From 11fcbfa14df2bbac52a67079abad2e87754a616b Mon Sep 17 00:00:00 2001 From: pichoro Date: Tue, 17 Jul 2007 21:22:12 +0000 Subject: [PATCH] Adjusted field placements for Yu-gi-oh. 10th Edition keyword update for Magic and Vanguard. Disabled (but intentionally didn't delete) padding top and padding bottom from magic-new-split, magic-new, and magic-planeshifted. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@579 0fc631ac-6414-0410-93d0-97cfa31319b6 --- data/magic-new-split.mse-style/style | 8 +++--- data/magic-new.mse-style/style | 4 +-- data/magic-planeshifted.mse-style/style | 4 +-- data/magic.mse-game/game | 8 +++--- data/vanguard.mse-game/game | 14 +++++----- data/yugioh-standard.mse-style/style | 35 +++++++++++++------------ 6 files changed, 37 insertions(+), 36 deletions(-) diff --git a/data/magic-new-split.mse-style/style b/data/magic-new-split.mse-style/style index a6ec8409..038ff4ae 100644 --- a/data/magic-new-split.mse-style/style +++ b/data/magic-new-split.mse-style/style @@ -284,9 +284,9 @@ card style: else "middle left" z index: 2 padding left: 2 - padding top: 2 +# padding top: 2 padding right: 2 - padding bottom: 2 +# padding bottom: 2 line height hard: 1.2 line height line: 1.5 line height soft: 0.9 @@ -320,9 +320,9 @@ card style: else "middle left" z index: 2 padding left: 2 - padding top: 2 +# padding top: 2 padding right: 2 - padding bottom: 2 +# padding bottom: 2 line height hard: 1.2 line height line: 1.5 line height soft: 0.9 diff --git a/data/magic-new.mse-style/style b/data/magic-new.mse-style/style index 25080ebc..b14badba 100644 --- a/data/magic-new.mse-style/style +++ b/data/magic-new.mse-style/style @@ -255,9 +255,9 @@ card style: else "middle left" z index: 2 padding left: 6 - padding top: 2 +# padding top: 2 padding right: 4 - padding bottom: 2 +# padding bottom: 2 line height hard: 1.2 line height line: 1.5 line height soft: 0.9 diff --git a/data/magic-planeshifted.mse-style/style b/data/magic-planeshifted.mse-style/style index 88471c45..0afa43de 100644 --- a/data/magic-planeshifted.mse-style/style +++ b/data/magic-planeshifted.mse-style/style @@ -218,9 +218,9 @@ card style: else "middle left" z index: 2 padding left: 6 - padding top: 2 +# padding top: 2 padding right: 4 - padding bottom: 2 +# padding bottom: 2 line height hard: 1.2 line height line: 1.5 line height soft: 0.9 diff --git a/data/magic.mse-game/game b/data/magic.mse-game/game index d28bb00e..8be123a6 100644 --- a/data/magic.mse-game/game +++ b/data/magic.mse-game/game @@ -1359,10 +1359,10 @@ keyword mode: description: Core set keywords (Flying, Haste, etc.) keyword mode: name: expert - description: Expert level keywords (Cycling, Vanishing, etc.) + description: Expert set keywords (Cycling, Vanishing, etc.) keyword mode: name: pseudo - description: Pseudo keyword / ability word (Hellbent, Threshold, etc.) + description: Pseudo keyword / Ability words (Hellbent, Threshold, etc.) keyword mode: name: action description: Keyword actions, reminder text at end of line (Scry, Regenerate, etc.) @@ -1542,7 +1542,7 @@ keyword: keyword: Haste match: Haste mode: core - reminder: This creature can attack and tap the turn it comes under your control. + reminder: This creature can attack and T as soon as it comes under your control. keyword: keyword: Horsemanship match: Horsemanship @@ -1595,7 +1595,7 @@ keyword: keyword: keyword: Double strike match: Double strike - mode: expert + mode: core reminder: This creature deals both first-strike and regular combat damage. keyword: keyword: Provoke diff --git a/data/vanguard.mse-game/game b/data/vanguard.mse-game/game index 0dfb3d40..dc603cb2 100644 --- a/data/vanguard.mse-game/game +++ b/data/vanguard.mse-game/game @@ -480,7 +480,7 @@ keyword parameter type: name: prefix description: Prefix for things like "walk" optional: false - match: [A-Z][a-z, ]* + match: [A-Z][A-Z,a-z ]* example: Forest ############################# All Magic keywords @@ -575,7 +575,7 @@ keyword: keyword: Haste match: haste mode: core - reminder: It can attack and tap the turn it comes under your control. + reminder: It can attack and T as soon as it comes under your control. keyword: keyword: Horsemanship match: horsemanship @@ -628,7 +628,7 @@ keyword: keyword: keyword: Double strike match: double strike - mode: expert + mode: core reminder: It deals both first-strike and regular combat damage. keyword: keyword: Provoke @@ -751,10 +751,6 @@ keyword: keyword: Sweep match: Sweep mode: pseudo -keyword: - keyword: Radiance - match: Radiance - mode: pseudo keyword: keyword: Convoke match: convoke @@ -770,6 +766,10 @@ keyword: match: dredge number mode: expert reminder: If you would draw a card, instead you may put exactly {english_number(param1)} card(s) from the top of your library into your graveyard. If you do, return the card from your graveyard to your hand. Otherwise, draw a card. +keyword: + keyword: Radiance + match: Radiance + mode: pseudo keyword: keyword: Haunt match: haunt diff --git a/data/yugioh-standard.mse-style/style b/data/yugioh-standard.mse-style/style index be5eaf7d..3792f904 100644 --- a/data/yugioh-standard.mse-style/style +++ b/data/yugioh-standard.mse-style/style @@ -7,7 +7,6 @@ card width: 361 card height: 523 card dpi: 152.6265 - ############################################################## Extra scripts @@ -46,29 +45,29 @@ card style: padding bottom: 0 z index: 2 font: - name: MatrixBoldSmallCaps + name: MatrixRegularSmallCaps size: 24 color: script: if is_nmonster() then rgb(255,255,255) else rgb(0,0,0) attribute: left: 290 - top : 32 - width: 35 - height: 35 + top : 31 + width: 37 + height: 37 z index: 2 render style: image popup style: in place choice images: earth: earth.png water: water.png - fire: fire.png - wind: wind.png + fire: fire.png + wind: wind.png light: light.png - dark: dark.png + dark: dark.png divine: divine.png spell: spell.png - trap: trap.png + trap: trap.png level: left: 43 top : 78 @@ -78,14 +77,14 @@ card style: alignment: middle right font: name: MatrixBoldSmallCaps - italic name: Matrix - scale down to: 12 - size: 12 + italic name: Matrix-Bold + scale down to: 17 + size: 17 color: rgb(0,0,0) symbol font: name: yugioh-standard-levels alignment: middle center - size: 8 + size: 7 ############################# Image image: @@ -99,7 +98,7 @@ card style: monster type: left: 37 - top : 403 + top : 401 width: 193 height: 14 alignment: top left @@ -140,7 +139,7 @@ card style: left: 34 top : script: if is_nmonster() then 400 else 413 - width: 290 + width: 287 height: script: if is_nmonster() then 90 else 63 font: @@ -159,7 +158,7 @@ card style: ############################# Attack/Defense attack: - left: 197 + left: 194 top: 477 width: 48 height: 18 @@ -172,7 +171,8 @@ card style: visible: script: if is_nmonster() then false else true defense: - left: 266 + z index: 4 + left: 263 top: 477 width: 48 height: 18 @@ -210,3 +210,4 @@ card style: name: Times New Roman size: 8 color: rgb(0,0,0) +