Implemented the context management part of the ScriptManager

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@61 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-10-30 21:39:58 +00:00
parent 0a3a089c98
commit 0caaf01a78
22 changed files with 288 additions and 58 deletions
+15 -26
View File
@@ -10,29 +10,15 @@
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/action_stack.hpp>
#include <script/context.hpp>
#include <data/set.hpp>
#include <script/dependency.hpp>
// ----------------------------------------------------------------------------- : Dependency
/// Types of dependencies
enum DependencyType
{ DEP_CARD_FIELD ///< dependency of a script in a "card" field
, DEP_CARDS_FIELD ///< dependency of a script in a "card" field for all cards
, DEP_SET_INFO_FIELD ///< dependency of a script in a "set" field
, DEP_STYLESHEET_FIELD ///< dependency of a script in a "style" property
, DEP_CARD_COPY_DEP ///< copy the dependencies from a card field
, DEP_SET_COPY_DEP ///< copy the dependencies from a set field
, DEP_CHOICE_IMAGE ///< dependency of a generated choice image, index2 gives the index of the choice image
};
/// A 'pointer' to some script that depends on another script
class Dependency {
public:
DependencyType type : 4; ///< Type of the dependent script
UInt index2 : 10; ///< A second index, used for some types
size_t index; ///< index into an IndexMap
};
class Set;
class Value;
DECLARE_POINTER_TYPE(Game);
DECLARE_POINTER_TYPE(StyleSheet);
DECLARE_POINTER_TYPE(Card);
// ----------------------------------------------------------------------------- : Dependencies of data type members
@@ -50,14 +36,17 @@ class Dependency {
class ScriptManager : public ActionListener {
public:
ScriptManager(Set& set);
~ScriptManager();
/// Get a context to use for the set, for a given stylesheet
Context& getContext(const StyleSheetP& s);
private:
Context context; ///< Context for evaluating scripts
Set& set; ///< Set for which we are managing scripts
map<const StyleSheet*,Context*> contexts; ///< Context for evaluating scripts that use a given stylesheet
void initScriptStuff();
void initDependencies();
void initDependencies(const StyleSheetP&);
void initContext(const StyleSheetP&);
void initDependencies(Context&, Game&);
void initDependencies(Context&, StyleSheet&);
// Update all styles for a particular card
void updateStyles(const CardP& card);