Game */
IndexMap<FieldP, StyleP> set_info_style;
static String typeNameStatic();
virtual String typeName() const;
virtual String fullName() const;
virtual InputStreamP openIconFile();
/// Load a StyleSheet, given a Game and the name of the StyleSheet
static StyleSheetP byGameAndName(const Game& game, const String& name);
/// name of the package without the game name
String styleName();
private:
DECLARE_REFLECTION();
};